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Quinn Build Guide by OTGBionicArm

AD Carry Top Lane Quinn: Complete Guide to Fighting with Valor.

AD Carry Top Lane Quinn: Complete Guide to Fighting with Valor.

Updated on June 10, 2014
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League of Legends Build Guide Author OTGBionicArm Build Guide By OTGBionicArm 7,703 Views 31 Comments
7,703 Views 31 Comments League of Legends Build Guide Author OTGBionicArm Quinn Build Guide By OTGBionicArm Updated on June 10, 2014
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1
IPodPulse (120) | June 11, 2014 10:33am
Voted +1
I like the idea of this guide. While you do see ADC quinn I find top lane to be much stronger. I dont see why people are complaining about the skill order and build. The skill order is fine. She only needs 1 point in Q because the blind will always stay at 1.5 seconds. Her E is great for engaging and escaping while allowing her to deal long range poke that most top lane champions cant deal with considing most top lane champs are melee. Also while everyone insists on the bortk start BT can be considered better because of how much it benefits Quinn's harrass and dueling potential. Her passive is 50% bonus AD on top so BT would be better for that kind of scenario.

Overall I like the guide. its a +1 from me
1
TROLLing1999 (49) | June 7, 2014 1:01am
Well, I just saw the huge discussion in your guide and as a Quinn player(mainly bottom but occasionally top lane as well)I thought I could give my opinion, too.

@Skill sequence
OTG's sequence is correct. Most reasons have already been mentioned. However, you might want to mention maxing Q first when facing an opponent with very fast waveclears because in this case it might help you gain wave control.

@Itemisation
I agree with most of what's been mentioned already but wouldn't like to repeat everything.

@Masteries
They look ok. When I play Quinn I use a more dps-focused page without Spell Weaving and Blade Weaving but this is also viable in my opinion.

@Explanations
You could go a bit more in-depth about ability usage(add certain combos with Valor for instance) and stuff and maybe you could expand some of the tactical sections too.

Btw I understand your point when saying that not many people can give good feedback because not many play Quinn. But that's something you should be aware of when making a guide for an unpopular champion role. I experienced it too to some extent with my Urgot guide last season.
1
Ruto (1) | June 6, 2014 10:40pm
Max "Q" first in riskier lanes. Max "E" in easier lanes. Q scales better with both Quinn and Valor. E is interruptible. Always max "W" second. I don't enjoy your build choices.

Speaking as a Diamond 1 (Decayed to 3) Quinn main.
1
jhoijhoi (2057) | June 6, 2014 7:54pm
:P
1
OTGBionicArm (415) | June 6, 2014 6:25pm
Please do, Sirell.
1
sirell (400) | June 6, 2014 6:00pm
jhoijhoi wrote:

You can only be optimal on MobaFire. Anything that deviates from standard is shot down (that means playing an ADC top lane as a duelist fighter means you're wrong).


Incorrect. Non-meta is different from sub-optimal. You can still have an optimised non-meta build, such as taking an ADC top lane.

In addition, it's been done frequently before, so whilst it's definitely not common, it's still pretty standard.

YES YES, I know you were being sarcastic.

On another note, let me read the guide before judging.
1
OTGBionicArm (415) | June 6, 2014 5:56pm
I don't think anyone actually said that yet. Lol. Point taken, but on the wrong subject.
1
jhoijhoi (2057) | June 6, 2014 5:51pm
OTG, please.
Spoiler: Click to view
1
GrandmasterD (531) | June 6, 2014 5:01pm
I don't think 0.3 AD early-game is doing anything but alright.

I don't hate on Youmuu's Ghostblade in general; I think it's a terrific item. I just think that the 15% crit from youmuu's alone isn't enough to back up IE.

In those cases Black Cleaver can be justified but that's a very specific case. If your team is fairly balanced in terms of Physical and Magical damage, then the other offensive items will be better I'm sure. And yeah I dunno, Randuin's is my no means strong; in fact I find it kind of borken although generally I don't really see how Quinn needs it. In melee-form, it's very useful but in ranged-form/general-form it loses a lot of its strengths.

It's been ages since I've anyone actively seen using that build. I have seen BotRK -> IE -> Zephyr tho (we all know who I mean). Also, I never think of Yi; **** that champ.

I think it should state that at the start. Or at least it would be good to do so. Regardless, I'd like to see a proper role and execution description tho.
1
NateDog13 (28) | June 6, 2014 4:13pm

@NateDog (not gonna quote all of that cuz wall o text gets big):

Point taken. The role differs dramatically but I will still argue on the fact that the champion functions completely the same.

"You wanna be as strong as possible early-game" 1.5% additional bonus ad is gonna do that? Seriously, you can argue with me on a lot of things but don't act like 1.5% increased bonus AD is doing anything early-game.

LS seem just really weak to me atm. I suppose you could give them another go but to me it seems that one of Quinn's strengths is that she's ranged and therefore hardly ever directly trades blows.

Scaling Mres is better in 90% of the matchups. You can argue on that all you want but you don't need flat mres against the majority. Not 9 of them, at least.

Well later I stated that I need someone to verify this for me. At first glance it seemed off because Quinn's E on its own doesn't bring a lot to the table.

If I play top lane, I do not play the AS-based ones. While Quinn is fairly caster esque, she still needs AS to deal consistent damage in teamfights and to towers.

I've never seen a Quinn top anywhere without Triforce. Granted she isn't played a lot but still... I mean you could simply explain it without being condescending about it. Then again, if I think about it, that seems to be rather impossible in the realm that is LoL. Point revoked.

I do not see how Randuin's synergises with her kit in any possible way. The fact you're defending Cleaver on an AA champ makes me cry, just to use your phrasing. Just the fact you can stack it quickly because you have an AS boost doesn't make it good. By that logic, Tristana, Twitch, and Draven should be building Cleavers every game. Oh and do not forget Graves.

BotRK and IE are combined but do not follow the same build path and usually include a phantom dancer. The common Twitch build is BotRK -> PD -> LW -> IE. Youmuu's hardly ever shows in conjuction with IE, except maybe on Rengar, Yasuo, and Talon.

If there are main builds listed, I judge them. If they aren't there, then I don't care. That's it.

The guide doesn't state that either, now does it?

Fair enough.


I apologize if I come off as condescending, my experience in argument break down comes into play with that, its very blunt and to the point. I mean no harm with it lol. In terms of that 1.5% though, its 5% overall damage added on which gives you 3 damage added on, that 1% AS added does does nothing unless its combined with AS runes to make that 5% AS actually worth having, and since AS isn't being sponsored for top, I figure people can choose between whichever fits their playstyle more. I just prefer the added damage for last hitting and chunking because the small AS buff doesnt allow you to get 2 AA's in when they're in range, and it forces you to overextend when they back off, drawing creep aggro for longer. That and early on the small little AD adds up and can set you up for some really easy kills.

If you're facing someone like Jax its necessary, it onces again falls into that grey area of matchups and playstyle.

Same grey area of matchups and playstyle for MRes, and its probably just gonna stay like that xD.

In terms of top based play with Quinn with AS, you can replace the Youmuu's with Statikk, that's shown, it isn't as though the Youmuu's cant give it either, she's just more of a burster with this kind of build. Add on the fact her W passive gives AS on proc, and the point of her desperately needing an AS item falls off.

See start of comment for apology <3.

Randuin's is the best armor defensive item in the game, it gets built on basically every top lane champ whether it synchs or not though lol. Oh it can be used, but it doesn't need to be a core item. If your team is all AD, no matter what you need black cleavers on at least 2, it'd be crazy to not have it otherwise. Otherwise you can go for better items like IE, my statement isn't pushing for any ADC's to have it, it's for a top lane ADC to have it if the enemy champ is armor stacking up the anus. And in this case it isn't just a "AS boost", its 2 stacks into an AS boost.

The general BOTRK route for most champions are BOTRK -> IE -> LW, and then maybe an AS item or straight into a defensive item and then offensive item choices after that, the only ADC's that changes for are Twitch and Vayne. And people hate on Youmuu's regardless, I'm kind of surprised you didn't have Yi as the first person on that list too xD.

If you say so, I don't agree with that kind of style since its a "guide" thats meant to be left up to interpretation and experimented with.

It's Quinn, and it's top lane, I'd like to think its pretty self explanatory considering you're trying to learn a new champion who is meant for ADCing, in a different role. That's just my thought process though, I would hope newer players would understand that this guide is for her being played in a role she isn't normally played.
1
OTGBionicArm (415) | June 6, 2014 3:51pm
This entire guide conversation is a massive *********** tbh. Let's all just agree to disagree and be done with it. I don't think a SINGLE thing about Quinn as a top laner hasn't been covered here though, so if people keep bringing up the same **** it will be pretty annoying.
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