mastrer1000 wrote:
holy **** his voice is adorable
Am I the only one who thinks he sounds like a ****ing Ewok?!
This is not a good thing, just saying.
caucheka wrote:
kinda reminds me of a jawa at some points, his voice.
>riot admits they cant balance transforming champions without taking away your ability to manually transform
>riot admits they cant balance transforming champions without taking away your ability to manually transform
I guess I can see Jawa, though it's still more Ewok to me.
Anyway, their problem with their transform champions is that they give them the strength of both ranged and melee characters. A ranged character who can turn into a melee one has no need for the ability to kite, but if they can, then at least don't give them a disengage tool too!
Lastly, they never give them multiple viable build paths, which really crushes their versatility.
Alright, the numbers on these guy as of now are ****ing stupid.
Mini Gnar
Innate features a 10-38 movement speed increase, a 244-352 attack range increase, and a 5-90% attack speed increase.
Q features an 1.0-1.5 AD scaling and decent base damage (10-225). It also slows for 15-35%. 60% CD refund when caught.
W features up to 14% of maximum health damage every three hits. Also gains movespeed when transformed to back mini form.
E features a 20-60% AS steroid, plus a leap, plus damage based on his maximum health (20-180 + 6% of max health).
R passively increases the movespeed boost he gains from W when transforming back to min form, making the total bonus 45-75%. 75%!
Mega Gnar
Innate features a 70-750 health increase, a 2-36 bonus armour and magic resist increase, a 3-51 hp5 increase, and 4-40 AD increase.
Q features a 15-35% slow in an area, a low base damage (10-170) but a whopping 1.2 AD scaling. 60% CD refund when picked up.
W features a ranged 1.25 sec stun with a low base damage (25-125) but a solid 1.0 AD scaling.
E features the same damage as the mini E but slows everything in an area.
R features a throw in a target direction that affects all enemies in an area and slows them for 60% from 1 to 2 seconds. If they hit a wall, they take additional damage and are stunned instead of slowed. Damage is 200-400 + 50% bonus AD initially, but is increased by 50% when they hit a wall.
Not only does he have a enormous amount of CC but he also have numbers that rival Lee Sin's and he was a nightmare to play against in top lane, in his prime. Oh and on top of that, he gets a ****load of free stats. And you thought Shyv's passive was bad.
source
Mini Gnar
Innate features a 10-38 movement speed increase, a 244-352 attack range increase, and a 5-90% attack speed increase.
Q features an 1.0-1.5 AD scaling and decent base damage (10-225). It also slows for 15-35%. 60% CD refund when caught.
W features up to 14% of maximum health damage every three hits. Also gains movespeed when transformed to back mini form.
E features a 20-60% AS steroid, plus a leap, plus damage based on his maximum health (20-180 + 6% of max health).
R passively increases the movespeed boost he gains from W when transforming back to min form, making the total bonus 45-75%. 75%!
Mega Gnar
Innate features a 70-750 health increase, a 2-36 bonus armour and magic resist increase, a 3-51 hp5 increase, and 4-40 AD increase.
Q features a 15-35% slow in an area, a low base damage (10-170) but a whopping 1.2 AD scaling. 60% CD refund when picked up.
W features a ranged 1.25 sec stun with a low base damage (25-125) but a solid 1.0 AD scaling.
E features the same damage as the mini E but slows everything in an area.
R features a throw in a target direction that affects all enemies in an area and slows them for 60% from 1 to 2 seconds. If they hit a wall, they take additional damage and are stunned instead of slowed. Damage is 200-400 + 50% bonus AD initially, but is increased by 50% when they hit a wall.
Not only does he have a enormous amount of CC but he also have numbers that rival Lee Sin's and he was a nightmare to play against in top lane, in his prime. Oh and on top of that, he gets a ****load of free stats. And you thought Shyv's passive was bad.
source
DillButt64 wrote:
what would you even build on him? trinity/botrk and then tank? it feels like he needs AS and tankiness
I think AD, perhaps Blade of the Ruined King early on, and later on some tankiness.
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AND THAT VOICE IMMA CHANGE HIM BLUE AND CALL HIM STITCH