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This 30% margin thing, explain this to me. I have recently began to go away from the meta and what you are saying is like a priest reading a bible. I am however stuck on the 30% margin thing, how does clarity help increase damage? I 100% agree on your revive idea however
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IPodPulse wrote:
This 30% margin thing, explain this to me. I have recently began to go away from the meta and what you are saying is like a priest reading a bible. I am however stuck on the 30% margin thing, how does clarity help increase damage? I 100% agree on your revive idea however
It doesnt increase your damage just your support damage if you where grouped rather then having solo smites or dmage spells go off
no math needed its clear to see in game mechanics
40% mana refresh to all mana users even if those mana users only use half the mana for qwer spells it will still give support buffs and so forth so on im not gonna go into detail
its a degration effect from competition play
for group based pushes.

Well it seems like you're comparing the extra spells you can cast due to artifically higher mana with
Clarity to the damage for
Smite and
Ignite, in which you're leaving out cooldowns. Sure you get more mana to cast spells in a fight, only issues is, especially with
Diana is that you're cooldowns are rather long. So in reality you're not actually getting "more spells" off. Think of
Ignite or
Smite (on monsters, of course) as a 5th spell, a tool which you can use to kill people. No one will await around to die because you got mana back to do your rotation again 5-10 seconds later.
Buuuuuut anywho,
I await your admission to TSM. See you in LCS next year, my friend.






Buuuuuut anywho,
I await your admission to TSM. See you in LCS next year, my friend.
that goes out the window if your just sitting with 1-2 people though
it drops dramatically but over all the attack speed will over take smite damage in the end
they either need to increase smites relay time whe it hits or increase the damage and delay make cool down longer.
Its a serious mechanic flaw
it drops dramatically but over all the attack speed will over take smite damage in the end
they either need to increase smites relay time whe it hits or increase the damage and delay make cool down longer.
Its a serious mechanic flaw

73ounty wrote:
I was infering that most people that follow meta use it because it works for them.
Oh wow. That is indeed an amazing conclusion chap, I have always thought the meta was something the mighty Kim Jong-il decided to spread.
We've already told you why



FalseoGod wrote:
Oh wow. That is indeed an amazing conclusion chap, I have always thought the meta was something the mighty Kim Jong-il decided to spread.
We've already told you why


Go quote something that truely matters you havnt seen it because there isnt anyone smart enough to use it properly so im going to show poeple how its done. simple
get off your horse cause its broken

73ounty wrote:
It doesnt increase your damage just your support damage if you where grouped rather then having solo smites or dmage spells go off
no math needed its clear to see in game mechanics
40% mana refresh to all mana users even if those mana users only use half the mana for qwer spells it will still give support buffs and so forth so on im not gonna go into detail
its a degration effect from competition play
for group based pushes.
Wouldn't heal be exactly the same then? If you base your support damage of a spell like clarity what makes heal any different? The health would definitely be good for team fights, maybe even better then clarity.
Also what is your opinion on Clairvoyance?
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you actually by that coment insinuate that you cant go pro unless you follow the meta
has nothing to do with ability to play the game.
very much different