This thread is locked
PLEASE NOTE: This thread has been locked by the moderators. You cannot reply to it.
73ounty wrote:
Look like he said everyones meta locked the reason you don't have sufficient usage of spells like clarity/revive in ranked is because half the damn community is 16 years old
There is a reason they have the summoner spells. Youll see a trend in the future things slowly changing. even if i gotta do it myself.
so much internet roid rage ingame its crazy
Diamonds gonna be like a family of women on their periods with no tampax or bonbons....
There is a reason they have the summoner spells. Youll see a trend in the future things slowly changing. even if i gotta do it myself.
so much internet roid rage ingame its crazy
Diamonds gonna be like a family of women on their periods with no tampax or bonbons....
You're clearly 10 yourself, and your misoginy is hardly welcome. But even if you are a troll, there may be lower elo/new players reading, so for their sake:

The cooldown is also obscene.
There are Summoner Spells (











If you're running out of mana, get a blue buff or an item that builds out of challice of harmony. Or stop throwing spells into the atmosphere.
As for the OP, I do hope you're getting a kick out of trying to troll this community, you'll be forgotten in a couple of days anyway and all that'll remain is the lulz of what you write.

OTGBionicArm wrote:
Except that
Clarity literally gives you nothing useful. It gives you and allies mana. Simply not being wasteful with your mana nullifies the abilities' usefulness all together. Many champions don't even have mana, or use very little of it, making it even less useful
However, I'll agree with you that
Revive could have some very interesting uses that are pretty much untapped.

However, I'll agree with you that

Your wrong here again
even if half your team is mana users your still getting support buffs in the end are still going to out utlize single smite/ignite type spells for overall competition based values
by at least a 30% margin in damage.

73ounty wrote:
Your wrong here again
even if half your team is mana users your still getting support buffs in the end are still going to out utlize single smite/ignite type spells for overall competition based values
by at least a 30% margin in damage.
25% of players agree that 77.45% champions are 10% sort of 90.5% useful if they build damage as their first to second item, although 32.4% can't rely on that because 85.3% of competitive challenger gold bronze elo players meta numetal tanks are 45% trash.
95.5% of the people in the world can make up fake percentages and statistics.
OTGBionicArm wrote:
Can you please give me the math here on this 30% margin? Lay it out for me.
Why should I continue what so ever when you continue to bash what you can clearly see in game mechanics yourself if you would have some common sense.

FalseoGod wrote:
Also, you're really funny about the whole "don't follow the meta or you won't go pro" thing, because most professional LoL players are the biggest metasheep around.
I never said if you follow the meta you wont go pro re read this post then.
I was infering something completely different your just implying that because you have no where left to run. so stop

People are just not looking at it in the way they should. Thats what im gettting at. Its the same thing if
Clarity/revive where the main two spells people used up until now from release and in major tournaments.
do you think it would be any differnt if the rolles where switched
and smite/ignite where on the center stage like clarity/revive are
Not a chance.