Maybe nerf his Q a bit. It would be much more balanced if it said "X/X/X/X/X damage over a fixed amount of time", since at level 1, the skill is pretty bad but at level 5, it's a 500 damage nuke.
The W is really, really cool. It's just so original and the numbers are small enough that the bonuses aren't OP. Love it.
The E is ok - again, I think it does a bit too much damage at rank 5 for a non-ultimate skill, especially an AoE non-ultimate skill. Maybe buff the AP scaling and reduce the final damage? The initial damage is fine though. Also I'd say increase the CD slightly because it's a knock-up, which is really useful in a team fight.
The R actually isn't overpowered. You don't do all that much damage with it and the stun isn't that substantial compared to something like Amumu's or Galio's ultimate. Don't buff the damage though - I really like what you've done with the skill. Burrow so they can't see you (unless they have Oracle's, presumably - actually, does Oracle's detect this?) and emerge right under their team to initiate a fight.
You might also want to add another effect for flavor - since it's the "sanctum" of the serpent, maybe have him gain HP and Mana while burrowed for every second he's underground? It shouldn't be that much, maybe 75/100/125 health per second and 50/60/70 mana per second? If you stay under for the full 5 seconds, that's a total of 375/500/625 health and 250/300/350 mana, which isn't all that much considering that you're out of the fight for 7 seconds.
Really nice though. I love the originality and the balance of this champ.
The W is really, really cool. It's just so original and the numbers are small enough that the bonuses aren't OP. Love it.
The E is ok - again, I think it does a bit too much damage at rank 5 for a non-ultimate skill, especially an AoE non-ultimate skill. Maybe buff the AP scaling and reduce the final damage? The initial damage is fine though. Also I'd say increase the CD slightly because it's a knock-up, which is really useful in a team fight.
The R actually isn't overpowered. You don't do all that much damage with it and the stun isn't that substantial compared to something like Amumu's or Galio's ultimate. Don't buff the damage though - I really like what you've done with the skill. Burrow so they can't see you (unless they have Oracle's, presumably - actually, does Oracle's detect this?) and emerge right under their team to initiate a fight.
You might also want to add another effect for flavor - since it's the "sanctum" of the serpent, maybe have him gain HP and Mana while burrowed for every second he's underground? It shouldn't be that much, maybe 75/100/125 health per second and 50/60/70 mana per second? If you stay under for the full 5 seconds, that's a total of 375/500/625 health and 250/300/350 mana, which isn't all that much considering that you're out of the fight for 7 seconds.
Really nice though. I love the originality and the balance of this champ.





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- Created Awesomeness
Version 0.1
- Tweaked CD to be a little longer
- Lowered base damage on some abilities and increased the ratio
- Added the shield effect to Sanctum
***Note: Ancient blaze wasnt nerfed a whole lot due to the fact that it is channeled. Basically a fire version of Malzs ult but without the suppress. Which means it can be disrupted***
Passive: Dragon Hearted
- When an incoming fatal blow is struck gain scale armor which absorbs 50 +20 damage per level
- When a fatal blow is struck cleanse all CC
Q - Ancient Blaze
- Channels fire from his eyes damaging the enemy for 1/1.25/1.5/1.75/2 seconds
- Deals 60/90/120/150/200 +.4 AP per second
- CD 10
W - Draconian
- Grow Draconian features that buff stats
Level 1: Horns
- Increase AD by 10 +1 per level
Level 2: Carapice
- Gain 4 AR +2 per level
Level 3: Talons
- Gain 5 ArP +1 per level
Level 4: Wings
- Grow wings and gain 10 MS +1 per level
Level 5: Draken
- Eyes Glow and all attacks deal an additional 2% plus .1 per level true damage
E - Fel swoop
- Send a wave of air that knocks all in its path airborn for .5 Seconds
- Deals 70/120/190/260/330 +.2 AP
- Range 750
- CD 16/15/14/12/11
R - Sanctum of the Serpent
- Channels for 2 seconds then burrows into the ground gaining 50/100/150 movement speed
- Detectable by oracle or Vision ward but can only hit by AOE damage
- Last for 5 seconds or until pressed again
- Ryuugon gains a shield that blocks 50/100/150 damage per second underground
- When he emerges he stuns all enemies in a 400 aoe around him for .75 seconds
- Deals 100/200/300 +.4 AP Magic damage
- CD 100 seconds
He is pretty OP but I like the idea behind him. Help with balancing please.