Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account






Or

MOBAFire's first Mini Guide Contest of Season 14 is here! Create or update guides for the 30 featured champions and compete for up to $200 in prizes! 🏆
This build has been archived and is for historical display only

This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.

We recommend you take a look at this author's other builds.


x
Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x
Ahri Build Guide by Emi

AP Carry -Temptations of the Fox-

AP Carry -Temptations of the Fox-

Updated on February 13, 2015
8.2
12
Votes
2
Vote Vote
League of Legends Build Guide Author Emi Build Guide By Emi 12 2 21,445 Views 34 Comments
12 2 21,445 Views 34 Comments League of Legends Build Guide Author Emi Ahri Build Guide By Emi Updated on February 13, 2015
x
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!
Vote
Comment

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!
Would you like to add a comment to your vote?

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

New Comment

You need to log in before commenting.

1
AngrySmile | January 15, 2015 6:17am
Voted +1
Wonderfull guide. Thank you!
1
Lady Amelyne (35) | December 29, 2014 9:44am
Nowhere near lol. They give you 22 mpen, while most enemies start with 42ish MR, assuming they're using flat MR glyphs.
1
XeresAce (91) | December 27, 2014 6:01pm
^
Void staff really isn't necessary as a second item ever unless you're going against a galio or something but even then, you still have your true damage doing work
1
utopus (313) | December 27, 2014 5:52pm
With Sorc Shoes and MPen runes you deal almost true damage to enemies anyways.
1
Lady Amelyne (35) | December 27, 2014 5:10pm
utopus wrote:

Do you REALLY rush Void Staff 2nd some games? Do you really need it that early? (1)

Void allows you to pretty much deal true damage to squishies.
1
utopus (313) | December 27, 2014 4:10pm
Hello, so a while ago, you requested a review from my review service, found here.

I've attached your guide review below. To reiterate, don't mind the score - it's ultimately there to help you get an idea of which points I really want you to address or change.

review


If you found my review helpful, throw me a +rep - it means a lot to me :)
And as always, if you have any questions, just throw me a PM or comment on this guide. Thanks for your time,
~u
1
Maintained (201) | December 18, 2014 12:14pm
Voted +1
Great guide Emi!

Khazem wrote:

I'd give you some detailed feedback regarding all of your guides, cause there is a lot that can be said, but I just don't see the point when all you're clearly looking for is e-fame and attention.


Honestly, if you can't provide feedback and you're just bashing people's hard work, you just end up sounding like an arrogant prick.
1
Emi (218) | December 18, 2014 11:48am
PsiGuard wrote:

It was definitely worth getting Morello over Athene's before this most recent patch. I think it's still better because it's really cost-efficient (much cheaper, more AP) which is what you want on a champion that is essentially an assassin. I could be wrong because I don't know how much the Chalice/Athene's passive buff really affects your mana regen but I think Morello's is still better on Ahri. Athene's might be better on poke champs where you pretty much just waveclear and farm into the game.

If you're worried about Syndra burst I would just get a second Doran's Ring and call it a day. Heck you could even go Abyssal if it's a big deal, but it shouldn't be.

I'm not a mid lane main so you can take what I say with a grain of salt though. Good luck with your guide. :)


Alright, thanks for the response! I'll clear it up in my guide to make sure readers know that Morello is superior ^_^

lanilwow wrote:

I love the details on how to play that you include with your guides.

As a new player the items, runes and mastery details are useful, but the detailed play guide really helps decrease my learning time on new characters!

Thank you for taking the time to produce such excellent guides!


I'm glad it's helped you! :) If you ever have any questions, don't hesitate to ask and I'll answer to the best of my ability!

Arcana3 wrote:

In all honesty a lot of this stuff is basic, which isn't bad, but as an ahri player myself, a lot of your logic makes sense, but its is flawed. For example instead of taking a full 3 points into Archmage u take one point into Expose Weakness . Ur an assassin, and though your Charm may pull them close to u and allow your teammates to attack the target, u should be 1v1-3 killing a target by yourself, and not having an extra 1.5% of AP in ur bonus makes a difference. U don't talk about the mastery or why you take it, its a preference, but since this is a guide, u should be explaining all your logic. Don't get me wrong, u got a lot of good logic, like Rylia's etc. But that's logic, optimal, is what you should be talking about in your guide. If u want me to do a full run through of your guide, I wouldn't mind, but this guide imo will, lead ahri players in a wrong direction.


I've been told on many occasions by various members both on this site and off that Archmage is a rather lacking mastery :/ It only provides about 10 AP (hypothetically, you get about 700 from all of your items, so 700 * 0.015 = 10.5) and late game this is pretty much negligible, and early game it's nonexistant. On the other hand, Expose Weakness actually scales with your own damage at every stage of the game, meaning that all of your own damage is amplified in addition to your allies. It stacks multiplicatively with both your DFG and your Charm, so it's actually more effective on Ahri than most other champions anyway. In addition, all of Ahri's abilities (with the exception of her E) are AOE/deal AOE damage, so even if she's focusing down one target, she is able to deal damage to others as well.

And I would love for you to pick through my guide! <3 Any feedback is welcome :)
1
Arcana3 (108) | December 18, 2014 11:17am
In all honesty a lot of this stuff is basic, which isn't bad, but as an ahri player myself, a lot of your logic makes sense, but its is flawed. For example instead of taking a full 3 points into Archmage u take one point into Expose Weakness . Ur an assassin, and though your Charm may pull them close to u and allow your teammates to attack the target, u should be 1v1-3 killing a target by yourself, and not having an extra 1.5% of AP in ur bonus makes a difference. U don't talk about the mastery or why you take it, its a preference, but since this is a guide, u should be explaining all your logic. Don't get me wrong, u got a lot of good logic, like Rylia's etc. But that's logic, optimal, is what you should be talking about in your guide. If u want me to do a full run through of your guide, I wouldn't mind, but this guide imo will, lead ahri players in a wrong direction.
1
lanilwow (10) | December 18, 2014 5:36am
Voted +1
I love the details on how to play that you include with your guides.

As a new player the items, runes and mastery details are useful, but the detailed play guide really helps decrease my learning time on new characters!

Thank you for taking the time to produce such excellent guides!
1
PsiGuard (1495) | December 17, 2014 8:26pm
Quoted:

Also, I've found that Athene's Unholy Grail can be really helpful against champions with a lot of poke (Ziggs, Syndra, so on) as the 25 MR defense can act as a buffer if you're starting to fall behind. Is it worth forgoing the defense? I'd like to hear your input on this, as I don't exactly have super "high elo" experience with this xD

It was definitely worth getting Morello over Athene's before this most recent patch. I think it's still better because it's really cost-efficient (much cheaper, more AP) which is what you want on a champion that is essentially an assassin. I could be wrong because I don't know how much the Chalice/Athene's passive buff really affects your mana regen but I think Morello's is still better on Ahri. Athene's might be better on poke champs where you pretty much just waveclear and farm into the game.

If you're worried about Syndra burst I would just get a second Doran's Ring and call it a day. Heck you could even go Abyssal if it's a big deal, but it shouldn't be.

I'm not a mid lane main so you can take what I say with a grain of salt though. Good luck with your guide. :)
1
Emi (218) | December 17, 2014 7:43pm
PsiGuard wrote:

I would move Exhaust up higher, right below Ignite. It can completely shut down certain mids like Zed and Yasuo. Heal and Barrier are decent enough alternatives but I would rarely take them over Ignite since Ahri can and should be the aggressor in most matchups.

Also I'm not sure if I would recommend Athene's Unholy Grail at all, at least not until it or Morellonomicon are rebalanced. I barely see Athene's built at all anymore (basically only on Orianna), whereas Morello is being built almost every game on most AP champions (on a few champions people have started going double morello, even). You can discuss it in your guide for sure, since I'm sure people will be wondering where it went if it completely disappeared, but if I were you I would take it out of the cheatsheet and tell people to buy Morellonomicon instead, even in AP matchups. It's super cost-efficient and you only lose 25 MR from skipping Athenes. The mana regen isn't even that bad either -- Athene's only gives more regen when you're below 50% mana or something like that.


To be honest, I hadn't even given much thought on the ordering of the summoner spells, haha. I'll move it up after Ignite and put the note on the Heal/Barrier. Also, I've found that Athene's Unholy Grail can be really helpful against champions with a lot of poke (Ziggs, Syndra, so on) as the 25 MR defense can act as a buffer if you're starting to fall behind. Is it worth forgoing the defense? I'd like to hear your input on this, as I don't exactly have super "high elo" experience with this xD


Khazem wrote:

so I never posted on any of your previous guides because frankly, I didn't really care (and I still don't), but watching you receive so much praise for what's basically just a bunch of prettified wiki pages is getting a little ridiculous so I couldn't help myself.

Reading through your guides, looking at some of the things you say, as well as checking out your league profile quickly makes it apparent to me that you have absolutely no idea what you're talking about and mostly just state the obvious - things I would also come up with when I was in my 'I feel like randomly making a guide!' phase. Things that anyone who plays this game somewhat regularly would also easily be able to come up with by just looking at the kits of these champions. There is nothing in these guides that a player wouldn't be able to figure out by looking at the wiki page.

Now I just have to ask you, do you even know what the meaning of the word 'guide' is? Do you honestly believe you know enough about Ahri (and the other champions you've made guides about) to teach other players how to play her, having perhaps a couple of low rated normal games worth of experience? Or are you just trying to draw more attention to how good you can make them look? How amazing you are at formatting? If being helpful was your main concern, you'd first be trying to figure out how to play this game, and try to bring something unique to people rather than the extended cheat sheets that your guides are.

I'd give you some detailed feedback regarding all of your guides, cause there is a lot that can be said, but I just don't see the point when all you're clearly looking for is e-fame and attention.

Anyway, that about concludes my rant. I hope you don't take this as a personal attack and actually try to do something useful with the time you spend making these "guides" in the future.


Before I get on with my response, I find it a little contradictory that you don't want me to take this as a personal attack while you basically are accusing me of being an attention *****...

Regardless of your opinion of my person, I would like to hear your input (not just on this guide, but all of my others as well) if you have the time :) I whole-heartedly agree that I do not have the knowledge and experience of Diamond or Challenger players, and I admit, I do not have an exorbitant amount of experience with Ahri under my belt as let's say, you would with Riven. But aren't guides supposed to be used as a learning tool not just for the readers, but for the writers themselves? I say what I know, and I expand on what I learn.

Feeling like some of the tips and tricks came from the wiki page would be wholly understandable, as I did use the wiki page when writing. I'm willing to bet, however, that there are most certainly things in this guide that are not found in the previously mentioned resource. That being said, I am not quite certain as to why you believe my guide is just an "extended cheat sheet". Was there a particular section that led you to conclude so? I am quite fond of the gameplay section I have written up since it covers pretty much everything you need to know from the moment you leave the fountain to the point where you're going for the last hit on the nexus. If there is anything lacking (which I assume there is, based on your comment ._.), I would be more than happy if you could offer some advice as to what needs to be fixed.

I did indeed take this as a personal attack (let's be honest, who wouldn't?), but 3 hours after reading your comment I (grudgingly) understand what you're saying and the truth in your words. Yes, I love reading other people's kind words and seeing that they've enjoyed both my guide and the coding that came with it. Since you've made it quite clear that my guide is just another wiki article, I would like to "try to do something useful with the time [I've spent] making these 'guides'" as you've advised by improving upon it and making it less so. Would you be inclined in helping me? :)
Loading Comments...
Load More Comments
Download the Porofessor App for Windows
League of Legends Build Guide Author
Ahri Guide
Vote Vote

League of Legends Champions:

Teamfight Tactics Guide