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A funnel for all the blogs on MOBAFire. Clicking an article will take you to the members personal blog page to read the entire blog post.

Solo queue game 1




Replay


First game of the day and a win, yay!

I was third pick and after a huge misunderstanding in champion select, I ended up getting Warwick random'd to me, which was fine since I wanted to solo top anyway.

Game started off pretty normal, no first blood attempts. I was laning against Shyvana who never really gave me any trouble. Our bottom lane got first blood after a gank from Gangplank and pretty much dominated their lane from there. Mid lane was in Brands favor pretty much the entire game as well, he managed to pick up a few kills on Cassiopeia with some help from Gangplank.

At level 6, I managed to kill Shyvana with an ult - ignite - Q combo, she tried to stay in lane way too long. Game was pretty one sided at this point, we were up 6-0 in kills, 2-0 in towers and 2-0 in dragons. Everyone continued to control their lanes well as we went into mid game.

15 minutes in, my team started fighting for Dragon as I was pushing top, we ended up losing 2 people but taking the drago…

Ranked solo queue games

Hey, this is where I will keep track of my ranked solo queue games while I try to ascend the Elo ladder. This will hopefully help me analyze my mistakes better to improve my play and maybe give someone something interesting to read in the process.
I will include screenshots of the endgame screen, my thoughts about how the games went and what I could have done better, as well as a LoLreplay of every game.

STARTING ELO: 1392
WIN-LOSS: 54-52

Game Mechanics Part II - Disables

Prologue


Hello fellow readers, in this post I will discuss the several disables that will be avaiable in Swords of Darkness. You will probably recognise most of then from LoL but some are different and others are new. Well, let us get started already.


The Disables


Below I have listed all disables that will occur in Swords of Darkness:
Stun
_____
Prevents all action for its duration.
As in League of Legends, the stun prevents the affected hero of performing any action for the duration. This includes movement, casting spells, using items, etc. Chatting is allowed though.



Snare/Root
_____
Prevents all movement, including movement spells.
The snare is the same as in LoL. The affected target cannot move for its duration but is allowed to cast spells, except for spells that will change the affected target's position.



Silence
_____
Prevents the casting of any spells.
The silenced target cannot cast s

Olaf - The Murderous Madman from North (jungle beast)

Introduction

To make something clear, Olaf is the man, Olaf is the real man. He is also your bro. He is no coward, he is big *** ballin' Viking with axes and power of Lighting Strikes granted by Thor. As some guy said on how he see way of playing Olaf: Violently chopping my opponents face with my axes, then drinking their blood mixed with beer and cocaine. True, Olaf is pure violence and it shouldn't be played by kids bellow 15, and woman. So if you are a man and got used to see violence, go ahead and read how to play this murderous madman from north...

Abilities

Berzerker Rage

This passive makes you very resistant at low health combined with lifesteal, and also it makes you an extremely fast jungling machine. Basically, you're pleased staying at low health, but of course we want to build health items what is makes this passive much more effective. Lower your health is, more deadly you'll become.

Undertow

Your bread and butter tool and by far my favorite ability…

The Journey Begins (Elo Journey)

I will now start posting about journey from elo hell to the top of the ranks. I want to at least get to 1800+ but I'll settle for a gold medal so 1600+ is fine with me. My Elo rank starting at 10 games is 1293. I only duo solo que with my friend who plays one hell of a support while I can play multiple roles but if he doesn't duo que with me then I will just play by myself. I will let everyone know if I solo or duo que with the tags.

Strategy Session #1: Smartcasting

Hello, and welcome to my first installment of strategy sessions. This is going to be a weekly (or biweekly, haven't decided yet) series of blog posts covering some basic game strategy that some people don't even think about. I'm going to be focusing this on the AP carry role but I believe this can apply to other roles as well. So let's get to it!

Smart casting is a skill that can greatly enhance the quality of your gameplay. It can allow your champion to flow much more easily when in fights/preforming combos. If you watch high elo streams, a lot (not all) of these players use smart casting on their champions. For me, I consider smart casting on a champ by champ basis, seeing which combo works for me. Other players are just going to smart cast on every champ they use. If you haven't tried out smart casting yet, I highly recommend you should. It can change your gameplay for the better and really help you improve. Here are some AP carries I currently smart cast on.

Orianna - Q
Cassiop

The Right Support for the Job

Supporting is a very strategic role, and a major part of the strategy is picking the right support for your team (or to counter the enemy team!). Ideally if you're supporting you will be one of the last picks, and if you're in a premade be sure to coordinate picks with your team.

I just wanted to go through my thought process when I'm picking a support in Draft Mode.

- - -

Janna:

- Enemy team has an AOE ult comp. Ex: Fiddlesticks,

Craving Olaf

Sigh. I caved. I admit it. The temptation was too strong. I had to give it a go.

Olaf is stupid OP. He has the damage to best any tanky dps, but has the tankiness to best any of them as well. ****, with wriggles and W alone, i was healing 220 on crits per hit. Once he gets wriggles its over. Turn W on and auto some creeps and you are back to full health while the other guy is sitting there wondering if he even did damage to you.

Atmogs is broken on him as well. Kinda like Triforce on Udyr, Atmogs completely abused by Olaf. It allows his passive to be far more effective, and his W gives him a stupid amount of damage. I was sitting at 281 AD with W on. Slap on a 1.5 AS and mash R and you will kill something.


I'm loving the Meta. Allowing all kinds of old champs to burst out of obscurity and wreak havoc on the metagame. Sion, Olaf, Nasus, Tryndamere. All is right in the world.

Thanks Duff. Thanks for making me an Oladdict.

bye to flash, hello to promote??

So here we go my first blog post on MOBAfire. The topic: the recently announced changes to the summoner spells.

#1. BYE TO FLASH: So looks like longer CD on flash and reduced distance.....wait, its possible to measure less distance on flash? Yeah great idea lets encourage agresive game play by eliminating escape mechanisms so we wont want to risk being aggressive. Am I the only one who sees a problem with this logic? Also since were talking about aggressive, I use flash to attack people. It makes a great gap closer or positioning for my combo. oh well new meta time :)!!

#2. AS IF HEAL WASNT ANNOYING ALREADY: So I have mixed feelings about this move. First off I was like YES now support champs can bring heal and actually be able to heal people despite the supporty move nerfs. That is when I realized that it means more annoying people bringing heal and never dieing cause they tank everything you got and then heal and tank it all again. So I would say 50-50 on this one and I'll live wit…

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