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Sion Build Guide by PalestinianLuck

Support [12.6] Quick Sion Top Guide

Support [12.6] Quick Sion Top Guide

Updated on March 30, 2022
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League of Legends Build Guide Author PalestinianLuck Build Guide By PalestinianLuck 47 7 97,678 Views 3 Comments
47 7 97,678 Views 3 Comments League of Legends Build Guide Author PalestinianLuck Sion Build Guide By PalestinianLuck Updated on March 30, 2022
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Runes: Tank Sion

Grasp of the Undying
Shield Bash

Legend: Tenacity

+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
+8 Magic Resist


LoL Summoner Spell: Flash


LoL Summoner Spell: Teleport


Threats & Synergies

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Champion Build Guide

[12.6] Quick Sion Top Guide

By PalestinianLuck
Hello MOBAFIRE! Patch[10.12]
My name is Palestinian Luck and I am a 1 million Mastery Points Rank #1 Pyke OTP on the Server EUW. I started playing League of Legends at the end of Season 4 and have been OTP'ing Pyke since he came out. My peak has been Master 73LP and I am currently Master Tier.
If you have any questions that are unanswered, be sure to check out my Twitch or Discord and ask me there.
Why This Meatball


+ Easy to play
+ Like REAALLY easy to play
+ Roaming Potential with R
+ Scales in late
+ Has a final form

Since You gonna Play this Running Meat Tank
on a Solo Lane you gonna realize fas how stupid
powerful this guy can get and be the essential
Monster your team needs


- No mobility except R
- Loses against ranged champs
- His skills are easy dodgeable
- He is already Dead

Playin' Sion will slowly reduce your
micro playstyle. Playing Tanks in general
will decrease your reflexes. But with that said
you can improve your macro playstyle

GLORY IN DEATH (Passive) Upon taking fatal damage, Sion briefly becomes invulnerable then enters a frenzy, restoring himself to full health but begins to drain (1 + level) health for the first tick and increasing by (0.7 + (0.7 x level)) health per tick. Sion can freely move and attack during this time, gaining 100% lifesteal, attacking at 1.75 attack speed and dealing 10% of his target's maximum health as on-hit physical damage (capped at 75 bonus damage against monsters).

Additionally, Sion gains the ability to cast Death Surge using any learned ability.


Range: 600
10 / 9
8 / 7 / 6
Cost: 45
First cast: Sion starts channeling, increasing the damage of Decimating Smash over the next 2 seconds. If Sion's channel is interrupted by crowd control, Decimating Smash will have a reduced cooldown.

Second cast: Sion smashes his axe into the ground, dealing somewhere between a minimum of 30 / 50 / 70 / 90 / 110 (+0.45 / 0.525 / 0.6 / 0.675 / 0.75 per attack damage) and a maximum of 70 / 135 / 200 / 265 / 330 (+1.35 / 1.5 / 1.65 / 1.8 / 1.95 per attack damage) physical damage in an area in front of himself - depending on channel time - and briefly slowing enemies hit. If he charges Decimating Smash for at least 1 second, enemies hit will also be knocked up for a minimum of 1.25 seconds, up to 2.25 seconds if Decimating Smash is fully channeled. Minions take 60% damage.


Range: 550
15 / 14 / 13
12 / 11
Cost: 65 / 70
75 / 80 / 85
Passive: Sion permanently gains 4 bonus health whenever he kills a unit, increased to 15 against large units and champion kills and assists.

Active: Sion surrounds himself with a shield that absorbs 50 / 75 / 100 / 125 / 150 (+40% of ability power) (+8 / 9 / 10 / 11 / 12% of Sion's maximum health) damage for up to 6 seconds. After 3 seconds, Soul Furnace can be recast to detonate the shield if it hasn't been destroyed, dealing 40 / 65 / 90 / 115 / 140 (+40% of ability power) (+10 / 11 / 12 / 13 / 14% of target's maximum health) magic damage to all nearby enemies. Bonus damage from the target's maximum health is capped at 400 against minions and monsters. The shield will detonate automatically if it persists for the full 6 seconds.

Soul Furnace can be activated and detonated while using any of his abilities.


Range: 725
Cooldown: 12 / 11
10 / 9 / 8
Cost: 35 / 40
45 / 50 / 55
Sion bellows in the target direction, dealing 65 / 100 / 135 / 170 / 205 (+55% of ability power) magic damage to the first enemy he hits, as well as slowing it by 40 / 45 / 50 / 55 / 60% and reducing its armor by 20% for 4 seconds.

If the target is a minion or non-epic monster, they are knocked back 775 units, dealing the same damage and applying the same effects to all enemies they pass through. Projectile enemies stop upon colliding with terrain or reaching the end of their trajectory.

140 / 100 / 60
Cost: 100
Sion charges in the target direction for up to 8 seconds, during which time he cannot cast abilities nor attack, but is immune to all crowd control effects. Sion's trajectory will update toward the mouse cursor over the duration, but his rotation speed is significantly slow.

If Sion collides with an enemy champion or terrain, charges for the full 8 seconds, or recasts the ability, he will slam the ground with earth-shattering force, dealing a minimum of 150 / 300 / 450 (+0.4 per bonus attack damage) physical damage and knocking up enemies nearby enemies, while slowing enemies further away. The base damage and crowd control duration increase over the first few seconds of the charge, capping at 400 / 800 / 1200 damage and 1.75 seconds respectively.
League of Legends Build Guide Author PalestinianLuck
PalestinianLuck Sion Guide
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[12.6] Quick Sion Top Guide

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