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Pyke Build Guide by PalestinianLuck



Updated on December 1, 2023
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League of Legends Build Guide Author PalestinianLuck Build Guide By PalestinianLuck 425 35 768,218 Views 37 Comments
425 35 768,218 Views 37 Comments League of Legends Build Guide Author PalestinianLuck Pyke Build Guide By PalestinianLuck Updated on December 1, 2023
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Runes: FERRARI Pyke

1 2 3
Hail of Blades
Sudden Impact
Zombie Ward
Relentless Hunter


+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor


Flash 'n' some Fire
LoL Summoner Spell: Flash


LoL Summoner Spell: Ignite


Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None

Champion Build Guide


By PalestinianLuck
Hello MOBAFIRE! Patch[10.12]
My name is Palestinian Luck and I am a 1 million Mastery Points Rank #1 Pyke OTP on the Server EUW. I started playing League of Legends at the end of Season 4 and have been OTP'ing Pyke since he came out. My peak has been Master 73LP and I am currently Master Tier. In this guide I will go a bit in-depth on his Abilities and Items and how to play with Pyke during the Laning Phase, Mid Game and Late Game.
If you have any questions that are unanswered, be sure to check out my Twitch or Discord and ask me there....
Why not just Lulu?


+ First Assasin Support
+ Solo Carry Potential
+ Ultimate Roam Champ
+ Hook and Invisibility
+ Gold Machine
+ Faster than Hecarim
+ Better than Lulu

Pyke is the first Mobile-Hook Champ which allows
him to have a big playstyle
Variety so it might
take you a few games to understand how his Abilities
synergize, but has a High
solo carry potential if
trained well


- Can't heal or give shields
- Hp can't be stacked as actual Hp
- Squishy
- High risk High reward Champ
- Reckless Playstyle

As stated, Pyke Has a big playstyle Variety but
has obvious weaknesses. If you are aware of the
weaknesses and master him slowly, you will not have
a real "counterplay" potential.
Be smart about your Macro and Micro choices, you gonna be successful with Pyke
GIFT OF THE DROWNED ONES (Passive) Pyke health cannot be improved except through growth (per level). Instead, he gains (7.145% bonus health) bonus attack damage.

Pykestores 10% (+0.25% per 1 lethality) of damage taken from champions, increased to 45% (+0.5% per 1 lethality) when there's more than one enemy nearby. Pyke can store up to 80 (+8.0 per bonus attack damage) damage. While unseen by enemies, he rapidly regenerates this stored damage.

Additionally, Pyke converts all maximum health increases to attack damage instead at a rate of 14 health to 1 attack damage.

The passive allows you to engage and disengage and regenerate alot of health


Range: 400
Cooldown: 10 /
9.5 / 9 /
8.5 / 8
Cost: 74 / 78 / 82 /
86 / 90
First cast: Pyke charges for up to 2 seconds, increasing Bone Skewer's range. Pyke can still move while channeling but is pacified and slowed by 20%.

Hold: Pyke throws his harpoon, dealing 100 / 150 / 200 / 250 / 300 (+0.6 per bonus attack damage) physical damage to the first enemy hit and pulling them towards him. They are then slowed by 90% for 1 second. This ability's cooldown is refunded if it hits a champion.

That Ability decides wether you gonna be a Gamechanger or Hardstuck dog division.
With your you always can decide a game
make sure to study certain movements towards people who try to dodge your . The more you Hit your the more you gonna increase your win-chance.


Range: 600
Cost: 50
Pyke dives into spectral waters, entering camouflage and gaining 40% (+ 1.5% per 1 Lethality) bonus movement speed decaying over 5 seconds.

Attacking or casting abilities immediately ends camouflage.

Stealth is one of the most abusable Kits you can have on a Champ
so make sure use it for surprise engages or to gain back your Health with . You can use all alone to pressure your Lane opponents by alerting them you might engage.


Range: 550
Cooldown: 15
Cost: 40
Pyke dashes, leaving behind a drowned phantom.

Pyke dashes, leaving a drowned phantom behind him that returns to him shortly. The phantom stuns for 1.25 seconds and deals 105 / 135 / 165 / 195 / 225 (+1.0 per bonus attack damage) physical damage to champions.


Range: 750
Cost: 100
Pyke dashes, leaving behind a drowned phantom.

Pykestrikes all enemy champions in an X, teleporting to and executing targets below 250-550 (+0.8 per bonus attack damage) (+1.5 per 1 lethality) health (depending on level). Champions above the threshold and non-champions instead take 50% physical damage. When an enemy champions dies inside the X, they grant the kill gold to both Pykeand an assisting ally and Pyke can recast this ability for free within 20 seconds.

This ability decides if you gonna be the bill gates the team needs

If you catch someone with your ultimate your team gets a total of +900 gold
If you kill someone without any teammate participating you still get +600 gold
So every ult can decide you either gonna be full build min 20 or not
FLash Pyke dashes, leaving behind a drowned phantom.

Having Flash on Pyke is self-explanotory
It allows you to Extend the Variety of Plays like the + or +
and many other Combos

Ignite With you gotta ensure yourself to use it to deny healing from the enemy or prepare to hit your
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League of Legends Build Guide Author PalestinianLuck
PalestinianLuck Pyke Guide
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