Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Runes: 2000LP Runes
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Ignite
Items
Threats & Synergies
Renekton
He has a shield breaker. He has 2 dashes. Learn pain. Build plated steel caps/bramble and play safe. Play for teamfights. You can try to cheese him with dorans blade/ignite/hob if you abuse him lvl 1. Then kill lvl 2-3.
Galio
SETT GALIO WOMBO COMBO
Galio
SETT GALIO WOMBO COMBO
Champion Build Guide
Hello everyone! This is a guide designed for top lane Sett. Its focus is to help refine your understanding of the champion’s strengths and limitations. This guide will help breakdown and cover various topics such as his abilities, specific matchups, and the items and runes available to him. I have been a challenger player since Season 6. I stream 5-7 days a week at twitch.tv/autolykuslol. There you can ask more specific questions and learn how to play him. |
1. Sett will alternate punching a target with a Left Punch and a Right Punch. His Right Punch specifically will have an additional 50 attack range (does not stack with his Q range), deal an additional 5-90 AD (+50% bonus AD) and apply on-hit effects.
2. Sett’s health regeneration will become stronger for every 5% health he is missing, increasing by an additional 0.25/0.5/1/2 (based on level). Meaning, the lower he is, the stronger the regeneration will be.
Active: When casted, he will punch a conal AoE that deals 80/100/120/140/160 (+25% of his current Grit) and an additional 20% per 100 bonus AD. Anyone in the center of the blast will receive True Damage. He will also gain a shield equivalent to the stored Grit at the time of the cast, that decays after 0.75 seconds.
— Attack Damage: Best stat. All sources of damage scales off bonus attack damage, even the amount his right punch deals. | |
— Health: Second best stat, very close to AD in importance. Heath is a more favorable stat than magic resist or armor because of how it works with his Haymaker (W). | |
— Attack Speed: Good stat in theory, but in application, not so much. This stat is heavily reliant on Sett’s ability to be able to stick to his targets to benefit from it. If you are against a team that can easily kite and prevent you from autoing, it’s a worthless stat. Another major problem with attack speed items is that critical strike is also a primary stat on it, which is a bad stat on Sett. | |
— Ability Haste: Good stat but not a priority. It will give you more opportunities to stay in a fight longer and trade more often. | |
— Armor/Magic Resistance: Good stat to consider when the enemy damage is really high and you are having issues getting combos off. | |
— Movement Speed: A good stat if necessary. Consider getting if you will have a hard time engaging fights without it. | |
— Omnivamp: Eh stat. Your abilities have high CDs, you would benefit more from lifesteal. | |
— Lifesteal: Eh stat. Only good lifesteal option is Blade of the Ruined King. That item is a risk in itself. This stat also has the same issue as Attack Speed; if you’re unable to stick on a champion, you aren’t benefiting from it. |
+ Teamfight Threat - Sett can position himself against any enemy champion that is trying to pressure your team into a teamfight, especially tanks. A poorly positioned enemy can give you a free ride into their backline. |
+ Damage Soaker - Upon engaging a fight, if you have appropriate stats, you can cause a lot of chaos and damage simply by being able to withstand the damage they throw at you. |
+ Lockdown Potential - Within a teamfight, Sett has the ability to lockdown high priority targets and buy time for his team. He has an easier time dealing with melee threats such as Yasuo, Irelia, Camille as they will come to you. Ranged threats are a lot harder for him to lockdown, since it will require a flank, Flash, or an R for you to get on top of them without taking too much damage. |
+ Versatile Gameplay - Sett has the option to build as a split pusher or as a team fighter. Although teamfighting is his strength, he does have that option to split push, while a lot of champions do not. |
+ Good at Offensive/Defensive Dives - He is very good at diving enemy champions because turret shots help build your grit, and the shield will help you disengage. Enemy champions will also have a hard time diving Sett if his abilities are up, as he will have access to CC and a shield that will buy time for the turret to do a lot of damage to them. |
- Kitable - Although Sett has a small speed boost on his Q and some items that can get him on top of champions, he is very immobile. He does not have any dashes that give him the opportunity to juke projectiles/cc, which means he can lose a lot of HP before even getting close to enemy champions. Other mobile champions can also wait for your grit to decay after chunking you, forcing your grit to build again from its current low HP. |
- Predictable - Sett’s kit is very straight forward, which makes his next course of action very predictable. Everyone knows that Sett wants to R the champion with the most health into the enemy team, or anyone who steps too close when he wants to engage. Working around their vision by looking for flanking opportunities can help create opportunities. |
- Falls Off - He will always be useful in teamfights, but he loses his ability to 1v1 champions later in the game unless you prioritize items specifically for 1v1s like Blade of the Ruined King. Doing that will make you squishy in teamfights though. |
You must be logged in to comment. Please login or register.