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Recommended Items
Runes: DONT FORGET DEMOLISH PLSSSSS SPLSSPSLPSlspSLP
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
Flash
Teleport
Items
Ability Order ABILITY ORDER
Darkness Rise (PASSIVE)
Mordekaiser Passive Ability
Threats & Synergies
Nasus
BROKEN RIGHT NOW PERMA BAN PLSSPLSPSLSPSLPS RIOT REMOVE THIS CHAMP
Ashe
KILL ENEMY ADCS AND PEEL FOR YOUR ADCS. S14 ITEMS REVOLVE AROUND ADCS AND YOU NEED TO MAKE SURE THE CRIPPLE ADC ON YOUR TEAM ISN'T GETTING DIFFED. YOUR TEAMFIGHTS ARE VERY WEAK WITHOUT YOUR ADCS.
Ashe
KILL ENEMY ADCS AND PEEL FOR YOUR ADCS. S14 ITEMS REVOLVE AROUND ADCS AND YOU NEED TO MAKE SURE THE CRIPPLE ADC ON YOUR TEAM ISN'T GETTING DIFFED. YOUR TEAMFIGHTS ARE VERY WEAK WITHOUT YOUR ADCS.
Champion Build Guide
EGO MORDEKAISER PRINCIPLES
The key difference between EGO MORDEKAISER (ALL CAPS) and default Mord is you sacrifice a bit of early laning power for splitpushes, health, and size. Instead of rushing rylai’s you rush heartsteel into rylai’s. When you are down instead of worrying about not being able to catch up you actually have a much easier time catching up because of demolish / heartsteel and being able to chug down towers much easier than default mord would. If you’re fed your teamfights are also not terrible because of your decent tank scaling alongside your high damage output. By building heartsteel you sacrifice a lot of your laning damage though which is only an issue the first 8-12 minutes on average. Some people might argue that heartsteel is very high risk high reward but honestly the stacks don’t matter as much as some people think they do and prioritizing CS and tower gold sometimes over kills and stacks can be very good, and also your damage isn’t terrible because your Q scales very well on its own.
To engage a fight you have three main options from best to worst.
1. Ultimate
- Pretty much always a free kill if you don't ultimate in an area they can disengage behind a wall / tower or if they're fed. After you land your ult you should always be able to land isolated Qs dealing insane damage.
2. Landing E
- Landing your E will literally always lead you into free damage if you follow it up with a Q and Auto. Sometimes you want to Auto then Q depending on your prediction but with E you are basically guaranteeing at minimum half their health up to a kill if they aren't fed and don't have disengage (Flash, Ghost, Abilities).
3. Walking up
- You're going to be doing this level 1, after level 1 if you are walking up make sure you are walking up with E or R so their escape is limited. Most good players won't let you walk up for free so thats why post level 1 just walking up to people means you are testing their confidence in fighting you (Whether they walk into you meaning theyre confident in fighting you or walking away saying they aren't confident.)
Your best engages into ranged top-laners in order are
1. Ultimate
- If they're not fed and you play around their disengage (dashes, rolls, stuns) it should be a pretty free kill, if you combine it with an E or summ it should be free.
2. Ghost / Exhaust
- ALWAYS ALWAYS ALWAYS hold your E before you engage with ghost / exhaust as you are guaranteed to burn atleast one disengage and hopefully get a kill.
3. E
- Against ranged your E will be usually enough to burn one of their disengages and possibly some damage, but unless they've burnt every disengage you're not going to get a kill with just E.
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