Vayne
Build Guide by Freezeey
[14.1b] Mastering Vayne's On-Hit Build for Maximum Impact [READ NOTES]
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Recommended Items
Runes: Most common
Precision
Resolve
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
3
4
Standard
Flash
Ghost
Items
Ability Order Q>W>E
Night Hunter (PASSIVE)
Vayne Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Seraphine
Maokai
Ideal
Strong
Ok
Low
None
Maokai
Champion Build Guide
Item Breakdown
Always consider your team composition, the enemy team's composition, and your role in fights to determine which item best suits the situation.
Consider level of crowd control.
+ Guardian Angel when looking for a defensive option that provides a second life, suitable for diving and engaging fights
+ Randuin's Omen for increased survivability against critical strike and basic attack-heavy compositions.
+ Jak'Sho when facing balanced physical and magic damage threats in team fights.
+ Mercurial Scimitar when facing heavy crowd control threats, providing both offensive and defensive benefits with the active ability
+ Bloodthirster when you need lifesteal for sustain and prefer a more offensive build.
+ Phantom Dancer for a combination of offensive and defensive stats, especially when dealing with champions that require kiting. Potentially MS is a defensive or offensive option dependant on situation.
+ Kraken Slayer when focusing on sustained damage and dealing with tanky opponents.
+ Kaenic Rookern when facing heavy magic damage threats on the enemy team.
+ Wit's End when facing magic damage threats, as it provides magic resistance, attack speed, and bonus on-hit magic damage.
+ Serpent's Fang when the enemy team has champions relying on shields. It is a cost-effective option with a focus on shield reduction.
+ Mortal Reminder when facing enemy champions with significant healing or sustain, such as Soraka or champions with built-in lifesteal.
Consider level of crowd control.
+ Guardian Angel when looking for a defensive option that provides a second life, suitable for diving and engaging fights
+ Randuin's Omen for increased survivability against critical strike and basic attack-heavy compositions.
+ Jak'Sho when facing balanced physical and magic damage threats in team fights.
+ Mercurial Scimitar when facing heavy crowd control threats, providing both offensive and defensive benefits with the active ability
+ Bloodthirster when you need lifesteal for sustain and prefer a more offensive build.
+ Phantom Dancer for a combination of offensive and defensive stats, especially when dealing with champions that require kiting. Potentially MS is a defensive or offensive option dependant on situation.
+ Kraken Slayer when focusing on sustained damage and dealing with tanky opponents.
+ Kaenic Rookern when facing heavy magic damage threats on the enemy team.
+ Wit's End when facing magic damage threats, as it provides magic resistance, attack speed, and bonus on-hit magic damage.
+ Serpent's Fang when the enemy team has champions relying on shields. It is a cost-effective option with a focus on shield reduction.
+ Mortal Reminder when facing enemy champions with significant healing or sustain, such as Soraka or champions with built-in lifesteal.
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