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Shaco Build Guide by KazeHD

Korean Jungle Shaco

Korean Jungle Shaco

Updated on December 10, 2011
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League of Legends Build Guide Author KazeHD Build Guide By KazeHD 13,941 Views 2 Comments
13,941 Views 2 Comments League of Legends Build Guide Author KazeHD Shaco Build Guide By KazeHD Updated on December 10, 2011
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Introduction

Hello League of Legends players, my name is Kaze (伝説の神風軍神 on EU-West) and I will show you my "Korean Jungle Shaco". My first language isn't English but I try to write as good as I can :d

This build works good for ranked (800-1500 Elo) or just for normal games.

- 10.12.11 Finished Rough draft of guide and published it

Soon:
- Going for 5'000 Letters (Complete Guide)
- More Details
- Summary
- Pictures and Videos
- Changes (Fixing Grammar)
- Free Candy
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Requirements

- Brain
- Patience
- You have to want to learn something
- Good music while playing league of legends
- Fun :)
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Pros / Cons

Pros:
- High damage output if played right
- Good ganks
- Very tanky lategame
- Hard to kill
- Easy to steal buffs

Cons:
- Depends on early/midgame
- Dies fast earlygame if you don't know how to react
- "Nerf" made his Q easy to spott (Orange clouds) even when you use it in a bush
- Pink ward shuts down your ganking pretty hard
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Runes

I try to keep this as short as possible.

Reds:
- 9x Armorpen

Why?:
We play AD Jungle so this is essential. You can try and use Damage runes instead but Armorpen
helps us more for jungling.

Yellows:
- 9x Armor

Why?:
Armor helps us alot early (Jungling and ganking) it reduces the damage we take, which makes
us saving money (less pots) and it let's us get more exp (Less B)

Optional:
- 9x Manaregen (If you intend to give blue every blue after the first one to mid and if you tend to spam your skils)

- 9x HP, HPperLVL (Gives you more HP, kinda useless since we buy Warmog)

Blues:
- 9x Cooldown Reduction, 6x Cooldown Reduction 3x CDredPerLVL

Why?:
I like having my Q up a second earlier (Escape, Dodge, Deal dmg) and my W a bit earlier off cd (Escapes, Jungling)

Optional:
- 9x Magicresist (You lack magicresist in this build because we counter high Magicdmg with our HP)

Quints:
3x Armor pen 3x Damage (Switch them up like you want)

Why?:
Armorpen and Damage. Do not argue.
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Runes Explanation

This is my Setup:

9x Armorpen for more Damage
9x Armor for taking less Damage
6x CD 3x CDperLVL I want my skill faster (even if its only 1 second)
1x Armorpen 2x Damage because we have enough Armorpen with Reds and Masteries

If you really want me to do math here (Which I will do anyway someday) leave me a request.
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Masteries

21/4/4

Go 21 in the offensive tree to utilize your damage output
4 in Defense for that extra Armor (Also Smite enhanced)
4 in Utility for Enhanced Flash and some extra mana (Can be switched with 6 Magicresist)
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Items

I'm not fancy enough to give you pictures that load slowly and show you the stats you already know I'm sorry :S
    Start of with Cloth Armor 5 pots
    Save your money for Madred's Razor and shoes
    Build your shoes into shoes of mobility
    Finish Wrigglers
    Buy The brutalizer and build it into the Ghostblade
    Giants belt into warmog
    Armor into Atmas Imphaler
    Sheen into Trinityforce

Explanation:

Wrigglers/Boots of mobility: Standard for Shaco jungle.

The Brutalizer/Ghostblade:
Armorpen helps you to do alot of Damage midgame.

Warmog/Atmas:
Shaco is kinda useless mid-lategame. That's where Warmog/Atmas comes into play.
The Reason why Shaco is useless lategame is because he dies too fast, but if you have 3.5k HP (Red pot) and around 220 Dmg you will not only tank some dmg for your team but do alot of damage to enemy squishies.

Sheen/Trinity:
Game never lasts that long, but this should be your last item. It gives you health, mana,
double dmg (works on Q effect) and some movement speed.
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Creeping / Jungling

This is an important part so please read it carefully.

Requirements:
- Mindset for jungling
- Map awareness
- Remember when you killed something (calculate respawn time)
- Good music (Or something that helps you focus)

Here is how I jungle:

I drop all my W at Red, smite big Wraith at 1:40, Kill Red at 2:15 (Respawn at 7:15),
Use one potion, Kill small golem and then the big Golem, Run immediatly to blue,
Drop W and autohit blue (Smite will be off CD when you arrive at blue) Remember time,
GANK ENEMY JUNGLER AT RED

Wait! What???? o _o
Yes, I like to gank their enemy Jungler. Because they don't expect it. Keep in mind that you can't kill WW and Olaf because the easy new jungle makes them take literally no Damage.

If you ganked their enemy jungler and killed him you will have Red and Blue buff again and gank top or mid. If you decided to not gank their Jungle, gank top or mid anyway.

Q behind Target > autohit and walk in direction target will run > drop W and autohit >
Use E if he flashes and or if you can't reach him before he is at turret.

If your target flashes you can also flash after him and get a couple lasthits in before using your E.

Continue Jungling.
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Ganking

Remember that your Q is your important ganking skill, try to have it off CD as much as possible.
Your E should be used at the very end of the gank or to secure the kill (DO NOT USE IT BEFORE OR AFTER Q) it helps you to slow the enemy which gives you more autohits (3 Autohits do way more dmg than your E activated).
Place your boxes far behind the enemy, I usually Q behind enemy, autohit and walk in the direction they will run (usually to the turret) and drop W before turning around and autohitting him. (Don't just click on Target and autohit/chase him, WALK with him and attack him)

Useful combinations:

Dropping your W and using E while getting chased makes it harder for the enemy to dodge/outrun your W

Instead of escaping 1v1 with Q, use Q to deal damage, drop W and R, They wont be able to attack you before your W activates which makes you deal alot of dmg without taking any.

Your R can dodge alot of Ultis: Karthus, Brand, Caitlyn, Nunu, Amumu and more.
Timing is essential.
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