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I don't really feel the need to turn on C2V, I trust people not to do stupid stuff like downvoting for no reason.
I honestly don't feel the need to use tables in my guide. Its an unnecessary flair that just makes the guide look longer but emptier, in my opinion.
I was actually using the big icons for half my guide but then forgot to put them in throughout my guide, that was my bad, thanks for reminding me.
Cowsep is a great Yi player, but this guide wasn't inspired by him. He's just really good at a jungling style popular among Yi players, this guide was written before he started streaming (I'm pretty sure at least).
You're right about the jungle pathing part. I should've added in a more detailed path instead of just assuming people would know the path without the buffs.
As for Triforce, my overall opinion on the item is that it gives a lot of stats Yi wants, but not enough of them due to being sacrifice for passives that Yi doesn't really need. I updated my guide with a far more detailed explanation.
Mercury Treads, Feral, Avarice Blade, Hydra, Trinity, Last Whisper
A) Your pushing power will be pretty much best in the game (Sheen makes towerpushing a lot faster and your assassinating burst is really huge with these items. I could call this item-build Jack of All Trades)
B) You can easily solo Baron. There will be a lots opportunities when your team is just delaying enemy team on 4v5.
C) It doesn't matter if you die if you manage to get triple kill on all end game teamfights. What you just should do is to wait that both teams go to fight and go inside a bit late. It could look like you are just stealing the kills but overall, you are doing your job. Your job isn't going off-tank, It is going in when both teams have used all spells and finish all enemies.
That's the whole point, Yi's early game is incredibly bad, he shouldn't be trying to gank at all, unless the enemy is so incredibly out of position that its a free kill for anyone.
> want to have any real teamfighting abilities
His teamfight isn't that good compared to other junglers, its not a major weakness though so there's no real need to build around it.
> cdr also helps you get your meditate up faster
You shouldn't need meditate more than once each fight, you can't do anything while meditating so it lowers your DPS like crazy.
In response to your advice, I chose to run a full AS rune page so I can get a significant amount of DPS from the Machete, Double Strike, and Wuju Style. I don't feel like I need AD since I usually use it for last hitting, which I don't need to do in the jungle, and Wuju Style + Double Strike scale much better with AS. As for armor, I only start with 1 or 2 potions in the jungle, which I feel is fine. With the changes to Machete, people may need to start more potions, but I still feel that Armor Seals aren't really necessary to survive in the jungle. As for CDR blues, Yi is a resetting autoattack focused champion so I chose not to run those. Alpha Strike's bonus damage to monsters is a flat amount so I chose to focus on AS to get Alpha Strike's CD off sooner, more wuju style AAs, and get more double strikes.
I think a Statikk Shiv rush could be good, but not with my rune page setup. It just gives too much AS with no sustain or damage in the midgame. Good stats on Yi, but not the ones I need at the time I build it. I've rushed SS before and it led to me having a good splitpush but a noticeably weaker 1v1 than if I built BotRK or Youmuu's. Even without a Statikk Shiv, Yi clears camps fast enough and I'd rather have the rather significant bonus MS buff from Youmuus for when I don't want/can't use my ult.
As for The Black Cleaver, I run into 1 of 2 scenarios:
1) The backline is too protected/no squishy wants to stop my splitpushing and I have to fight against a tank. In this case, Black Cleaver gives AD and Health, but the Youmuu's active is much better for 1v1s if I'm in a splitpush, and if I'm in a teamfight, I might get 1 Black Cleaver stack on 4 people, or just 1 stack on 1 person with Alpha Strike, depending on where the minions are. Neither of these situations are favorable, so I'd rather get the much cheaper, higher ArPen LW.
2) I can assassinate a carry. I don't need %ArPen at all and the bonus AS + MS active from Youmuu's allow me to kill the carry much faster.
A Wriggles rush on Yi is weak IMO because you need too many stacks for it to turn into the Feral Flare, and you don't gank often enough to make use of the bonus stacks from Kills & Assists, so its just better to leave it at Madred's and keep on building your core items.
Hexdrinker is an awkward item to buy on Yi IMO, because most mages can burst straight through it, so its better to just block that burst if you can with Alpha Strike, Meditate + Visage or a Banshee's Veil. Of course, there are some champs like Lulu, Kayle, or Evelynn who deal magic damage but not in absurdly high bursts which a Hexdrinker would be invaluable against.
That being said, as another Master Yi player, I have a couple of issues with your build/setup.
2) This one is more of a pet peeve than anything else. I HATE when people build Youmuu's Ghostblade on Master Yi. Black Cleaver and Statik Shiv are just so much better for his overall kit that not building them is just a terrible waste. The flat armor pen on Youmuu's is nice for the early game, but you really really need the % armor shred from BC if the enemy has big tanks to kill. But if the enemy team is really squishy, a Statik Shiv does a lot more for your entire team in fights, not to mention it makes clearing camps almost instant.
I like that you understand how versatile Master Yi is in the jungle. I just want you to try something out for me. Try Machete & 5 -> Wriggles & Greaves-> Botrk/cutlass & brutalizer/cutlass & hexdrinker -> Statik Shiv/BC/Maw -> Randuin's/GA. You want to try and move away from Youmuu's because there really are just much better options out there for Master Yi.