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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Void Shift (PASSIVE)
Malzahar Passive Ability
Threats & Synergies
Ahri
She outranges you with both of her straight line spells and she has more mobility. In lane a good Ahri will keep you from attacking enemy minions safely, and her speed boost makes it more difficult to land Call of the Void. If you can dodge her harass and push the lane aggressively after your first back, she will have to farm under her turret and will be low mana. You may want to take Teleport instead of Ignite.
Introduction
"Bow to the void, or be consumed by it!"
Greetings, and congratulations for taking an interest in playing one of the coolest champions on the Rift. Malzahar is a high burst mage with medium-long range spells and a facerolling ultimate.
Malzahar is easily my favorite champion, and, with over 500 ranked games with Malzahar over 3 seasons, I figured it was time to share! Please enjoy this work in progress, leave whatever questions, comments, or recommendations you may have, and queue up as this awesome mid-laner the next chance you get!

Malzahar's passive summons a little voidling on his third spellcast. These minions will help you mow through minion waves after your first back, and can deal considerable damage to the enemy laner. Most notably, if you're voidling is out and you can apply


Malzahar's Q summons a beam of considerable length after a short delay which silences all enemies hit. This ability is typically maxed second and is Malzahar's longest range spell. It can be cast over walls to grant vision, cast on multiple grouped enemies, and is typically underrated. Due to the long range and low cooldown, this spell can be spammed late game to silence and prevent gapclosers, stop engages, silence enemy mages, steal dragon from behind the wall, or even wipe out entire creapwaves. It is especially potent when used in conjunction with ally spells that group or stun enemies such as Jarvan and Leona's ultimates.

Extremely underrated and highly valuable as a tank buster, and one of the spells that separates a good Malzahar from a beginner. Your ultimate is so much less without this ability. It does %hp damage, which means an unkillable, health stacking tank can be humbled and slain if suppressed while on top of this AOE. If I do not use my ultimate in conjunction with Null Zone then it is either a mistake or out of desperation. One added benefit and potential cherry for refraining from using the ultimate without this ability laid down first is that the short range of Null Zone will usually set you up for a mid-ult application of



Notoriously referred to by some as Space Aids, this single target ability is the second spell I grab on Malzahar and the first one I max. It has excellent AP scaling (like most of his abilities), and will jump from target to target if the target is slain during the duration. Using this ability effectively is the key to Malzahar's waveclear, and also forces Malzahar's voidling to prioritize attacking the affected enemy, a preference that is only superceded by the target of Malzahar's ultimate, if they differ. Personally, I find it is a waste of mana early game if used against the enemy laner without a voidling out as it is much more important to get the mana regen from the target bounce. Not to mention, this spell will often bounce to the enemy laner anyway (especially inexperienced opponents) if they get too close. One thing to watch out for is enemies with shields such as Yasuo who may intentionally let the spell bounce to them in order to slow Malzahar's waveclear and interrupt his mana regen. Because of its short range, I prefer to use Call of the Void for harass and only typically apply this spell to an enemy champion just before an ultimate, or right after or just before the end of the ultimate duration to apply the DOT to finish off a champion who may


This game changing ultimate is rather straight forward. Note that it is on a pretty short cooldown after building



ADC or mid lane enemy, preventing them from doing damage for the duration of the suppress and potentially taking them out of the fight. This being said, do not underestimate taking a diving enemy out of the fight unexpectedly. Great candidates for this are champions like





Combo 1: Pick or gank
Order





Situation
You want to use this combo when you are either unseen by an approaching enemy, such as in an unwarded bush, or when ganking an unsuspecting lane. This is primarily your early game roaming combo as well as your mid to late game pick combo.
Explanation
As the enemy approaches, lay a

Cast your

Place your

At this point in the combo, your enemy should still be silenced. If they're not, practice doing this combo faster. As they're still silenced, the most they'll be able to do is land an auto attack on you, depending on their movement speed and how far they were from you when the combo was started. Use

During







If you missed


Video
Unseen by enemy:
Ganking:
Combo 2: In lane
Order






or






Situation
This combo is best used early game once you have your ultimate and sometimes can be used without



Explanation
After poking the enemy laner down to an appropriate level (generally <75% hp), you’ll want to move up to just out of your spell range. This usually means just behind the caster minions or to the side. Wait until your full combo is available, and have a voidling out if possible. Your enemy laner will not expect a





Video
Combo 3: Against gap closer
Order






Situation
Oftentimes this fight is one of necessity. 1 on 1 in a sidelane, a surprise encounter in the jungle, or poor positioning in a teamfight.
Explanation
It is important to place








Video
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