This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Flash
Teleport
Items
Ability Order

Soul Siphon (PASSIVE)
Morgana Passive Ability
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Yasuo
Yasuo, Yasuo, Yasuo... This guy is the epitome of annoyance. Your waveclear is nothing. Your Q is nothing. He can slip away from your ult with his dash. Your harass is but a breeze to him with his passive shield. Honestly, you shouldn't pick Morgana into a Yasuo. But if you get to pick before him, well... There's no real advice I can give other than ask for ganks and farm up. There are some tricks that you should keep in mind though. For example, if Yasuo is actively trying to dodge your Q by dashing near you and finally dashing into you when you Q, you can counter it by looking at what angle he's coming from. His dash will always go in a straight line from his starting point, and he will end up behind you along that straight line. So holding on to your Q and binding him immediately after he dashes on to you can be a good way of punishing him. Also, if there are no friendly minions around that he hasn't dashed through, you can ult him immediately if you're confident you can kill him. Good luck.
Synergies
Introduction
About the Author:
I've been playing League since late spring of 2011.
I've hit Diamond in Season 4, and had a break after the juggernaut update was released in Season 5.
I've returned about a month ago and am Plat IV at the time of writing this guide.
I play in the EU West server, and my in-game name is 'FNC Mister Titus' (yes, I'm kind of a Fnatic fan boy)
I main Mid and Jungle, with my favorite champions being Gragas, Lee, Zed, and Brand. I also occasionally play Vayne and Jinx in Bot lane.
I've never been in the competitive scene but who knows, eh?
I've been thinking about streaming for a while now, and I'll probably do so if I can wrap my head around how the software works.
is a champion that I've recently picked up after the new changes to the mage items.I've always leaned towards champions that can determine the outcome of teamfights with their kit. Like that one binding that catches off a carry and nets you the victory with a 4v5 teamfight. Or that 4 man ult that tears through their defenses and forces the enemy team to scatter away from your ultimate.
I have so far had pretty decent success with Morgana in mid. Due to my generally safe playstyle, I don't take a lot of kills with this build. But I do serve the purpose of a battlemage completely. Since at the end of the day, the win matters more than your perfect score.
This build in particular delivers the promise of a tanky Midlaner that excells in a teamfight environment. Think of it as an upgraded version of a Morgana support.
Morgana always excels in team compositions that have a lot of hard CC. A Bard support, a Vi jungler, a Jinx ADC and a Maokai top would be somewhat of a dreamteam for Morgana.
This build however, is not the best for the thrill-seeker in mid lane. It is more of a control gameplay type that capitalizes on punishing enemies for making mistakes, and will ultimately pay off very well in the later stages of the game for your devoted patience.
Some of my post-game results with this build:
Pros
-
Tanky
Good damage
Amazing team-fighter
Very good for kiting
Good for catching out enemies and starting team-fights
Good lane sustain with passive
CC immunity shield
Cons
-
Skillshot reliant
Somewhat long cooldowns
Mana is depleted very fast if spammed
Lacks mobility
Short auto attack range
Runes vs AD Midlaners
Runes
Runes vs AP Midlaners
Runes
for 9x
. This is regarding the beefy nature of the Battlemage build. This will also help with survivability in lane past level 6.
FLASH:
Great tool for catching up on enemies, or getting away from sticky situations. A must have for almost every champion.
TELEPORT:
Whenever I pick
EXHAUST:
Exhaust is a very specific pick for match-ups that rely heavily on short-term burst damage. It is also a very good tool when ganking and being ganked.
IGNITE:
I usually find myself seldomly picking
HEAL:
I really do not recommend using
BARRIER:
I believe
The ability sequence isn't concrete for this build. The only thing that you should always do, however, is putting 3 points into
If your team calls for an early invade, you should of course pick your
From level 5, you may choose to prioritize your
Early Game(Level 1-9):
Early game is nothing special for
Mid Game(Level 9-13):
Once you finish your
Mid-Late Game(@~min 20-30):
At this stage of the game, you are likely to have finished your
Late Game(+30min):
Late game is when you reach your full potential and are a scary presence in your team's frontline. Catching off mispositioned enemies is more important in this stage than ever, since one
I'm pretty new to this, and might have made a couple of formatting mistakes here and there :).
I appreciate all your feedback, be it negative or positive, and please share your results and experiences with this build!
Good luck out there!





























You must be logged in to comment. Please login or register.