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7.2 Youmuu's Ghostblade Jhin is Back
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Threats & Synergies
its not an ad carry anymore , yes it is a range champion , (so pure range) , but graves played on top and Jungle these days.
Kalista is based on stacking the Rend (e) on u , that takes time to do. Jhin is based on burst and short fights. You will win this easily if u can avoid long fights.
if you can avoid her Q , all the rest is against her. In mid game though dont try to fight her alone unless you are far ahead
He got buffed , but the changes to his Q in last season , bringed him in to a bad spot. If u can trade him with your 4th shot at early , you can survive mid and late game is your game , just make sure that you can keep him low until early.
She can spellshield all of ur abilities but he (E) has pretty long cooldown , bait her E , avoid Qs especially when its way back and you can trade all game long.
Because u are very immobile , MF can easily poke you with 'make it rain' E , and if u stay on her E , she can ult you and you may have a big trouble , although , you can beat her because of your range abilities , play your game , not her's.
the safest ADC in league , u cant do much early , you just wait for his mistakes , force his arcane shift and then start the trade , he is weaker without it , force a fight. its very dificult for him to land all of his Q's to you. care mid-game.
One of the worst matchups. Ashe pre 6 isn't much a threat , but her 6 can stun u for ages , you cant avoid her ult everytime , also her ult cancel yours. Her perma slow puts you in a bad spot , u cant escape. Just wait for your jungler or your support to force a mistake , until then farm like a god to stay even with her.
As far as i can see , cait is Jhin's rival . Its the most closest to you , range abilities , big crits and a little cc. She is a lane bully. Punish her with your 4th shot in early , dont go crazy on her. traps and her net is threat on 1v1 , just make her to do mistakes , avoid fighting until mid and never alone.
the worst matchups ever for Jhin. A good Draven will punish you for the enternity , his Q's are devestating. u Can only win if you have a range support like Bard , Zyra , Karma. If you dont , a good Draven he will never let you farm. Ask from your Jungler to camp you. If a Draven gets camped in early he cant crazysnowball and later on you will be more useful in teamfighting , with your Ult , W , as you can be the playmaker of your team , a draven cant do this.
If you can avoid her W and poke her in early she is not problem. Care though because if she 'gets excited' (passive) you must run away from her , so make a good use of your flash , make a dificult early mid game , because in late game is a hypercarry and she can destroy your team. Make a good use of your range , land good Ws as she is so immobile that you can punish every mistake she makes.
He's a hypercarry , everybody knows that. But he is very immobile , he cant do much in early , mid , so take the advantage , be agressive and you will win as you have crits from Level 1!!! Trade as maniac until mid game , make a good use of your range , just dont let him join to the party at late game.
Pros & Cons
- Playmaking Marksman
- God of Damage
- Very nice scaling
- Massive Range
- Curtain Call can win games
- Special kit that takes time to get used to
- reload time , 2,5 seconds can be punished hard
- No mobility at all
- Cartain call is difficult to land it in correct position , it takes time to get used to.