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Karma Build Guide by Bombolz

Support 7.9 | In-Depth Karma Guide - The Ultimate Carry Support

Support 7.9 | In-Depth Karma Guide - The Ultimate Carry Support

Updated on June 23, 2017
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League of Legends Build Guide Author Bombolz Build Guide By Bombolz 25,506 Views 3 Comments
25,506 Views 3 Comments League of Legends Build Guide Author Bombolz Karma Build Guide By Bombolz Updated on June 23, 2017
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1
Kirlin (1) | May 22, 2017 8:16am
I found out that rushing Ardent Censer after your Eye of the Watchers or even after Sightstone gives you/your team an earlier powerspike (as you can give passive to all with RE). I tend to build first of all the Aether Wisp, as you will get extra AP and movement speed. I abuse the Focus Resolve+ Mantra Inner Flame+ Ignite after 1st/2nd back, since I can get enemy bot lane offguard and get a kill on any range support most likely than ADC (except maybe vs Lulu). I know my % WR with Karma is not as good as yours, but i got 7W 0L from Plat I to Diamond V using this and wanted to share (just spread the knowledge).
You can include if you want in your guide (maybe you forgot or did not know) that you should Mantra Inner Flame when your Focus Resolve is 0.25 to go off (you know when when you start doing it, doesnt take much practice), since the root plus the slow forces enemies to take both damage from RQ (more damage and reduced R CD too). Also maybe I missed it reading, but if you cast Mantra when you have it up (use it in teamfights mostly), since the CD starts when you cast rather when you use the empowered ability, because you have 8 seconds to use it. It can save you 2/3 seconds to get that game changing Mantra Inspire back and win the game.
Nice guide, pretty in depth. I use same masteries/runes, happy to find someone that sees Armor reds, Health yellows, MR/AP blues and AP/1 Armor Quints OP too.
1
Bombolz | May 22, 2017 9:31am
Hi, thanks for your comment, rushing a Ardent Censer is a good option, however it isn't the better option or the worse one, just a different choice you have as a karma player. Adapting to every situation cannot be taught, and must be thought out yourself, thus while my guide provides an in-depth basis, at the end of the day, it's still your choice on what you want to do. The differences between the building an early Ardent Censer is that once it is completed it does offer a power spike as well as provide better shields on individuals and in skirmishes, however during teamfights, having a Redemption and Locket of the Iron Solari is much more effect effective. Often at times, contesting objectives will occur frequently around the completion of first/second main items, hence I tend to provide more emphaisis on teamfighting potential in my particular guide. Also, thanks for the mechanical tips, I forgot to include them, but I will add them in soon.
1
Kirlin (1) | May 22, 2017 11:12am
Always nice to have second opinions on stuff like this.
Mechanical tips helped me improving my game and found them on random places. It would be nice for new players to know them and have some place to learn them. Keep the good work.
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