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I particularly watched your video guide where you covered the usage of Ghost and Movement Speed runes. You raised some points I'd like to discuss.
First off, I think that if you're going to take ghost and all the movement speed masteries you should take normal non-movement-speed runes. Why? Because the game has what's known as a "soft cap" on movement speed. This means that the higher your movement speed the lower the effect of movement speed bonuses will be. This stops people travelling at 2000 movement speed and such. Because of this I think that your runes are being used inefficiently. From the start the 4.5% increase is rather small, but is made even smaller with Ghost activated, the Wanderer Mastery and the Explorer Mastery. To make it worse, you might even build Luden's Echo. I think that picking up 15 AP from your Quints is much more valuable. Especially for a champion who you described as the "strongest bully bot lane support".
The second point I'd like to address is much more focused on the Ghost summoner spell. You said that you dislike Exhaust and Ignite because their range is very low relative to your other ability ranges. This is fair. Yet I feel that they can still be put to great use. Remember, what is one of the most impactful damage sources in early game bot lane fights? Basic attacks. One missed auto could prevent you from getting a double kill. It often comes down to the wire. What does this have to do with Exhaust? Exhaust's range is 650 units. Vel'Koz's basic attack range is 525 units. If you are in auto attack range you are in Exhaust range. You can't say that you're always putting yourself in danger to cast Exhaust because you're doing that anyway with auto attacks which are crucial to win early game fights.
To add on to this, you also criticised the range of Exhaust/Ignite because nobody should be in that range of you outside of laning phase anyway. You are the backline. In almost every game assassins, bruisers, etc. are aiming for the backline, of course people are going to get within 650 units of you at some point. This is where Exhaust can be super useful to peel for yourself and allies.
What are your thoughts?
All that being said. You have very valid points. I like to take the Bob Ross approach when it comes to giving Vel'koz advice. If it works for you then in my opinion that is the exact perfect way you should do it!
It's interesting, I guess that makes your guide more playstyle focused than anything else. I think you should include a chapter covering your aggressive playstyle because if new players are more defensive than you, Exhaust may be much better suited for them.
I guess it really does come down to...
I might give Ghost a try soon and see what I can get away with ;)
I'm not so sure this is the most convincing argument really. It's very generalised and slightly misleading considering that even if it is a high-damage meta: Exhaust counters it. I think you under-estimate the power of Exhaust. "Exhausts target enemy champion, reducing their Movement Speed and Attack Speed by 30%, their Armor and Magic Resist by 10, and their damage dealt by 40% for 2.5 seconds." That's insane. Exhaust can single-handedly turn a fight even if you use it on just one threat. Exhaust a Katarina's Death Lotus (R) and could save your entire team for example. Plus it is a spell that is suitable for almost any fight. You're caught? Exhaust. Trying to gapclose someone? Exhaust. Trying to neutralise that strong enemy? Exhaust. Those are only the obvious situations.
Meanwhile, Ghost is much more situational. For a start you're support, that means that unless you are snowballing the enemy is likely targeting your other teammates. It's not like ghost is necessary to kite people who aren't killing you. Also Ghost simply isn't applicable for as many situations as Exhaust.
Then there is the consideration of Ghost's synergy with Vel'Koz. I agree it can be very effective but it's not that good. Lifeform Disintegration Ray (R) roots you, that's 2.5 seconds of wasted Ghost usage in a fight. Also, Vel'Koz already is a superb kiter with his AOE slow and knockback already.
In summary, I believe that Exhaust is better suited for Vel'Koz support than Ghost because:
Then again you are the one who plays this summoner spell regularly so you may know things that I don't about it. That's just my perspective.
In games where your team is really bad (most of your games) the enemy will realize Vel'koz is the only factor keeping the team in the game. SOMEONE (usually the jungler) will pick up on it and focus you first EVERY fight. I really do mean EVERY fight. Ghost and Flash will save you from these junglers. You are the support your team isnt going to peel you. They expect YOU to be peeling them.
Please keep supporting our community :)
P.S. I scouted and upvoted your guide because it's very good.