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Recommended Items
Runes:
Sorcery
Resolve
Spells:
Flash
Ignite
Items
Ability Order
Fey Feathers (PASSIVE)
Rakan Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Shen
Shen can straight up 1v2 lol
Ideal
Strong
Ok
Low
None
Introduction
Hello and Welcome to my Rakan Guide!
I'm Quikk (Now 9Lives), a support main since season 4. I've been playing League since season 2 and just recently in season 8 hit masters for the first time. I've been playing Rakan since his release and just started one-tricking him at the start of season 8.

I play with a build that I've found works best with my playstyle for Rakan. Full build, it lets me reach about 400 AP; an insane amount of a pure support build (More analysis in later sections). I personally enjoy it a lot more than other Rakan builds but will not recommend it unless you are already comfortable with the champion. If you are new to Rakan, I suggest you stick to a standard tank build until you really get the hang of him.
Some extra links:
My OP.GG: http://na.op.gg/summoner/champions/userName=9Lives
My Twitch: https://www.twitch.tv/celeress
Rakan Mains Subreddit: https://www.reddit.com/r/RakanMains/
Now let's get into it.
Rakan is a highly mobile support with amazing AP ratios and a very reliable CC combo (
The Quickness >
Grand Entrance) that, if used right, is almost impossible to dodge.
It is possible to single-handedly win a team fight with
The Quickness. On the other hand, you can also easily have your engage stopped by good players or quickly killed if you mess it up. Because of this, Rakan has a small skill floor that you need to get over in order to comfortably use the champion.
Compared to other supports, Rakan can be one of the best healers because of
Gleaming Quill's absurd AP ratio on an AoE heal. He is arguably the best shielder because
Battle Dance's also absurd AP ratio and 3.3 second downtime late game. Rakan can also engage better than tank supports because his CC combo is much more reliable. He is a perfect combo between playmaking and protecting so, in the right hands, Rakan can be one massively disruptive force. Saving carries, making picks and winning fights all in one.
He's also incredibly fun to play so that's a big plus!


It is possible to single-handedly win a team fight with

Compared to other supports, Rakan can be one of the best healers because of


He's also incredibly fun to play so that's a big plus!
======Pros:
- Very high mobility
- Very high support AP ratios (heals, shields) - Reliable CC combo - A good ![]() - ![]() - Has ![]() |
======Cons:
- Has very long CD's early game
- Needs all spells off cooldown - Overall short range - ![]() - Allies can sometimes not let you dash - Reliant on ![]() ![]() |
.
The most common runes I run with this build are with
Sorcery Primary and now
Resolve Secondary

.


TEXT | TEXT | TEXT |
![]() |
Resolve | |
![]() |
A great defensive option that pairs nicely with your passive ![]() | |
![]() | A must for all the shields and heals built into your kit. This coupled with all the heal/shield power + AP really helps maximize the effectiveness of all your utility. |

.
The Summoner Spells I always run are:
.
TEXT | TEXT | TEXT |
![]() |
There isn't a reason for you not to take Flash on Rakan. It's the standard Summoner Spell for almost every champion. It also helps you make plays with ![]() ![]() | |
![]() |
Rakan is a lane bully. His all-ins can be deadly so ignite is mandatory. It also gives him much more kill pressure throughout the game. You could argue ![]() |
.
Level 1
You always want to start
Grand Entrance level 1. Rakan's level 1 is very strong so if you look for aggressive
Grand Entrance's early, you can make the enemies blow their sums or even kill them.


Levels 2-3
== OR ==
You usually want to take
Battle Dance level 2. Sometimes
Gleaming Quill is ok. If you engaged level 1 and won, then take
Battle Dance level 2 so you can continue to look for engages while now also having an escape. If the engage didn't go too hot level 1 or you just got out traded/poked out, take
Gleaming Quill level 2 and start trying to sustain you and your ADC back up. You always want to get whichever ability you haven't skilled yet for level 3.




Levels 4-18
Option 1
== OR ==
At this point, regardless of how you skilled your first 3 levels, you'll now want to max
Gleaming Quill followed by
Battle Dance and
Grand Entrance last. Put a 2nd and 3rd point in
The Quickness at levels 11 and 16 respectively. When finished, your skill order will look like 1 of the 2 pictured above.




Option 2
== OR ==
There are a few scenarios where I don't max
Gleaming Quill first. If the game is going rough and you don't have as much lane/map control as you should, then after you get your ult at level 6, begin maxing
Battle Dance. This means your skill order changes from
Gleaming Quill >
Battle Dance >
Grand Entrance to 3 points in
Gleaming Quill followed by
Battle Dance max,
Gleaming Quill max then
Grand Entrance max. Your skill order will look like one of the two pictured above depending on how you skilled your first 3 levels.









.
WORK IN PROGRESS, STILL NEEDS TO BE UPDATED
Next up is your build path.
1.
First Buy
Item Sequence

Spellthief's Edge
400

Health Potion
50

Health Potion
50

Health Potion
50

Warding Totem Removed
0
You want to start the game with



Sometimes there are scenarios where you'd want to take 1
Health Potion instead of 3 and pick up a
Control Ward. If you know the enemy jungler will invade your buffs because your jungle is weak early while the enemy jungle is strong early, then place a
Control Ward either on the buff your jungle didn't start or at a jungle entrance.
This will make your first buy look like this:


Item Sequence

Spellthief's Edge
400

Health Potion
50

Control Ward
75

Warding Totem Removed
0
o
2.
First Back
Item Sequence

Frostfang
400

Control Ward
75

Control Ward
75

Warding Totem Removed
0
You want to upgrade to

This usually shouldn't be a problem unless you died early in lane. If you have leftover gold after
Frostfang, you want to start buying components for your
Ardent Censer.


When building your first item,






Item Sequence

Frostfang
400

Aether Wisp
900

Forbidden Idol
600

Control Ward
75

Control Ward
75

Warding Totem Removed
0
o
3.
Finish
Ardent Censer and start buying either
Athene's Unholy Grail or
Redemption.
Item Sequence

Eye of Frost
0

Ardent Censer
2200

Slightly Magical Boots
0

Control Ward
75

Control Ward
75

Oracle Lens
0
By the time you finish







Now you either want to start building







You can also get
Chalice of Harmony over
Fiendish Codex first if you're against a high AP damage comp.




Item Sequence

Eye of Frost
0

Ardent Censer
2200

Slightly Magical Boots
0

Fiendish Codex
850

Chalice of Harmony
800

Control Ward
75

Control Ward
75

Oracle Lens
0
== OR ==
Item Sequence

Eye of Frost
0

Ardent Censer
2200

Slightly Magical Boots
0

Crystalline Bracer
800

Forbidden Idol
600

Control Ward
75

Control Ward
75

Oracle Lens
0
o
4.
Finish
Athene's Unholy Grail/
Redemption, upgrade your other items
Item Sequence

Remnant of the Watchers
1800

Ardent Censer
2200

Ionian Boots of Lucidity
900

Athene's Unholy Grail
2250

Redemption
2300

Control Ward
75

Control Ward
75

Oracle Lens
0
Your build should start to look like this. Your inventory will start to run out of space so if you back and have the choice of buying a component item or a few


o
5.
Buy an entire
Mikael's Blessing last
Item Sequence

Remnant of the Watchers
1800

Ardent Censer
2200

Ionian Boots of Lucidity
900

Athene's Unholy Grail
2250

Redemption
2300

Mikael's Blessing
2300

Oracle Lens
0
Your last item should be


It's late game now so do not buy the components for
Mikael's Blessing. You need to have
Control Ward's in your inventory so don't get a
Mikael's Blessing until you have enough gold to buy the entire thing at once. At full build,
Elixir of Sorcery will be your last purchase.




o
6.
A few notes about build order:
For the most part, I will not stray from this build path. I already mentioned building





This does not mean you can buy a
Mikael's Blessing in a game you're losing and expect to win. This means, if your team is ahead and doing well but a well-aimed CC from the enemy team on your carry can cost you a fight,
Mikael's Blessing can prevent it.


If you do find yourself in a situation where you've built






Use your own judgment. In this situation it varies per game
.
WORK IN PROGRESS, STILL NEEDS TO BE UPDATED
Now, I told you to build all these items but I didn't explain WHY these items. Much like the title says, this is a High AP Support Rakan build made up of nothing but support items.
Here's how it works:
+20 AP from Sorcery Tree
Sorcery
+60 AP from Ardent Censer
Ardent Censer
+30 AP from Athene's Unholy Grail
Athene's Unholy Grail
+10/20/35 AP from Spellthief line
Spellthief's Edge
+8/24/48/80 AP and counting from Gathering Storm
Gathering Storm
+60 AP from Transcendence
Transcendence (75% CDR at full build)
+90 AP from Athene's
Athene's Unholy Grail Passive (+5 AP per 25% bonus mana regen which is 450% at full build)
+50 AP from
Elixir of Sorcery

+60 AP from Ardent Censer

+30 AP from Athene's Unholy Grail

+10/20/35 AP from Spellthief line

+8/24/48/80 AP and counting from Gathering Storm

+60 AP from Transcendence

+90 AP from Athene's

+50 AP from

Full build will put you at:
425 AP at 40 minutes OR 393 AP at 30 minutes
465 AP at 40 minutes OR 433 AP at 30 minutes (with Baron Buff)
458 AP at 40 minutes OR 424.44 AP at 30 minutes (with 1 Infernal Dragon)
465 AP at 40 minutes OR 433 AP at 30 minutes (with Baron Buff)
458 AP at 40 minutes OR 424.44 AP at 30 minutes (with 1 Infernal Dragon)
Basically, it's a lot of AP on a support, especially one with 70/80/90% AP ratios. So how big will those heals/shields be? For these calculations, I'm going to use 400 AP as a baseline, assume level 18 and include the +40% Heal/Shield power from the build. Keep in mind, all these values could potentially be a lot higher at the 40-minute mark for








I believe these values are absolutely insane for a support that can proc it all so often and still have such a powerful CC combo. This build will make all of Rakan's abilities very effective, not just his CC while still having a


So you'll be healing and shielding your team for almost 1000, but when do you go in? How do you survive fights? The only downside to this build is that it makes Rakan very squishy. If you mess up your combo or don't position right in a fight, you will die. It's very noticeable how much more damage you'll be taking and how easily you can get chunked.
You can not play this build like you would a normal tanky Rakan build. You will not succeed. Here are some tips that might help with this sort of Rakan playstyle:
Be patient with your engages; pick good fights.
Don't die for poke.
Sometimes it's better not to shield.
Your ideal flash combo should be
The Quickness >
Flash >
Grand Entrance
Do not spam your abilities.
You can use
Gleaming Quill on Baron/Dragon/Herald for free heals.
Abuse
Fey Feathers.
Fey Feathers regenerates fairly quickly when out of combat. This build will also make
Fey Feathers at early levels big enough to absorb an auto and not get popped. Use this to your advantage. If you're going for
Gleaming Quill poke and take an auto, back off so
Fey Feathers can fully regenerate. This way the enemy is literally not touching your health bar, only damaging a shield. It swings trades in your favor since if you land
Gleaming Quill, you're damaging the enemy, healing you/your ADC and not even taking damage because they didn't pop your shield.
This also means you're a whole lot more vulnerable to damage when
Fey Feathers is down. Just things to keep in mind as "windows of opportunity".
You can not play this build like you would a normal tanky Rakan build. You will not succeed. Here are some tips that might help with this sort of Rakan playstyle:
Be patient with your engages; pick good fights.
You can't force fights as easily with this build so you have to be patient. It helps to learn Rakan's max engage range and when you do go in, you have to be fast with your combo. The goal is to leave as little time for your enemy to react. You also don't want to get this amazing combo only to get one-shot and get no kills out of it because your team wasn't in a position to follow up.
You also need to make sure you have allies close enough so when you do engage, you can
Battle Dance back to them and get out. You need to get in and out of fights FAST and when
The Quickness is down, turn into a shield bot for your carries.
You also need to make sure you have allies close enough so when you do engage, you can


Don't die for poke.
If one of your carries just ate a skillshot and you want to heal them, don't just walk up looking for these aggressive
Gleaming Quill's so you can heal them. Yes you have good poke but you're not a poke champion. Your range is still very short and if you're in range to hit
Gleaming Quill, you're probably in range to get engaged on. I'm not saying to never go for Q's but just be careful about it.


Sometimes it's better not to shield.
Rakan's
Battle Dance shield always puts him on the far end of his target. This means if an ally is running towards you, enemies are chasing them and you
Battle Dance them, you will be placed in between your ally and the enemies. This might be what you want if you're trying to eat a skillshot for them but that's not your job, you're squishy. That's the job of
Battle Dance but if using your shields puts you in danger of dying, just don't use it. You can't be a meatshield for your team.
However, knowing this, you can reposition yourself in relation to your ally so that when you do shield them and are placed opposite of your target, you won't be in immediate danger. This is something very important that you need to practice so that you can give your team massive shields and not die in the process.



However, knowing this, you can reposition yourself in relation to your ally so that when you do shield them and are placed opposite of your target, you won't be in immediate danger. This is something very important that you need to practice so that you can give your team massive shields and not die in the process.
Your ideal flash combo should be



This way, when you
Flash >
Grand Entrance on the enemy, you'll hit them with
The Quickness. This means they'll be charmed and unable to get out of
Grand Entrance's range, guaranteeing the knockup. It's very important that the enemy is charmed first, then knocked up. This leaves little to no room for the enemy to react in time and dodge the combo.
If you can, I'd also wait for
Fey Feathers to be up when you engage, it helps a lot and can soak some decent damage for you.




If you can, I'd also wait for

Do not spam your abilities.
I know it's fun to constantly spam
Battle Dance but you're maxing it second and using it a lot. Its mana cost can get pretty high (100 at max rank with a 6.6 second CD) and if you run out of mana mid-fight, you're useless. Rakan is very reliant on having his abilities off-cooldown and very reliant on his abilities period which means you need to have mana for them. A full rotation with ult will cost you about 300 mana. Unlike other supports, Rakan needs to use all 4 of his abilities in quick succession as part of his combo which means you need to have that 300 mana ready.

You can use

Just a neat little tip. I don't go out of my way to do it but sometimes it comes in handy. You can also throw
Gleaming Quill over the Baron/Dragon pit walls and get the heal without even going in the river. If you're deep warding and pass by the pits, it might help to grab a quick heal on the way back to lane.

Abuse






This also means you're a whole lot more vulnerable to damage when

That's all I've got on this build for now. I will be coming back to update this build periodically and add any extra details that I think I've left out. There is a lot of info here though so, in the meantime, please make sure to try the build out and let me know what you think! Rate the guide if you like it, leave a comment if you have a question or issue about something and if you're looking for more info you can check out my stream where I'll be playing a lot of this build live at High Elo!
Here are the links again:
My OP.GG: http://na.op.gg/summoner/champions/userName=9Lives
My Twitch: https://www.twitch.tv/celeress
Rakan Mains Subreddit: https://www.reddit.com/r/RakanMains/
Thanks!
.
Here are the links again:
My OP.GG: http://na.op.gg/summoner/champions/userName=9Lives
My Twitch: https://www.twitch.tv/celeress
Rakan Mains Subreddit: https://www.reddit.com/r/RakanMains/
Thanks!
.
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