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Nunu & Willump Build Guide by TKP Stefan

Jungle ✔️ [9.18] CHALLENGER NUNU GUIDE

Jungle ✔️ [9.18] CHALLENGER NUNU GUIDE

Updated on November 17, 2019
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League of Legends Build Guide Author TKP Stefan Build Guide By TKP Stefan 12 4 20,022 Views 1 Comments
12 4 20,022 Views 1 Comments League of Legends Build Guide Author TKP Stefan Nunu & Willump Build Guide By TKP Stefan Updated on November 17, 2019
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Runes: vs no cc ++

1 2
Resolve
Aftershock
Font of Life
Bone Plating
Revitalize

Inspiration
Future's Market
Cosmic Insight
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Smite

Smite

Champion Build Guide

✔️ [9.18] CHALLENGER NUNU GUIDE

By TKP Stefan
Pathings
BLUE SIDE
duo top
x Red
x Krugs
x Raptors
x Blue
x Gromp
x Scuttle
x Wolves



duo mid
x Red
x Krugs
x Raptors
x Blue
x Gromp
x Scuttle
x Wolves
duo bot
x Blue
x Gromp
x Wolves
x Red
x Krugs
x Scuttle
x Raptors



Soloq
x Red
x Krugs
x Raptors
x Blue
x Gromp
x Scuttle
x Wolves



RED SIDE
duo top
x Blue
x Gromp
x Wolves
x Red
x Krugs
x Scuttle
x Raptors



duo mid
x Blue
x Gromp
x Wolves
x Red
x Krugs
x Scuttle
x Raptors
duo bot
x Red
x Krugs
x Raptors
x Blue
x Gromp
x Scuttle
x Wolves



Soloq
x Blue
x Gromp
x Wolves
x Red
x Krugs
x Scuttle
x Raptors



Pathing from blue to red on redside while duo top can sometimes help to skip krugs and countergank top or just gank before enemy jungler comes if he does full clear for lvl 4 at scuttle. That way you get prio on scuttle and able to get your krugs after with raptors and will be able to buy tiamat after that. (could take bot scuttle before backing as well depending on mid bot prio)



Starting blueside with a duo toplaner you want to make sure he is aware of you being 10second later than enemy jungler for countergank top. Keep in mind you will hit level 4 off scuttle so you 100% win 2v2 or even skirmishes at this point unless your mid or top straight up rundown

Lane Prio

VS ASSASIN JUNGLE


Kha'Zix
If you and the enemy jungler in this case is pathing towards the same side make sure to try to get ur lanes prio as scuttle is spawning. If you dont have prio on lanes you can't fight for scuttle either!

VS TANK JUNGLE


Sejuani
If Sejuani starts on her blue buff it can most of the times be a good idea to contest her on raptors after red & krugs (make sure you get the camp)

VS BRUISER JUNGLE


Udyr
If playing vs udyr, graves or nida (especially udyr) you HAVE to avoid fights since udyr can 100% 1v2 there is just nothing you can do so in this case you just have to outjungle him and get your lanes ahead so they can help you to deal with udyr. If you see udyr walking up inside your jungle try to take his side of that jungle as well since there is nothing you can do about it unless your lanes have prio.
Runes

RESOLVE
Aftershock is basically the only option here since Grasp of the Undying & Guardian is useless for Nunu & Willump jungle.
Personal preference.. both Demolish & Font of Life can be used as well.
I personally prefer Bone Plating but both are viable.
Revitalize helps you to sustain more and shield from ur r at USE increases as well just overall the best choise.
the very last rune between Shield & Tenacity and Slow Resist is completely different to each game depending on what you need vs the specific champs.




INSPIRATION

makes it easier to snowball games
lower cd on everything is very usefull especially in rough situations




PRECISION

makes it easier to sustain in 5v5 teamfights
very good vs heavy cc teams in order to kite better and wait for cd's and avoid getting chunked
Pros vs Cons
PROS

+ AP Jungler
+ Good engage
+ Well sustained jungle clear
+ High damage based on him being a tank

CONS

- Hard to deal with fast clear junglers
- Immobile

Abilities


Nunu's and Willump's next instance of damage dealt to an enemy champion, large monster or structure grants both Willump and the nearest allied champion Call of the Freljord for 4 seconds, prioritizing the ally with highest attack speed.

Call of the Freljord: Targets gain 20% bonus attack speed and 10% bonus movement speed. Willump's basic attacks additionally deal 30% AD Attack damage bonus physical damage against the main target and to enemies around himself.

Nunu and Willump cannot trigger Call of the Freljord from the same enemy again for a time. Successive triggers of Call of the Freljord will stack with duration, up to 40 seconds, after which the duration will be refreshed.






Range: 125
Cooldown: 12 / 11 / 10 / 9 / 8 Cost: 60
Willump takes a bite of a target enemy. Against non-champions, he deals 340 / 500 / 660 / 820 / 980 true damage and heals himself by 75 / 110 / 145 / 180 / 215 (+70% of ability power) (+ 10% bonus health), increased by 50% when below 50% of maximum health.

Against champions, Consume deals 60 / 100 / 140 / 180 / 220 (+50% of ability power) (+ 5% bonus health) magic damage, and heals Nunu & Willump by 60 / 96 / 132 / 168 / 204 (+56% of ability power) (+ 8% bonus health).






Cooldown: 14 Cost: 50 / 55 / 60 / 65 / 70
Nunu conjures a snowball that Willump begins rolling with increasing movement speed in the target direction for up to 10 seconds, increasing its size over 5 seconds.

The duo is immune to slows during the charge. The trajectory can be adjusted over the duration at a highly reduced capacity that increases while turning in the same direction, resetting when changing direction.

The snowball will hit enemies it passes through, and explodes upon colliding with an enemy champion, large monster or terrain, hitting enemies within range of the explosion.

Enemies hit take up to 180 / 225 / 270 / 315 / 360 (+150% of ability power) magic damage, and are knocked up. The damage and knockup increase based on charge time.

After 10 seconds, upon re-activation or if the duo are interrupted, they will let loose the snowball, sending it rolling forward for an additional 1-3 (based on charge time) seconds during which it will not grow any larger.






Range: 690
Cooldown: 14 Cost: 50 / 55 / 60 / 65 / 70
Nunu throws a volley of 3 snowballs in the target direction over 0.4 seconds, each snowball shattering upon hitting an enemy, dealing 16 / 24 / 32 / 40 / 48 (+6% of ability power) magic damage to enemies in a cone. Enemies hit 3 times are slowed by 30 / 35 / 40 / 45 / 50% for 1 second. Champions and large monsters hit once are also Snowbound for 4 seconds, resetting on each hit.

Damage per volley: 48 / 72 / 96 / 120 / 144 (+18% of ability power)
Total damage: 144 / 216 / 288 / 360 / 432 (+54% of ability power)

Snowball Barrage can be re-activated up to 2 times at no cost for 3 seconds. An enemy cannot be slowed more than once. After 3 seconds, it is Willump's Turn.

Willump's Turn: Willump roots Snowbound enemies around him for 0.5 - 1.5 seconds (depending on level), dealing 20 / 30 / 40 / 50 / 60 (+80% of ability power) magic damage.






Range: 575
Cooldown: 110 / 100 / 90 Cost: 100
Nunu & Willump sap heat from the area around them for up to 3 seconds. Moving ends Absolute Zero's effects immediately, and the area is invisible if the duo is not revealed.

The duo gains a shield for 65 / 75 / 85 (+ 30 / 40 / 50% bonus health) while channeling that refreshes each second, and enemies within the frosted area are slowed by 50-95% (based on channel time).

Enemies caught in the frozen area when the channel ends or is interrupted take up to 625 / 950 / 1275 (+250% of ability power) magic damage (based on channel time).
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League of Legends Build Guide Author TKP Stefan
TKP Stefan Nunu & Willump Guide
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✔️ [9.18] CHALLENGER NUNU GUIDE

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