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Recommended Items
Runes: Conqueror With Inspiration
1
2
Precision
Inspiration
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Spell Combo
Flash
Smite
Items
Ability Order
Flurry (PASSIVE)
Lee Sin Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Warwick
Qiyana
Synergies
Ideal
Strong
Ok
Low
None
Qiyana
Lee Sin's Abilities
Flurry (passive)
After Lee Sin uses an ability, his next 2 basic attacks gain Attack Speed and return Energy.
After Lee Sin uses an ability, his next 2 basic attacks gain Attack Speed and return Energy.
Sonic Wave (Q)
Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage based on the target's missing Health.
Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing 55/80/105/130/155 (+100% bonus Attack Damage) physical damage to the first enemy it encounters, granting True Sight of the target. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing 55/80/105/130/155 (+100% bonus Attack Damage) to 110/160/210/260/310 (+200% bonus Attack Damage) physical damage based on the target's missing Health.
Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage based on the target's missing Health.
Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing 55/80/105/130/155 (+100% bonus Attack Damage) physical damage to the first enemy it encounters, granting True Sight of the target. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing 55/80/105/130/155 (+100% bonus Attack Damage) to 110/160/210/260/310 (+200% bonus Attack Damage) physical damage based on the target's missing Health.
Safeguard (W)
Safeguard: Lee Sin rushes to target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
Iron Will: Lee Sin's intense training allows him to thrive in battle. For 4 seconds, Lee Sin gains Life Steal and Spell Vamp.
Safeguard: Lee Sin rushes to target ally. If the ally is a champion, Lee Sin shields the ally and himself for 55/110/165/220/275 (+80% Ability Power) damage for 2 seconds and Safeguard's cooldown is reduced by 50%. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
Iron Will: Lee Sin gains 10/15/20/25/30% Life Steal and Spell Vamp for 4 seconds.
Iron Will: Lee Sin's intense training allows him to thrive in battle. For 4 seconds, Lee Sin gains Life Steal and Spell Vamp.
Safeguard: Lee Sin rushes to target ally. If the ally is a champion, Lee Sin shields the ally and himself for 55/110/165/220/275 (+80% Ability Power) damage for 2 seconds and Safeguard's cooldown is reduced by 50%. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
Iron Will: Lee Sin gains 10/15/20/25/30% Life Steal and Spell Vamp for 4 seconds.
Tempest (E)
Tempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple for the next 3 seconds.
Cripple: Lee Sin cripples nearby enemies damaged by Tempest, reducing their Movement Speed for 4 seconds. Movement Speed recovers gradually over the duration.
Tempest: Lee Sin smashes the ground, sending out a shockwave that deals 80/120/160/200/240 (+100% bonus Attack Damage) magic damage. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds.
Cripple: Lee Sin cripples nearby enemies struck by Tempest for 4 seconds, slowing their Movement Speed by 20/30/40/50/60%. Movement Speed recovers gradually over the duration.
Cripple: Lee Sin cripples nearby enemies damaged by Tempest, reducing their Movement Speed for 4 seconds. Movement Speed recovers gradually over the duration.
Tempest: Lee Sin smashes the ground, sending out a shockwave that deals 80/120/160/200/240 (+100% bonus Attack Damage) magic damage. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds.
Cripple: Lee Sin cripples nearby enemies struck by Tempest for 4 seconds, slowing their Movement Speed by 20/30/40/50/60%. Movement Speed recovers gradually over the duration.
Dragons Rage (R)
Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. This technique was taught to him by Jesse Perring, although Lee Sin does not kick players off the map.
Lee Sin performs a powerful roundhouse kick knocking an enemy champion back and dealing {{ damage }} physical damage.Enemies the target collides with are knocked into the air briefly and take physical damage equal to {{ damage }} plus {{ percenthpcarrythrough }}% of the initial target's bonus health.
Lee Sin performs a powerful roundhouse kick knocking an enemy champion back and dealing {{ damage }} physical damage.Enemies the target collides with are knocked into the air briefly and take physical damage equal to {{ damage }} plus {{ percenthpcarrythrough }}% of the initial target's bonus health.
The End!
Thank you, I hope you had a joy reading my guide. Rate fairly aswell.
Special Thanks to, League spy and na.lol for the data and info!
Special Thanks to, League spy and na.lol for the data and info!
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