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Spells:
Smite
Flash
Ability Order
Flurry (PASSIVE)
Lee Sin Passive Ability
Introduction
So Lee Sin is a realy hard to play champion!
Flurry(passive)
Your passive is worth remembering because of the extra AS you can get and energy you can regen back. It DOES NOT stack so for farming/jungling, you are not going to want to spam your abilities all at once or you will not make the most out of this passive.
Sonic Wave / Resonating Strike
Your bread and butter ability. Your Q is your best friend. It serves as your distance closer, your main damage dealer, your bush checker, and your finisher. This allows you to finish off enemies very well because of the fact that it does more damage the more health your target is missing, much like garen's ult. You are going to use this in lane for quick, easy harassment and in teamfights to stick to your target like glue.
Safeguard / Iron Will
Your shield is going to help with your sustainability in lane because of the extra lifesteal, as well as allow you to get off cheap, easy harassment(even at their tower) by just dashing up to them with Q and retreating back to your minions with W. You should use your shield to help allies but you are mainly using it as a defensive dash.
Please know that you can shield yourself, so if you are fighting someone and don't want to dash away, hold alt+w for a self shield :).
*** You can dash to wards with this!!! I usually always carry 1-2 wards in my inventory(that I don't put down) so that I can place a ward over a wall and dash to it. This can serve for some very nifty escapes without having to waste your flash summoner spell.
Tempest / Cripple
Since you can no longer proc the bug on it, this ability is next to useless and is only going to be used for the slow utility it gives you. For this reason I do take one level of it at level 4 but refrain on taking it for the rest of the game.
Dragon's Rage
Your ultimate is very underestimated and very misunderstood. It is a hefty knockback that deals very nice damage. In lane, I generally use it as my finishing combo(ult+ignite). In jungle, I flash behind who I am ganking and then ult them, knocking them into my ally.
When you are teamfighting, consider both of these methods. The target of your ult is generally going to be a squishy carry on the other team that you can knock into your team. If you spot an enemy out of position, flash ult that ***** and get a quick, easy kill.
Also, don't be afraid to use this defensively! It's on a short cooldown and can save your life when you are getting chased.
Your passive is worth remembering because of the extra AS you can get and energy you can regen back. It DOES NOT stack so for farming/jungling, you are not going to want to spam your abilities all at once or you will not make the most out of this passive.
Sonic Wave / Resonating Strike
Your bread and butter ability. Your Q is your best friend. It serves as your distance closer, your main damage dealer, your bush checker, and your finisher. This allows you to finish off enemies very well because of the fact that it does more damage the more health your target is missing, much like garen's ult. You are going to use this in lane for quick, easy harassment and in teamfights to stick to your target like glue.
Safeguard / Iron Will
Your shield is going to help with your sustainability in lane because of the extra lifesteal, as well as allow you to get off cheap, easy harassment(even at their tower) by just dashing up to them with Q and retreating back to your minions with W. You should use your shield to help allies but you are mainly using it as a defensive dash.
Please know that you can shield yourself, so if you are fighting someone and don't want to dash away, hold alt+w for a self shield :).
*** You can dash to wards with this!!! I usually always carry 1-2 wards in my inventory(that I don't put down) so that I can place a ward over a wall and dash to it. This can serve for some very nifty escapes without having to waste your flash summoner spell.
Tempest / Cripple
Since you can no longer proc the bug on it, this ability is next to useless and is only going to be used for the slow utility it gives you. For this reason I do take one level of it at level 4 but refrain on taking it for the rest of the game.
Dragon's Rage
Your ultimate is very underestimated and very misunderstood. It is a hefty knockback that deals very nice damage. In lane, I generally use it as my finishing combo(ult+ignite). In jungle, I flash behind who I am ganking and then ult them, knocking them into my ally.
When you are teamfighting, consider both of these methods. The target of your ult is generally going to be a squishy carry on the other team that you can knock into your team. If you spot an enemy out of position, flash ult that ***** and get a quick, easy kill.
Also, don't be afraid to use this defensively! It's on a short cooldown and can save your life when you are getting chased.
Core Items
,,,.
Anti-AP
For a heavy AP team or Thornmail users you can do
Anti-AD
For heavy AD carrys like Vayne or Ashe you can do
You must be asking: Why you use Force of Nature for anti-Thornmail?
Thornmail returns 30% of your damage in MAGICAL damage.
Anti-Tank
For Anti-Tank I use the Standard build because of the Armor Pen.
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