This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Talon Build Guide by BLUEKOOLAIDMAN
A Competitive Talon (With Video)
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
An Introduction to the true 1-Shot Camp.
This guide will show you how to dominate mid lane, and in the future how to use him Bot or Top (though he is best utilized in mid lane)
Greater Quintessence of Desolation + Mark of Desolation
- Armor Pen. Need I say more? It scales better than simple AD. With this guide you will already be hitting over 1k with auto attacks, not counting abilities, ArPen is the way to go.
Greater Seal of Resilience
- Vital. Before lvl 6, Talon can be very vulnerable. He is not by any means a tanky character, so having flat armor will help you not only survive ganks, but also hang around in lane pre-lvl 6 to out-push your opponent.
Greater Glyph of Shielding
- Necessary for late game. Talon should always rely on his finese to escape sticky situations, not armor or MR. However as long as it doesn't take up an item slot, it can help. Champs don't typically start with any(or much AP) so its better to take scaling ones that leave you with 24 MR at 18, thats a Mercury treads-worth of resistance. Not too shabby.
This is what the masteries should look like. The 21 in offense is pretty self explanatory, the wiggle room mostly being "Havok" and the life steal. I like to give myself more sustain for early game, but 1.5% more damage isn't a bad choice either.
Now for the defensive tree. I like to stack the Armor and MR because this and your runes are the only place to put them in. If you search a guide that has Talon wasting item slots on defensive items, do yourself a favor and leave immediately. Lastly the health Regen will also help immensely for early game, coupled with the life steal mastery will help sustain during the laning phase.
- Escapability, movement.
- 3 of em. Need sustain for outlaning your mid counter part.
- Its very wise to grab a couple of these throughout the laning phase. I'll typically buy 1 or 2 before each major item buy. When to buy will be detailed in the early-mid game portion of the guide.
- The perfect early game item for talon, attack damage, cool down reduction and armor penetration.
- Talon is a straight AD caster, and for that he needs Cool Down reduction. Too often players attempt to turn talon into a half assassin/carry, and waste slots on defense. Talon's survivability comes from his abilities and the fact that, if you pick your targets right, you never actually get hit by them before they are dead.
- The passive is what makes this item great on talon. this will maximize your damage on a critical hits. Your Q can also crit, not the bonus damage itself but it will add on. This leads to 1500 dmg Q's at full build, tack that on with your W and Ultimate, the carry, along with a good portion of the enemy team's health will be gone whilst you scamper away invisible back to safety.
- At this point you will probably find yourself in a couple 1v1 situation, with your damage output on auto attacks, this will help you not only survive these encounters, but get out alive with a good amount of health.
- This is the center piece of Talon's utility. This Gives him all basic AD-Caster needs, CDR, AD, and ArmPen. The active is where it shines. Talon is a chaser and infiltrator, this speed boost coupled with his ultimate will make seeing you coming out of the jungle or brush a sight to behold. Not only is it a scary sight for the enemy team, but it also adds attack speed which paired with your Q make towers disappear. Fast.
X2 - Highest raw AD potential, and lifesteal.
- This item may look a little weird on an AD Caster, but it makes Talon scale into late game much better. True you could add more AD, and I'll provide some options below, however the critical strike chance boosts his end chance to 70%. 1k+ damage on 70% of your auto attacks make you very dangerous. The attack speed and movement speed bonuses help you chase and take down towers and inhibs even more efficiently.
- As stated before, Im more a fan of going completely offensive than anything defensive as talon, but this item can help if the enemy caster is fed. Most of the time you will get to them before they get to you, but this item still had alot of AD and a nice passive, I would replace a Blood Thirster with it if I were to build it.
- Im not a fan of this item as talon, but I can see it's use. Talon already has his own slow and should rely on his abilities to escape, but if you really feel that you need some tanky-ness its not all bad, talon's passive will make this item more useful as his damage will amp 10% each auto-attack.
Once you turn lvl 2 you should invest one point in your E This is a silence which will help an early gank, as well as save you from getting ganked if you over extend, just blink to the enemy ganker and run back to the nice safe and warm tower.
From lvl 3 on, you should be maxing your Q even before lvl 6, your EQW + Ignite combo will be enough to kill most squishy targets, and even if that is not the case their health will be so low they will be forced to leave lane.
And Of course, max your Ultimate whenever possible.
Low Cost Slow - The main reason Talon is hardly used is his high mana cost, due to a previous nerf. The mana cost for rake at lvl 1 is already high, continually upgrading it will eat away at your mana until you can not cast a single thing. Noxian Diplomacy however is VERY low cost, so in my opinion it is FAR better to have the damage come from your Q than your W and you conserve mana for your ultimate ect.
Lane Control - Another fictitious advantage of maxing your W over Q. While your W does in fact help farming immensely, maxing your Q will drop your enemies' health rapidly, forcing them to leave lane frequently to heal, giving you plenty of room to farm off of auto attacks, and not only that you save yourself alot of mana that way. The mana cost of Q at Max rank is equal to W at its first rank.
If you want to see this skill progression in action, scroll down to the video at the bottom under KGBNoVA this is me playing Talon under this build.
In this case, I will max my W to use as a poke as I will more than likely NOT be able to 1 shot this champ, or atleast get them low enough to push them out of lane. Also in this case I will use my W to farm and keep out of harm's reach. This consequently means more mana potions.
- This is an escape tool, a ganking tool, a gap closer, there is a reason why its almost mandatory for most champs.
- A substitute for flash, however with Youmuu's active and your ulti, another speed boost is not as important in my opinion.
- Extra DOT to go along with your Q's. I can't tell you how sweet it is to burst a champ and see them get away, and then hear a "YOU HAVE SLAIN AN ENEMY" 5 seconds after.
- I typically like Ignite better, but this SS can neutralize a enemy AD champ as well as secure a kill, may be worth taking if no one else on the team has it.
Kills 2:30 5:40 6:05 7:03 8:05 15:10-45 15:55
If you like this vid you can subscribe to KGBNoVA or my channel for gaming videos.
I will be adding videos of early-mid-late games, as well as more written portions, but I wanted to get this guide live as it has all of the essentials.
Please leave a comment at the bottom for how I can improve this guide!
My Channel http://www.youtube.com/user/bluekoolaidman7
New Group Channel http://www.youtube.com/user/kgbnova?feature=results_main