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she might not be a good early game champ on her own, but by getting Q first kayle would normally get an early kill or two with her laning partner (unless he/she's bad). May be it's just down to individual play style, but i'd rather cover off that gold through effective killing and farming with the early up-ed atk speed. And with a good early game, there's normally no worries about late game cos there might not even be one. But surely if the game started out badly and kayle was denied farming or getting screwed a lot, then she'd really needs it.
But one thing doesn't seem right to me.
If the team is stacking heavy armor for what ever reason get The Black Cleaver.
Why? This build is composed almost entirely out of magic damage/ap items (Wits end, Malady, Madreds Bloodrazor), except the AD on rageblade and gunblade.
But for the small amount of AD present on those items, I think maxing out Attack Speed would be more beneficial than grabbing some Armor Pen. That would let you stack magic pen faster, and assuming those stacking Armor also have pretty high HP, Madreds would do considerably more damage. I especially wouldn't want to grab more attack damage when facing a heavy-armor team.
Still, there are surely times where the black cleaver is amazing. And since it's not part of the core build, I don't see it being an issue. I just think the reasoning you give for taking it is wrong.
Kayle is not a very good early game champ, and is very item-dependent late game. So it's better to focus on late game than to rush boots, IMO. Still, she has no problem farming so your point is still valid. Getting offensive items earlier is never a bad thing, but to get full potential out of late-game, gp5 items work.
i play almost a week KAYLE. these are my items. (BEFORE YOU READ I WANT TO LET YOU KNOW THAT I GOT 11 SERIAL WINS WITH KAYLE 3 DAYS NOW and i still didnt lost a game yet) (solo games and teamgames)
replace guinsoo with gold sword and boots to attack speed
all the others are same items.
my runes are 26% attack speed and rest critical chance.
when you see the enemy (morde for example killed him in many games easy :P) aproaching you do the following to ensure your kill.
1: make him think that you are the victim and hide into bushes.
2: when he reach the range that you can cast skill 1 DO IT!
3: immidiately open skill 3 and start hitting
(he will loose around half hp before he reach you)
4:keep fighting couse probably you will hang out against him and when he use ignite + ulti (usualy these are morde's combo) open ulti and heal yourself.
5: done he is dead and you lost less than your half hp
(4-2 now if he is stronger than you thought you got a great advantage on hit and run your ignite sword has CD less than 1 second so you can fight morde from range and with spamming skill 1 he will never reach you and you always do him 10% aditional dmg)
i did the same yesterday and killed morde + karma (balance game all players around same items)
the only item i didnt had in that fight was spell vamp+lifesteal
OH BTW I USE HEAL+GHOST (as a noobie guy but beleave me it will save kayle and as a semi support she can save mates aswell)
oh yea btw VOTED :)
really appreciate it