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Recommended Items
Runes: most used rune page

+10% Attack Speed
+10-180 Bonus Health
+10-180 Bonus Health
Spells:

Flash
Smite
Items
Ability Order

Fury of the North (PASSIVE)
Sejuani Passive Ability
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Trundle
very dangerous matchup from you,you cant 1v1 him during any stage of the game making it harder to contest objectives,its hard to run away from him and his r completely screws you over especially if he ults when your passive is still up

Braum
since braums passive is so similar to your e you can stack both at the same time.very often one q/aa landed by braum means a kill for your team
Synergies

Braum
since braums passive is so similar to your e you can stack both at the same time.very often one q/aa landed by braum means a kill for your team
Champion Build Guide
pros
-very tanky champ
due to her items and passive seju is a very stong tank which can be quite difficult for enemy team to kill
-good cc
seju has 3 separate cc abilities one of which can be proced many times in succesion as long as certain conditions are met,making her a great teamfight champ/disruptor
-good damage for a tank
Considering sejuani is a pure tank she does pretty decent damage too.after you stack some hp her w does a good enough amount of damage while also being pretty spammable due to a 4sec cd with only ability haste for unending despair,and her passive makes her do 10% max hp damage which can be proced easily twice in succesion.She definetely doesnt do tank bust/1v1 types of damage but she does enough where you cant really ingore her
-relatively easy to play
while not a free champ in the likes of maplhite,she has a low enough skill floor and enough skill expression to make her easy to pick up and makes you wanna keep playing her if you like her playstyle
-great ganker
with her combination of cc,mobility and damage she is a great gank champion and most decent ganks with her will definetely result in at least a kill
-good teamfighter
she does good damage,has a great teamfighting ult and tankiness and as long as things are going well,she can keep dishing out stuns
-great at making picks
her ult is a great long range stun/slow which is great for catching out someone overxtending.you can often win games because you made a great pick with ult late game
Despite her stregnth its obvious that she also has a good amount of weaknesses
cons
-not the greatest scaler
she isnt bad at all late game but as most tanks do she is weaker late since a adcs and mages can shred you late.you definetely dont mind going to late game but your stromgest point will always be up until the 25-30 min mark
-inability to get on a backline during teamfights
while a great temafighter since both your main cc can get blocked by one person she can have trouble at reaching the backline,unlike a malphite/zac/etc whic can usually just click at them.while a flash or ability to aim your q to pass between the frontline can fix that its not the most reliable solution
- team reliant
while you will occasionally be able to completely 1v9 with her this isnt something you can really depend on.you have to play around your team and trust them enough to know that your good engage/tankiness will allow them to win the game for you.frankly if you domt trust your team/looking for a flashy champ to 1v9 seju isnt the jungler for you
-kinda denpendant on team comp
since only melee attacks can stack your e you want at least one other melee in the team+ if you firstpick which i personally usually do you have to hope teamates notice you are seju so that not all of them go ranged champs
-relatively predictable to fight
your spell rotation is pretty simple and your q/w are attacks that are pretty easy to predict,so if the enemy is knows how to fight you and is good at dodging they can make it hard on you to really land any decent damage/cc
-the following combo in the best way to maximize your damage.you q in,aa once then w then aa again to fully stack your opponent,then you stun him,aa once to proc your passive and immeditely r then aa/w again.at around lvl 7 that deals a solid 20% max hp and adding on everything else you will do about 80% of a squishys hp leaving you free to finish oof your low hp enemy.remember in a 1v1 you never want to r before you get your e unless your enemy is on very low hp on the 1st place
-actually using your r is more nuanced than you would think.after stunning an enemy as seju for the next 8 secs they cant gain stacks again so if you r someone you cant r then e someone but you can stun him with e first and the r him which maximizes both the cc and the damage as discussed already.for that reason you gotta consider yourself ig when on a small skirmish you have enough damage to kill someone with just r or if you wanna go the slower and riskier,yet more rewarding route of stacking someone then ulting him.from my experince this has probably been the hardest aspect of learning to play seju and there have definetely been amny times where we have lost on kills where i got greed,where if i just used r we would have gotte the kill
-if you are on top of someone and havent ulted yet you usually wanna let them get slightly out of range before ulting.if your r travels 25% of the max distance then it becomes a stronger version of the ult where it does more damage,stuns for 1.5 secs instead of 1 and creates an ice storm that slows and deals damage again.
-sometimes its absolutely worth to throw out the r even if you knwo it will miss.it explodes on the icy storm at full range the icy storm deals a huge aoe slow and after a couple seconds deals the damage the ult would do aoe.so even if you dont land the r the slow is very often all you need to catch up on the enemy and kill them,and especially late game it has a relatively low cd which becomes even lower if you build protoplasm or zekes,so dont be afraid to ult












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