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I can't fully agree with you but you fosho coninced me to try it myself.
Your calculations are missing 2 AD skills jinx has ( Zap! has high AD scaling - or am I wrong?)
and fact that you can't utilize so much AS - you rarely can stand and aa ( Flame Chompers! placed well helps with this problem but it's only 1.5s root - not enough to burst down a bruiser), so most of the time you will end up kiting.
Hello there, new guide spoted :)
Have 2 concerns and one question.
1. At section "Update Log" date 7 / 10 / 15 should be written this way: 10.07.15 (or 10 / 7 / 15 if you prefer). Unless I am the only one who puts day before month.
2. I didn't notice any information about you. Elo, exprience with jinx and so on.
finally a question
Is double PD really viable option (any calculations how it affect dmg output ? - becouse it's rather smth uncommon) ? For me it seems like clunky choice. I generally play different types of marksmen like Varus or Ezreal but even at Draven I don't consider such option.
If I'm deciding to go for offensive item as my 6th i mostly take Mercurial Scimitar, even if their CC isn't high - to eliminate any risk while boosting my dmg, or I take yoummu for mobility/solo potential.
Nice fresh guide, I'll wait with my "+" untill it contains more explanation and detailed informations.
I published Wukong guide recently, remember to check it out ;)
1. I dunno, but where I live (in the US), where we always put the month before the date.
2. Okay, I'll be sure to add that when I have the time.
IMO, double PD is viable on Jinx as long as you are not worried about your defenses. Since your rockets are AOE and can Crit, 90% Crit Chance and high Attack Speed will really boost your damage.
Calculations (No Runes & Masteries)
Rocket Form (calculating single target damage):
2x Phantom Dancer build: 299 AD, ~1.51 (1.5125) AS, 90% Crit Chance = ~497.5 DPS (no Crits) and ~1,119.3 DPS (90% Crit)
Mercurial Scimitar build: 379 AD, ~1.2 (1.2) AS, 55% Crit Chance = ~500.3 DPS (no Crits) and ~687.9 DPS (55% Crit)
Minigun Form (fully stacked, Level 18):
2x Phantom Dancer build: 299 AD, ~2.39 (2.3875) AS, 90% Crit Chance = ~713.9 DPS (no Crits) and 1,606.2 DPS (90% Crit)
Mercurial Scimitar build: 379 AD, ~2.08 (2.075) AS, 55% Crit Chance = ~786.4 DPS (no Crits) and 1,081.3 DPS (55% Crit)
As you can see, the double Phantom Dancer build does more damage, but it also has its downsides. At 2.39 AS, things start to get a bit clunky :| and you won't be able to use the Attack Speed to its full potential, just because of how long AA's take. It also has no defensive side, so you will have to avoid being caught out.
But as a teamfight oriented player, I take double PD a lot, just because of the sheer damage it provides during teamfights.
Have 2 concerns and one question.
1. At section "Update Log" date 7 / 10 / 15 should be written this way: 10.07.15 (or 10 / 7 / 15 if you prefer). Unless I am the only one who puts day before month.
2. I didn't notice any information about you. Elo, exprience with jinx and so on.
finally a question
Is double PD really viable option (any calculations how it affect dmg output ? - becouse it's rather smth uncommon) ? For me it seems like clunky choice. I generally play different types of marksmen like Varus or Ezreal but even at Draven I don't consider such option.
If I'm deciding to go for offensive item as my 6th i mostly take Mercurial Scimitar, even if their CC isn't high - to eliminate any risk while boosting my dmg, or I take yoummu for mobility/solo potential.
Nice fresh guide, I'll wait with my "+" untill it contains more explanation and detailed informations.
I published Wukong guide recently, remember to check it out ;)