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Spells:
Exhaust
Ignite
Ability Order
Carnivore (PASSIVE)
Cho'Gath Passive Ability
Masteries-Why
Rupture and Vorpal Spikes are chosen first because the rupture knocks enemies up which is very helpful for supporting your lane partner while they make a getaway and slows down the enemies running away from you, and letting you have the time to land so hits with your strong Vorpals and then landing a feast for the NomNom bonus. Feral scream is last because it's not a necessity beginning game for this build.
Exhaust and Ignite are possibly the 2 most OP spells there are, Exhaust reduces the damage output to just 10's of damage for those head on fights you need to survive so you don't lose a spree or you need that 300gp for your build or to slow down those sneaky bastards who don't get hit by your rupture, it' basically a no survival spell. I choose ignite because there is always someone who is lucky enough to make it out alive with just a few points of HP left, Ignite is here to change that.
Even though this is an AD Cho'Gath, it doesn't make his abilities not do magic damage, so some magic penetration is good to have, so I got
Everyone needs some armor, hell, it makes you harder to kill so why not? So I recommend
This Cho' focuses on attack speed and lifesteal early game, so this rune gives him that little push to help, it's the
Same reason as for my Glyphs, it's a great early game helper to kill faster, the

Everyone needs some armor, hell, it makes you harder to kill so why not? So I recommend

This Cho' focuses on attack speed and lifesteal early game, so this rune gives him that little push to help, it's the

Same reason as for my Glyphs, it's a great early game helper to kill faster, the

Phantom Dancer x2, you need attack speed, the crits are very helpful, and you move faster to catch up with you enemies.
Bloodthirster, IDK why but its very good to have it, he regains hp like a madman early game when your just at your Zeal and Vampiric Scepter.
Boots of Swiftness, No reason not to...
Stark's Fervor, again, you need attack speed and extra lifesteal can't hurt, the buff for allies is very helpful as is the debuff to enemies.
Sunfire Cape. Keep in mind you're not invincible, and the more hp the longer you live.
Bloodthirster, IDK why but its very good to have it, he regains hp like a madman early game when your just at your Zeal and Vampiric Scepter.
Boots of Swiftness, No reason not to...
Stark's Fervor, again, you need attack speed and extra lifesteal can't hurt, the buff for allies is very helpful as is the debuff to enemies.
Sunfire Cape. Keep in mind you're not invincible, and the more hp the longer you live.
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