Build Guide by Xerxes Break
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Miss Fortune Build
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
This is my first ever build!
Play Style: Hit & Run, Your ult has a really long range, and a really wide cone, and it's rather difficult to position. use it through walls in the jungle into lanes to surprise enemies, use it to catch runners, NEVER use this at close range, champs will just walk right behind you, you'll end up wasting your ult, and probably dying. If you have to use it while an enemy is chasing you, lay down make it rain then channel. Remember its harder to escape from about mid range and beyond, get them at the end of the cone and they'll just walk out the back, get them near the pivot point and they'll side step. Using her ult from the into the side of team fights is a game winner.
This build is for my AD Miss Fortune, I've found it to be well above split AP/AD Builds and Straight AP builds.
It may seem odd to go into defensive with this character at first glance, but if you haven't ever usedNimbleness its amazing for chasing, kiting, and running. you will not regret it.
Miss fortune gains an additional 25 movement speed after 7 seconds of not being attacked, increasing each second up to 80 maximum bonus speed.
Miss Fortune fires a shot at an enemy target, dealing 35/70/105/140/175 (+1 per attack damage) physical damage and 120% of that damage to another enemy target behind the first. Applies on-hit effects.
Passive: Miss Fortune deals 6/8/10/12/14 (+5% of ability power) magic damage to her target with each attack, cumulatively stacking up to 4 times on the same target.
Active: Miss Fortune's attack speed is increased by 30/35/40/45/50% for 6 seconds and causes her attacks to lower healing received and health regeneration by the target by 50%.
Make it Rain:
Miss Fortune fires hundreds of bullets into the air which rain down at a location after 0.5 seconds, dealing 95/155/210/275/335 (+80% of ability power) magic damage over 2 seconds and slowing enemies hit by 20/25/30/35/40% for 1.5 seconds.
Miss Fortune channels a barrage of bullets into a cone in front of her for 2 seconds, dealing 60/85/110 plus the higher value between (+20% of ability power) or (50% of weapon damage) magic damage per bullet.
I've chosen Armor pen for increased damage at lower and higher lvls.
Dodge for Nimbleness if you not going into defense do not use dodge seals.
Glyphs of Focus for some nice cool-down reduction
Health Quintessence for an extra 100hp @ lvl 1 for easy laning.
Tear of The Goddess first early game so you can stack up the mana for Manamune, starting from square one.
Berserker grieves, I choose not to get swiftness or mobility boots because obviously she has enough speed as is.
phage, Some of you might ask "well she has Make it rain why do i need phage?" it is nice but it has a cd and takes mana. Phage will increase damage, give you more HP and give almost constant slow without wasting precious mana early game.
Manamune Gives nice added damage, mana, and mana regen. At this point in the game this should barely be a dent in your wallet.
Last whisper around mid game because its around this time you start to notice natural physical resistance will be bringing down your damage. Attack speed+life steal=Win
Blood thirster for that needed life steel and damage, i put this in later then sooner is because it takes a lot of gold to get, if you focus on this early game the other champs will get lighter items and most likely wreck you b4 you get to save up.
infinities edge Gets in the damage and burst you need to win. After last whisper this should decimate.
Trinity Force for Attack damage, crit, slow, sheen ability, movement speed, health and AP and to free up that space sheen and phage have been taking up.
Miss Fortune is a great character, hits like a truck has great AOE and Team support but is still extremely squishy. Don't rush into fights with more then one player unless...
Your team is with you. Even so keep range.
Your certain you can kite and keep range.
There is a wall in-between you and the enemy
You're facing lowbies cause you got fed early =p