Mobafire League of Legends Build Guides Mobafire League of Legends Build Guides

Sona Build Guide by SentirNA

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

Rating Pending
Like Build on Facebook Tweet This Build Share This Build on Reddit
League of Legends Build Guide Author SentirNA

AD Sona : The Joke Becomes the Carry

SentirNA Last updated on June 3, 2012
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!

Thank You!

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

LeagueSpy Logo
Support Role
Ranked #17 in
Support Role
Win 49%
Get More Stats

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 6

Strength of Spirit

Utility: 3

Guide Top


So you've all heard the jokes and seen it in action. Seen it fail of course. AD Sona is not a joke, and is in fact quite viable. I've gotten into building Off-support AD Sona, and recently tried a real game of AD Carry Sona.

This is viable if you have a good partner/babysitter. You have lane dominance completely, a fast attack animation, fair range, and her base AD isn't that bad either.

Guide Top

Pros / Cons


    Very large spike damage, think of something like Caitlyn's passive, but amplified with Sheen and Power Chord ALONG with Hymn of Valor's passive aura and Power Chord amplification.
    Self healing AD Carry
    Speed Buff
    Group Stun
    Built in slow/Built in exhaust

Cons :C
    Very weak early game (mana hungry)
    Considered a troll
    Squishy if -ALL THE CC!- is focused on Sona

Guide Top


The rune choices are meant to make you slightly tankier, give you some extra headway on gold and boost your offensive capabilities as well as chasing capabilities. You can always try your own rune setup, this is just my preferred rune build for all my AD carries, and Sona is no exception.

Guide Top


Standard AD Masteries. The Mana Pool in Utility is to help the AD bonus to your Manamune. Mess around with the masteries and tell me if you find anything better to use. :D

Guide Top


This is not the build you should always be using. If they've got burst damage, you should build a Frozen Mallet or a Banshee's Veil

Are they heavy on CC? Swap out Berserker's Greaves or get a Cloak and Dagger (I've recently started using this. It's an underrated item and gives TENACITY to the AD Carries. Not really a bad choice for its cost.)

If they're building MR you can also get rid of the Madred's for a The Black Cleaver. Just anything to boost your offensive capability. I know you've been playing her support, but it's time to think of her as an AD Carry. :D

Guide Top

Skill Sequence

This skill order is for complete nuking and initiating capability. Get passive ready, Q, AA, laugh at their HP bar as it drops to half during laning.

If you're fighting a really aggressive lane, it'd be more than recommended to adjust to it and level your Aria of Perseverance.

Guide Top

Team Fights

Now this, you basically should run this the same way you'd run Support Sona and save your ult to either escape or initiate the teamfight. Catch all five of the enemy team members in your ult, Crescendo, and start ripping on their squishies. I've gotten double/triple kills every time I do this.

Never underuse your Aria of Perseverance, but try to transition between your skills to coordinate with the passive on Sheen to increase your damage output.

The teamfights should be relatively short unless their team has snowballed. Your stun really shifts it over to your favor, and if your team cooperates...hell yes.

Guide Top

Ranked Play

Honestly? This could work. Again, you need a good partner and you need to not pick first. Save Sona AD for last just to throw them off. Play smart and rush the Manamune. Your AD shoots up by about 40 when you first get it and you will notice a damage difference/you can spam more.

It's really nice to have two supports, it's even nicer to have one of them doing damage WHILE supporting.

Guide Top


This was a pretty rushed guide as you can probably tell, but really? Give it a try. Every AD Sona I've seen immediately rushes a BF Sword and nothing else. She's a mana dependent AD Carry, I consider her a different version of Ezreal with this build and I've actually been surprised at the results I've gotten.

There will be edits and updates, just like all my other guides. Enjoy.