Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Flash
Smite
Ability Order
Umbra Blades (PASSIVE)
Nocturne Passive Ability
Introduction
So this is another Nocturne Jungle Guide here on Mobafire but i want to share you my thoughts on him.
Everybody knows him, ofc, but when you here "Darkness..." and the screen is black, arent you like "Oh ****, oh **** ..." ?
This Guide will help you that the enemy team will **** their pants.
Pros:
- short Fear
- good damage output even without IE/BT
- great ganking abilities lvl 6+
- great chaser if you hit your Q
- nice spellshiel with AS passive
- Vision block with R
Cons:
- not the best pre 6 ganker
- not the easiest jungler
- Q is kinda hard to land at max range
- E is avoidable
- short Fear
- good damage output even without IE/BT
- great ganking abilities lvl 6+
- great chaser if you hit your Q
- nice spellshiel with AS passive
- Vision block with R
Cons:
- not the best pre 6 ganker
- not the easiest jungler
- Q is kinda hard to land at max range
- E is avoidable
Offense 16
Deadliness 3/3 increase your Crit chance by 2%
Plentiful Bounty gain 5 more Gold when used and reduce the CD by 5 sec
Alacrity increase your Attack Rate by 4%
Sunder increase your Armor Penetration by 6
Offensive Mastery increase your damage dealt to minions by 4
Brute Force increase your Attack Damage by 3
Defense 3
Hardiness increase your armor by 6
Utility 11
Good Hands reduce death time by 3.33%
Perseverence increase your total health and mana regeneration by 4%
Awareness increase Exp gain by 5%
Greed generates 1 gold per 10seconds
Utility Mastery increase buff duration by 30%
I like to Jungle with these Mastery Setup
You get the AD and ArP from Offense, some Armor for saver jungle and the increased buff duration from Utility, also Greed synergies good with Heart of Gold and Avaric Blade I use with this build.
Deadliness 3/3 increase your Crit chance by 2%
Plentiful Bounty gain 5 more Gold when used and reduce the CD by 5 sec
Alacrity increase your Attack Rate by 4%
Sunder increase your Armor Penetration by 6
Offensive Mastery increase your damage dealt to minions by 4
Brute Force increase your Attack Damage by 3
Defense 3
Hardiness increase your armor by 6
Utility 11
Good Hands reduce death time by 3.33%
Perseverence increase your total health and mana regeneration by 4%
Awareness increase Exp gain by 5%
Greed generates 1 gold per 10seconds
Utility Mastery increase buff duration by 30%
I like to Jungle with these Mastery Setup
You get the AD and ArP from Offense, some Armor for saver jungle and the increased buff duration from Utility, also Greed synergies good with Heart of Gold and Avaric Blade I use with this build.
That is my prefered Rune Setup for Jungle Nocturne, there may be other Setups but I like them that way.
Marks:
4 Greater Marks of Alacrity
5 Greater Marks of Desolation
I think that are solid Marks for Nocturne.
The AS Marks help to proc your Passive more often and the Desolation Marks helps, ofc, to reduce your Enemys Armor, combined with Masterys and Quints that make 24,29 Armor Penetration.
Seals:
9 Greater Marks of Resilence
13 Armor+ at start of the game, take less damage from creeps.
Glyphs:
9 Greater Marks of Shielding
Helps against those nasty Annie's in mid-late game.
Quints:
3 Greater Quintessence of Desolation
9.99 Armor Penetration via Quints, thats nice to have.
Marks:
4 Greater Marks of Alacrity
5 Greater Marks of Desolation
I think that are solid Marks for Nocturne.
The AS Marks help to proc your Passive more often and the Desolation Marks helps, ofc, to reduce your Enemys Armor, combined with Masterys and Quints that make 24,29 Armor Penetration.
Seals:
9 Greater Marks of Resilence
13 Armor+ at start of the game, take less damage from creeps.
Glyphs:
9 Greater Marks of Shielding
Helps against those nasty Annie's in mid-late game.
Quints:
3 Greater Quintessence of Desolation
9.99 Armor Penetration via Quints, thats nice to have.
First 4 levels always should be Q > W > Q > E
And then R > Q > E > W
Why you may ask?
Ult everytime ofcourse, longer range shorter CD more damage.
Q right afterwards for more AD while you are on the Trail.
Now the thing with E and W.
I take max E before W just because of longer Fear duration and a shorter CD.
20% AS at lvl 2 is enough till level 14 imo.
And then R > Q > E > W
Why you may ask?
Ult everytime ofcourse, longer range shorter CD more damage.
Q right afterwards for more AD while you are on the Trail.
Now the thing with E and W.
I take max E before W just because of longer Fear duration and a shorter CD.
20% AS at lvl 2 is enough till level 14 imo.
I use Stonwalls Jungle Route.
Its easier for Nocturne.
For those who dont know this Route heres a Picture
Start with Vampiric Scepter
Go to Wolves. DONT USE SMITE YET!
Notes: First Q then AA for extra damaga on Passive
Go to Wraiths smite the Big Blue Wraith use Q one the 3 little ones and skill W.
Note: You will level up after you Smited the Big Wraith so try so Smite + Q the little ones and Skill W as fast as possible.
Go to Double Golems, its tricky there because if you get ganked you are most likely dead.
You get really low on HP here on both trips so be carefull.
Go back, buy Cloth Armor and a HP pot.
Do the normal jungle route.
Its easier for Nocturne.
For those who dont know this Route heres a Picture
Start with Vampiric Scepter
Go to Wolves. DONT USE SMITE YET!
Notes: First Q then AA for extra damaga on Passive
Go to Wraiths smite the Big Blue Wraith use Q one the 3 little ones and skill W.
Note: You will level up after you Smited the Big Wraith so try so Smite + Q the little ones and Skill W as fast as possible.
Go to Double Golems, its tricky there because if you get ganked you are most likely dead.
You get really low on HP here on both trips so be carefull.
Go back, buy Cloth Armor and a HP pot.
Do the normal jungle route.
You must be logged in to comment. Please login or register.