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As for results, I will be posting some videos when gameplay stabalizes. I know some people like the video guides better. You can get a more founded idea as to how successful this build is and why. Generally, I run in the positives for k-d, but I have had about 50% games with leavers.
Course since I have no data to back it up it is just hearsay... and your build seems focused on getting into the middle of a brawl. Dont let me convince you otherwise if you dont think it will help.
How have you done with her in game? Ive been building Ahri based on cooldown, Ionian boots, Morello's... etc. My average score is around 14/8/16 (vs talon every game... its weird).
I was suspecting that pure AP might be better because when I die those few seconds are not mattering much. But after reading this I think pure AP is likely the way to go.
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You may want to consider breaking down your item selection a bit more on the top of the page.
Wouldn't she be better though if you gave her more health instead of resistances? That is my experience on dominion; that health per level are more useful than a handful of runes which don't scale the the increased gold and xp gain.
Also why take out of blast which will give you a net of 18 vs the first level ap mastery?
Wouldn't abyssals be a better option than FoN?
Otherwise I think you make a very good assessment. +1
The HP argument is one I have with friends a lot. The boiled down version is that I find true damage to be rare enough that armor and magic resist are more beneficial. If there is math to solidify one side of the argument I would love to read it. Otherwise I'm guessing it's preference. They do boil down to about the same thing.
I take out of Blast because I'm bad at math when I'm tired and grinding Ahri. Change made. Thank you.
Abyssals is better. I brain farted. Guide corrected. Thank you again.
Also why take out of blast which will give you a net of 18 vs the first level ap mastery?
Wouldn't abyssals be a better option than FoN?
Otherwise I think you make a very good assessment. +1