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Spells:
Ignite
Ghost
Ability Order
Essence Theft (PASSIVE)
Ahri Passive Ability
Introduction











21/9/0
Executioner
is a given goal on a DPS champ like
Ahri. If you are looking to pick up
Summoner's Wrath
I would recommend taking 1 point out of
Mental Force
.
Veteran's Scars
happens to be an essential Mastery for any carry in my opinion. With that in mind I pick up
Hardiness
to boost the Armor to help against those AD's.






R>W>Q>E
Spirit Rush: My opinion on this ulti wavers every game I play. The triple dash has so much utility that I cannot dislike the ability. The proximity of the three bolts, however, makes combat a little difficult. Also, each activation can trigger
Ahri's passive for both adding charges and triggering the Spell Vamp. If you are extremely familiar with timing out your charges then this isn't a problem. However, the Spell Vamp from
Soul Eater is *not* impressive. If you can, try to have just spent the
Soul Eater trigger before you Ulti and gain the trigger again, reaping the Spell Vamp from a different ability.
Fox-Fire: Amazing! On The Crystal Scar it is very easy to position one enemy champion inside the range of this ability. Once that task is mastered, watch in awe as the 75% scaling with AP eats anyone alive. Be aware that each of the three fire charges releases separately which, in function, makes this a channeled spell which you can move while casting.
Orb of Deception: This skill has two exceptional functions beyond being a skill shot for fighting champions. The first is that it kills creep outright very early. If you have a stagnant economy feel free to level this before
Fox-Fire as you will want every chance to last hit creep. Second, this ability is great for consuming the trigger from
Soul Eater. Given that it can hit the largest amount of targets in one cast from any of her spells *and* it scales well with AP, I often try to umbrella as much of my
Soul Eater triggers as possible under this cast.
Charm: While I level this last, I absolutely have 1 point in this ability from the get-go. This is a Taunt without the drawback. Oh, yea, and it has AMAZING RANGE. The inevitable drawback? It's an
Ezreal skill shot. Practice, practice, practice.











I open with
Boots and a
Blasting Wand.
Early I work towards
Sorcerer's Shoes and
Needlessly Large Rod and progress into
Rabadon's Deathcap. I do this to maximize the amount of AP which scales drastically with
Fox-Fire.
My next series of purchases depends largely on what my economy is like when I am at the Nexus. If my economy is bountiful I always go for
Giant's Belt which gives great lane sustainability. This progresses into a
Rylai's Crystal Scepter. As a note on
Rylai's Crystal Scepter, I find this item to be extremely powerful on
Ahri, maybe more so than most other AP's I play.
Ahri kites very well and, in conjunction with her
Charm you can often solo anything shy of a Tank.
If my economy is stagnant I will push for a
Fiendish Codex. What I try to do here is create more opportunity to farm creep. Most every carry on The Crystal Scar needs a vast and endless economy and I aim to full build every time, even though I know it's practically impossible. The
Fiendish Codex reduces cooldowns and improves mana regeneration, then builds into a
Morello's Evil Tome. Once I have recovered my economy, I scrounge together the essential
Rylai's Crystal Scepter.
After I have a
Rylai's Crystal Scepter I build a
Void Staff as quickly as I can.
For defensive gear, if I am being single targeted (and you will be), I usually pick between
Abyssal Mask and
Thornmail. I don't like to build too defensively on a non-Tank style champion. Games just don't last long enough to qualify the investment.


Early I work towards




My next series of purchases depends largely on what my economy is like when I am at the Nexus. If my economy is bountiful I always go for






If my economy is stagnant I will push for a




After I have a


For defensive gear, if I am being single targeted (and you will be), I usually pick between


Sometimes you have to go bottom. I actually like the free farm, so consider trying it out once or twice. If you do this, remember to max out
Orb of Deception in place of
Fox-Fire. You will be harassing from distance with
Orb of Deception and using
Charm to keep aggressive players at bay. Always try to be farming from the top of the creep. Being able to jump on that health buff every time it's available will save you plenty of time. Also, buy 2 Health and 2 Mana potions before you set off. This lane functions exactly like mid on Summoner's Rift. If you get out-farmed by your opponent, you will begin to lose footing. Just remember,
Charm+
Fox-Fire and escape while back-shooting
Orb of Deception will harass even higher economy opponents. I readily farm against
Wukong,
Yorick,
Kayle,
Caitlyn, etc.











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