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Spells:
Flash
Teleport
Ability Order
Assassin's Mark (PASSIVE)
Akali Passive Ability
Introduction
This is not a pathetic character, but rather a mass of damages on its own.
For the runes, I think it's important to have enough attack damage and power to activate its liabilities, and do plenty of damage even at the first 5 minutes of the game.
That is why I propose:
-9 Brand attack damage
-9 Seal of power
-9 Glyph power
-3 Quintessential power
What better way to have early in the game:
-9 Attack damage
-29 power
I know it's rather small, but the damage is reflected in the game =)
That is why I propose:
-9 Brand attack damage
-9 Seal of power
-9 Glyph power
-3 Quintessential power
What better way to have early in the game:
-9 Attack damage
-29 power
I know it's rather small, but the damage is reflected in the game =)
For items, at first I took the boots or a book of power, it depends if the champions in front, or if I want to do much more damage early in the game.
Arriving in fact part I sell my boots sorcerer, and I took a second to rabadon deathcap, which is optional, I will lose a lot in running speed and a little magic penetration, but the damage is more than appreciable.
Arriving in fact part I sell my boots sorcerer, and I took a second to rabadon deathcap, which is optional, I will lose a lot in running speed and a little magic penetration, but the damage is more than appreciable.
If you're more the type to stay longer in combat, much to the suicidal as they say, I suggest you get mark of the assassin as possible without forgetting the other two skill that are still very useful, if not climb over crescent slash or a mix of both, and twilight shroud mount last is a good thing since I think your enemy will be more stuff at the end of his party will give you a small bonus to defense.
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