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Build Guide by Konker

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League of Legends Build Guide Author Konker

All about the Karma

Konker Last updated on February 4, 2011
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Support Role
Ranked #39 in
Support Role
Win 47%
Get More Stats

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 9

Strength of Spirit
Veteran's Scars

Defense: 0

Expanded Mind
Mystical Vision
Presence of the Master

Utility: 21

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Welcome to my Karma guide. This guide is set for a big dps Karma build while still being a solid support and gigantic lane pusher to farm up some gold. Karma is a very versatile character who is fun to play and can also be a huge asset for the team.

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Free ult (so 6 skill points for your moves!)
Big aoe damage
Support (Shield/Heal)
Amazing farmer in lanes
Very good Harass
Almost guaranteed kills early game with a good lane partner

Squishy if you don't stay in the back or used shield on an ally
Weird walking animation
Takes a bit to get used to having to empower one of your moves and knowing the best time to do them.

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Summoner Spells

With her already crazy movement speed ghost can be great for getting in and out. Also it stacks with Spirit Bond for some crazy movespeed.

If you are getting focused just flash out Soul Shield and Spirit Bond for a quick getaway. I find myself using it offensively quite often to if there are a couple low flash in mantra Soul Shield Heavenly Wave dead.

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Inner Flame (Passive): Karma gains increased Ability Power corresponding to her missing Health.

Heavenly Wave: Karma sends forth a wave of hidden blades from her fans, dealing magic damage to units in a cone in front of her.

* Mantra Bonus: In addition to dealing damage to enemies, Heavenly Wave will also heal allies in the cone. The amount healed is amplified depending upon the amount of life Karma, or her allies are missing

Spirit Bond: Karma bonds an ally or enemy creating a beam between them. Bonded allies have increased movement speed and bonded enemies have reduced movement speed. Enemy units that come in contact with the beam take magic damage, and champions who pass through the beam receive the same movement speed modifier as bonded champions.

* Mantra Bonus: Karma strengthens the bond to double the effect of the movement speed modifier.

Soul Shield: Karma summons a protective shield that absorbs incoming damage.

* Mantra Bonus: In addition to the shield, energy radiates out from the shield, dealing damage to enemy units around the recipient.

Mantra (Ultimate): Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.

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I realize this is a pretty expensive build I usually only get to deathfire in most games but I put in the other ones just incase it drags out or one of them take priority (Ex. enemy team is building magic resist, your getting focused hard or they are ap heavy.

Dorans Ring: Cant go wrong with this as a first item, little more ap, mana per5 and and some hps. You don't really need a pot since you can q heal from the beginning.

Ionian Boots of Lucidity: CDR is sooo important on her I really do want to put more in my build but I fell like getting ap for Heavenly Wave and Soul Shield is a higher priority.

Rabadon's Deathcap: I usually hate seeing people rush this item because i figure its bigger late game with the ap% boost does something but it really is the best big item you can get on her makes your shield insane damage/shielding and Heavenly Wave hits really hard. Plus farming lanes is so easy so you make the gold up fast.

Deathfire Grasp: Gives you even more damage so you can win 1 on 1s and use in the beginning of team fights to almost instantly kill someone with your combo. (deathfire, Heavenly Wave, Mantra soul shield, another Heavenly Wave-aka loads of damage).

Zhonya's Hourglass: If you are getting focused this of course is a great item. Armor and more AP just remember to use the active before they burst you to low or you will come out and just get killed.

Banshee's Veil: Lots of ap enemies obviously good item to grab.

Void Staff: If you have lots of ap on your team and they build big magic resist.

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Not going to really tell you how to play her since every one has their own style but some big things you can do in team fights is immediately when everyone is together Mantra soul shield in the middle preferably on someone who is getting focused then Mantra Heavenly Wave to heal your team while damaging theirs. PS. Don't forget about deathfire in team fights it really is big with all your ap every bit of damage helps.

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Hope this guide helps i know i have been doing some crazy stuff on her and having a blast while doing it. Just remember always use deathfire don't get it and not use the active. And you still are a huge support if you see a teammate about to die mantra heavenly wave to heal them then shield him and Spirit Bond him to get him out fast.

Just started playing her and always looking for item advice and build help. I know Deathcap first dosen't look great but it really makes her a powerhouse early and allows for huge farming potential.