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Choose Champion Build:
Spells:
Exhaust
Flash
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Ezreal introduction
Happy reading and answer below is it good or bad build.
And of corse say what is wrong.
When I started to play "Language of legends"
Sorry I don't have time to end write about this build, but when I find free time I will end it
I take items to Attack demage, but you can take items to Ability power.
In my opinnion Ezreal is much better on Attack demage, because the Mystic Shot take more demage, you can slow enemy (with phage or trinity force) and take the critic shoot.
If you have bad players (noob team), than play carefully and take items to health and armor or magic resist (take armor when there more AD enemy, or magic resist when there more AP enemy's). for example sunfire cape or banshee's veil.
At the begining take shen before shoes, to attack with arcane shift at shoot mistic shoot to take bigger demage. After bought inionian boots buy bloodthrister and decorate the minons massacre.
Later buy mardred's bloodrazor and with mistic shoot shoot to evryone champion enemies.
Ezreal is carry so i take life steal, but also you can take to critic demage and shoot.
with mistic shoot it's take very big demage, you can try to take bloodthrister and infinte edge.
Frozen mallet and Lich blane is very good, unfortunatelly you must spend more money, but you take more demage with mistic shoot and essence flux.
Hextech is good to heal at all speels.
In my opinnion Ezreal is much better on Attack demage, because the Mystic Shot take more demage, you can slow enemy (with phage or trinity force) and take the critic shoot.
If you have bad players (noob team), than play carefully and take items to health and armor or magic resist (take armor when there more AD enemy, or magic resist when there more AP enemy's). for example sunfire cape or banshee's veil.
At the begining take shen before shoes, to attack with arcane shift at shoot mistic shoot to take bigger demage. After bought inionian boots buy bloodthrister and decorate the minons massacre.
Later buy mardred's bloodrazor and with mistic shoot shoot to evryone champion enemies.
Ezreal is carry so i take life steal, but also you can take to critic demage and shoot.
with mistic shoot it's take very big demage, you can try to take bloodthrister and infinte edge.
Frozen mallet and Lich blane is very good, unfortunatelly you must spend more money, but you take more demage with mistic shoot and essence flux.
Hextech is good to heal at all speels.
Runes depends of items and style of playing.
I take marks to demage penetration, also you can take to attack speed, but remember to take marks only for offensive!
Seal take only to defense!
In seal I take to health or armor, but magic resistance take in glyph (because it,s bigger).
To glyph I take cool down reduction to hit faster in Q, and make combo in all spells, but ulti is prefer to use with exshoust and when you have small life or to finnished enemy.
I take marks to demage penetration, also you can take to attack speed, but remember to take marks only for offensive!
Seal take only to defense!
In seal I take to health or armor, but magic resistance take in glyph (because it,s bigger).
To glyph I take cool down reduction to hit faster in Q, and make combo in all spells, but ulti is prefer to use with exshoust and when you have small life or to finnished enemy.
Good to take:
-exhoust (use it when you have small life and to specify ulti)
-ingnite (I usually don't take it, besause I only shoot by mistic shoot, but you can take it just to take a demage)
-flash (use it when your arcade shift is in cooldown, and you have terrible)
-ghoust (Is great when you use arcade shift to obviate, but when you can't have enough health and activate it you can death and be angry)
-teleport (you can take it to don't waste your time, or to protect tower, or help your comarde)
-clairvoyance (it's use full when you don't see target and you want to kill him)
Don't take:
-heal (may be you are carry but never take it, because it's annoying if someone use it, when you thik you kill him)
-clerance (usually I don't take it because i have always mana, only at begins it can be usefull, but later only to help team)
-promote (it's usefull in ranked, when you can help to distroy towers, but it's enother better spells)
-fortify (only to protect tower's)
-exhoust (use it when you have small life and to specify ulti)
-ingnite (I usually don't take it, besause I only shoot by mistic shoot, but you can take it just to take a demage)
-flash (use it when your arcade shift is in cooldown, and you have terrible)
-ghoust (Is great when you use arcade shift to obviate, but when you can't have enough health and activate it you can death and be angry)
-teleport (you can take it to don't waste your time, or to protect tower, or help your comarde)
-clairvoyance (it's use full when you don't see target and you want to kill him)
Don't take:
-heal (may be you are carry but never take it, because it's annoying if someone use it, when you thik you kill him)
-clerance (usually I don't take it because i have always mana, only at begins it can be usefull, but later only to help team)
-promote (it's usefull in ranked, when you can help to distroy towers, but it's enother better spells)
-fortify (only to protect tower's)
Mystic Shot -Ezreal fires a bolt of energy, dealing 35/55/75/95/115 (+ ) (+1) physical damage (applies on-hit effects).
Ezreal's cooldowns are reduced by 1 second if Mystic Shot hits a target.
Essence Flux -Ezreal fires a wave of energy that damages all enemy champions it passes through for 80/130/180/230/280 (+0.7) magic damage. Affected ally and enemy champions have their attack speed respectively hasted or slowed by 20/25/30/35/40% for 5 seconds.
Arcane Shift -Ezreal teleports to a target nearby location and fires a homing arrow at the nearest enemy unit, dealing 75/125/175/225/275 (+0.75) magic damage.
Trueshot Barrage -Ezreal channels for 1 second to fire a barrage of missiles dealing 350/500/650 (+0.4) physical damage and (+0.9) magic damage to each unit it passes through. However, it deals 8% less damage for each unit it hits (Minimum 30%).
Rising Spell Force -Hitting a target with any of Ezreal's abilities increases his attack speed by 10% for 6 seconds (Max Stacks: 5).
''There's little time to study musty tomes when you're busy crawling around where the musty tomes originally came from.'' Such is Ezreal's credo.
Sorry I don't have time to end write about this build, but when I find free time I will end it
Ezreal's cooldowns are reduced by 1 second if Mystic Shot hits a target.
Essence Flux -Ezreal fires a wave of energy that damages all enemy champions it passes through for 80/130/180/230/280 (+0.7) magic damage. Affected ally and enemy champions have their attack speed respectively hasted or slowed by 20/25/30/35/40% for 5 seconds.
Arcane Shift -Ezreal teleports to a target nearby location and fires a homing arrow at the nearest enemy unit, dealing 75/125/175/225/275 (+0.75) magic damage.
Trueshot Barrage -Ezreal channels for 1 second to fire a barrage of missiles dealing 350/500/650 (+0.4) physical damage and (+0.9) magic damage to each unit it passes through. However, it deals 8% less damage for each unit it hits (Minimum 30%).
Rising Spell Force -Hitting a target with any of Ezreal's abilities increases his attack speed by 10% for 6 seconds (Max Stacks: 5).
''There's little time to study musty tomes when you're busy crawling around where the musty tomes originally came from.'' Such is Ezreal's credo.
Sorry I don't have time to end write about this build, but when I find free time I will end it
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