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Amumu - The Laning Tank
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Spells:
Teleport
Flash
Ability Order
Cursed Touch (PASSIVE)
Amumu Passive Ability
Chapter 1
Guide for AMUMU - The Laning Tank
Please comment and try the build and strategies before voting. Thank you.
Last Updated: 1/5/2011
I. Preface
II. Introduction
III. Skill Explanations
IV. Summoner Spell Explanations
-- Considerable Summoner Spells
V. Rune Explanations
VI. Mastery Explanations
-- Utility Tree
-- Offense Tree
VII. Core Item Build Sequence
-- Situational Items
VIII. Laning & Play Style
-- Early Game Phase
-- Mid Game Phase
-- Late Game Phase
-- Late Game Summarized
IX. Tricks & Strategies
X. Closing
XI. FAQs
XII. Change Log
Amumu is often built as a jungler, but in some games you will want to lane with him, particularly if you already have a jungler and your team needs you to take the 1v2 lane, or if you are playing with a strong support champ, like Taric or Sona, in which case you will want to share the 2v2 lane with them in order to beat the other team quite handily. Amumu has become my strongest champ through using these strategies in the lane. They will help you early any early game mana troubles and initiate well in late-game team fights. Amumu is, in my opinion, the best tank in the game, and can easily turn the tide of any game in the hands of the right Summoner.
Abbreviated Terms
AA = Auto-attack [Basic Attacks]
CC = Crowd Control [Stun, fear, slow, snare, etc]
FB = First Blood
AP = Ability Power
AD = Attack Damage
MD = Magic Damage
AS = Attack Speed
MS = Movement Speed
MR = Magic Resistance
ArPen = Armor Penetration
MPen = Magic Penetration
LS = Life Steal
SV = Spell Vamp
DPS = Strong Auto-attacker
MDPS = Strong spells; casters
CDR = Cooldown Reduction
OOM = Out of Mana
MP = Mana
HP = Health
MP Regen = Mana Regeneration per 5 seconds
HP Regen = Health Regeneration per 5 seconds
Ult = Your R ability - your ultimate spell
While a great jungler, Amumu is also a great laner. He farms well consistently throughout the game, and has great staying power in the lane through the laning phase.
Pros:
- Best initiator in the game.
- His Ultimate is versatile, serving several roles for the team, namely that of handing out beatings.
- Good farmer.
- Tank killer.
- Late game he is nigh-unkillable.
- Great for pushing opposite laners out of XP bubble.
Cons:
- High learning curve.
- Initation depends on skill shot, which is easily blocked by minions.
- Vulnerable to range carries that play smart against him.
- Ultimate is easily countered by stun or blast (ie Gragas, Tristana, etc)


For late-game iniation, you must position yourself in such a way as to miss the opposing minions, and hit the opposing tank or beefy melee. No one on your team will be able to tear down tanks like you in the later portions of the game, so targeting them is important, while your team can tear down the supporting cast. That isn't to say that you can't also kill carries and supports, but your best attributes will serve the team better when you target the tank.
In team fights, it may be better to Flash into the fight, cast your ult, and Bandage Toss those champs who are running away. Don't forget that you can also use this skill through jungle walls and even into/out of the base. These types of shots take time and experience in the game to master.

Despair deals damage according to a champs max health, which makes it a great killer of tanks and beefy melee types like








Possible uses:
Initiation - Do it in this order:
Toggle Despair to "On">Bandage/Flash in>Cast Ultimate>Spam Tantrum>Bandage Toss/Flash champs that run away.
If you follow that order, their team will die.
Protecting - You will need to use your Ultimate occasionally to protect your team. As your team is running away, slink to the rear, and cast your Ult. The other team will be stopped in their tracks. You may die from this manuever, but you will save your team, and as the tank, if you aren't doing that, what are you doing?
Kiting - In the same way, if you are being chased, it might work to your advantage to cast your Ult, which will stun your opponent for 2 second, giving you time to run away, toward your approaching teammates. One rule of thumb I live by in LoL is "NEVER CHASE". When they chase you, make them pay, and make sure your teammates know to come toward you when you are being chased.
THe last two are sub-optimal uses of Amumu's Ult, but they work in a pinch
MORE TO COME :)
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