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An In-depth look at Jungle Control / Counter Jungling






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Introduction
So without further ado, here is my guide! I will try to cover everything, but If you think anything is missing, or can’t find something you want to know, feel free to post in the comments section, I have no problem with adding sections that I missed.

Control of the jungle is one of the most important things in the game of League of Legends. This is because, once you lose control of your own jungle, lanes start to lose and eventually the game is lost. If your jungle gets dominated really hard, it is extremely rare to come back, of course there are the rare games when that does happen.
There are several general ways to control your own jungle, and eventually control your enemies jungle, but there is no exact way to win your jungle, or else we’d all be 2400 elo, wouldn’t we? This is because it isn’t that simple. The jungle is not a 1v1 against an ai bot. You are jungling against another person who is trying to do the same thing as you are, and you have to outplay them.
NOTE: this is not a guide on jungling and how to win. This is a counter jungle control guide, which will help you win games. I am going in depth on everything that is related to counter jungling, and anything that affects it.
Counter jungling is the act of taking neutral jungle camps from the OTHER teams side, also known as the enemy jungle. However, it is usually done so that you do not actually finish the camp, and leave one last creep in the camp which is worth 5 gold. This wastes the other jungler’s time, because he has to clear it out, and takes away gold as well as experience. It is a win-lose situation when pulled off correctly, making the enemy jungler suffer. So why doesn’t everyone just do this? It is because it’s harder than it sounds, and needs the correct time to do it.

It is also done less nowadays because it doesn’t make a tremendous impact if the opponent recovers from your efforts correctly, and is sometimes considered a waste of time.
However, there will always be negatives. Just BEING in the enemy jungle is risky. A bad counter jungler who gets caught can throw the game for his teammates and feed the lanes. Also, counter jungling doesn’t give you lanes a lead. For example, if you decided to steal wraiths and golems instead of ganking, you may have missed a first blood opportunity which would’ve won that lane. And what would be even worse, is if the other jungler went to gank and got a kill, while you were just goofing off in their jungle! Counter Jungling is predictable when done wrong and very easy to turn around for the other team to take the lead. I have jungled against many players that decided they want to steal my wraiths, when instead they die. Because you don’t fuq around in the jungle like that, it’s stupid.
Also, if you mess up (which is really easy) and die, even if it because your lane didn't come to help while the other laner did, this is what will happen. If you don't gank enough and keep counter jungling, this will happen.

- When the enemy jungler is visible on the map, you can take his stuff, that is of course if you know that he can’t get to the camp you are taking before you take it.
- When your 2 lanes that are covering the side you are invading (If you are blue team and you are invading red side, this means top lane and mid lane) are pushed and ready to assist you when needed. Warning: this requires competent teammates which you don’t always have.
- Against a slow jungler. This is mainly near the beginning of the game, because usually champions start clearing fast around mid game whether or not they are fast clearers. Except
Rammus. Feel free to stomp any
Rammus players you know.
- When facing a weak non-cc jungler who you can duel. What I mean by a cc jungler is
Maokai, or
Nautilus, because they can cc you and wait for their laners to come kill you. However, if you are facing a
Hecarim, he really doesn’t have much damg or cc.
- If you are someone like warwick, who jungles at full health, in comparison to
Skarner or
Nautilus. THIS IS ONLY EFFECTIVE EARLY GAME, because mid game no one really takes much damage.
- You know where the enemy jungler is generally. You can even take a guess, it isn’t that hard to find out. For example, I often ward my enemies wraith brush.

This means that if my bot lane wards around dragon, I can usually give a wild guess where the enemy is. If he went up to his wolves/blue buff, but doesn’t pass my ward, I can guess he recalled. Or I could use my insane psychic skills ;) and wait for him with a teammate IN his wraith brush, because unless he is going to go counter jungle MY wraiths (which he shouldn’t with 2 people mia on my team … that is if he is a smart jungler) he is either going to go do his wraiths/red or recall.
This is the kind of thought process you need in order to jungle well. If you don’t think at all, or don’t use wards to your advantage, you aren’t going to win.
- Enemy lanes are mia. Simple stuff, they could be out for your babies.
- Your lanes have to recall or they are losing. This is because the enemy mid lane may assist the enemy jungler, and if the enemy mid lane has an advantage over yours, you are likely to lose the 2v2.
- Something random like dragon is up and your team doesn’t have it warded. You don’t want them to pull off a sneaky dragon and start snowballing to a victory. Even if your team finds out they are at dragon, by the time you run from the enemies jungle to dragon it will be gone.
- When you have been spotted on the way there be the enemy. Just run your *** out of there if you get seen. The stupidest thing you could do to lose a game is keep on going.


It is important not to die when counter jungling. Because the gold will not only help the other team, it will slow you down soooo so so much in your own jungle.
Rule #1
Never take big wolf unless you are taking/checking the timer on the enemy blue. It just isn’t worth enough to waste your time. If you are super ahead of the enemy and your lanes are pushed, feel free to be a douchebag and steal his big wolf, but if you are that ahead you are gonna win anyways.
Rule #2
Assume the enemy can see you. Chances are they may have wards (If they above 800 elo), so if you see an enemy laner leave his lane when you enter their jungle, just GTFO. Even if he was just taking his double golems and it was all a coincidence, no need to take risks. Unless you are sure that the enemy is in your own jungle.
Rule #3
Buy wards, seriously. You don’t wanna waste time going to an already cleared camp. One of my pet peeves is when I counter jungle someone’s wraiths so much that they don’t bother to clear it anymore, and everytime I check their wraiths, they haven’t cleared it. Also, there are sometimes when you enter the jungle right as they finish the camp, aka big fat waste of your time.
Rule #4
Time everything, type it out in your chat if you want. Keep them in your head and know when to head to them. This is the only way you are going to get much stealing done, so if you want to be a good counter jungler, start NOW. You see this clock? [clock] This is your master. Now BOW DOWN.
Just knowing these 4 rules can actually make a huge difference in your gameplay. I don’t know when I learned them, but after gradually playing more jungle they came to me naturally, so they should come to you pretty fast, since I’ve already told you.
Wolf Camp: unimportant, do not ever visit this place. Whenever I play jungle and I notice my wolves have been taken, I chuckle silently in my head. The signs of a newbie jungler. But seriously speaking, as I said before, unless you are checking the enemy blue, don’t counter jungle this camp.
Wraith Camp: important. They do little damage, give you lots of gold and are easily killed. They are also better than wolf camp because they are on red side, so when you counter jungle these you can also take a golem. That makes the invade much more worth your efforts. Take only the big wraith, unless you are doing full clears, which I will talk about later. After counter jungling this, you may want to either take a big golem, or leave the jungle, if you don’t have big enough balls.
Double Golem Camp: important. However, I only take these when I have smite up, because these suckers take quite a while. And as you know, the longer a camp takes the more dangerous! Take only the bigger golem. ATTENTION: One mistake that a lot of junglers do is that they pass the opening of the double golem camp without much care. Enemy minion waves actually pass this opening, so if someone on the enemy team actually has good map awareness, you may have just revealed yourself on the map. They will come after you blood because you have nowhere to run. You just died. Congratulations idiot.

Jokes aside, some people may wonder how they are supposed to pass this place then. If you take a look at your minimap, you can look at your own minion waves. Because minions are symmetrical for both teams, you will know when the enemy minion wave is passing the entrance to double golems. Also, when you leave this camp, do not go back into the enemy red buff area. Head to the nearest lane (Top lane if you are blue, Bot lane if you are purple) and gank, or just leave.
Blue Buff and Red Buff: These are the main goals of jungle control in our meta, and are the goals of all our counter jungling attempts. We want these sooooo badly because they are just too good. Mainly blue buff for our mid / ourselves though. If you are going to steal one of these buffs, you will need WARD COVERAGE as well as a party of 2-3 so that you can fight the other team. Most often, when you are trying to take an enemy buff, they will be there already. This is why you need to TIME THE BUFFS. Blue buff takes 5 seconds to finish with 2 people, so if you miss your chance you’re going to have to wait 5 minutes for it to respawn again.
What I like to do is what I call: ”Being a Douchebag”. This is a very effective technique, and rarely backfires. Good teams will expect it, but there isn’t much they can do to retaliate unless they have their own blue buff warded. Now, the technique of being a douchebag is to pink ward the area, and make sure that before the buff spawns, they don’t have vision of you. Wait in the bush, and then BANG. they just got dycked in the bum.
Now I said I would talk about “full clears”. A full clear is taking the whole enemy camp, for example wraith camp. After you finish the entire camp, you can wait 40 seconds, go back and take it again. Since the enemy does not know the spawn timer, they won’t be there if you time it perfectly. I suggest buying a pink ward after you do this once or twice, because they’ll be expecting you for dinner … UNLESS YOU WARD! Then they can’t feed off of you. :)
some junglers are designated gankers, while some just depend on the playstyle. However, not everyone can simply be a “jungler jungler”. If




Now why does this theory exist? Because if alistar comes to gank your lanes, and you just counter jungle his butt off, he won’t have anything. He will be way under leveled and won’t have any money. Now all your lanes have to do is play safe and alistar will be worthless late game.
However, jungler junglers beat counter jungles because they clear all their stuff so fast that you will just waste your time. You will not get them behind in farm, because if you take their wraiths they don’t even notice. They will just continue on their day.
Red Buff Ward

Blue Buff Ward

Defensive Ward

Another thing you should know is if your team doesn't ward, you really need to buy wards for them. Because if they get ganked, you getting mad at them won't make them any better. Sure, they may buy a ward now, but it won't be worth the death. Just tell them to snatch up a ward or two the next time they recall.
Nunu is known for his



Shyvana has a good kit for stealing jungle, and can get in out and very easily. The opponent however may be expecting it. Shyvana's early game counter jungling may not be great, but once she gets her madred's/wriggles lantern those double q procs can clear really fast.
Lee sin navigates amazingly due to his q, and he can get from camp to camp extremely fast. Usually they run

Not so much a great counter jungler, but his kit allows him to. Because he has fast clear time and a speed buff as well as a slow, you can continue to proc your

Basically any champion with a speed modifier as well as fast clear times can counter jungle efficiently. All other junglers can too, as well, just not as good.
Good mid lanes are any champions that can kill the enemy wraiths over the wall. This means


A great way to steal wraiths is have a connection with your middle lane. I have duoed with my friend, and I tell him whenever I am taking wraiths. We actually went one whole game, where we took his wraiths from the start of the game (apart from the first wraiths, those are hard to take from a

As a final note, even after you have learned how to counter jungle, don’t be obsessed with it. Too much counter jungling is bad for you health and you will lose your games. You need to give you lanes support, and even good players are vulnerable to ganks.
So I hope you enjoyed the read, and have a happy COUNTER JANGLIN’!
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