Urgot Build Guide by IvaoManeirao
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Runes: main runes (read notes)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
Threats & Synergies
Impossible matchup, since you're gigantic you'll always get stuck on his W and it's impossible for him to miss his E. Either ban or take your chances since thank god his pickrate is low.
i've really changed my mind on this matchup recently. After having experienced it more on both sides i can say safely that Urgot doesn't have much trouble putting up with Fiora, the reason being that albeit laning phase against grasp can be hard, there is no way she can win a trade if she doesn't have a item lead and Urgot plays it right - just don't use your E and you'll quickly outdamage her, and since she is already squishier you'll just win easily
Counters you really hard and since you're pretty big he can kill you easily. The most you can do is play safe by poking and abusing your range.
i'm only putting Darius on "major" since he can and will kill you in every single trade - however, this matchup is really simple if you take into account that your "E" animation is unstoppable akin to Ezreal's - that means that if he pulls you in you just need to anticipate that and E beforehand and he'll not be able to do anything at all. That along with the fact that you're ranged means that if you don't push your luck it should be a really chill farm-based lane; something that Darius never wants.
really hard matchup just like most "ranged" champions (he's not ranged but you get what i mean) and Gangplank is an special case since it's really really hard to get close to him even by using flash, take Doran's Shield and Second Wind and wait for an opportuniy and/or just try to farm safely.
i would put this matchup into "Extreme" if Urgot was a bit squishier, however, since you aren't it's just annoying as hell - play it cool and just try to farm what you can and wait for ganks - Doran's Shield and Second Wind are a must.
Tricky. You can win this and this matchup pends more to the "even" side, however, he has just amazing trading ability in laning phase - i recommend you play this just like Darius; play it safe with poking and farming and buffer your E when he tries to pull you in.
Really depends on how you'll be able to circumvent his windwall, but overall if you can land your E he is dead.
Changed my mind on this matchup recently; after buffs he is really threatening especially since he is pratically fast darius with an ultimate that doesn't depend on stacks, but still has prolongued fights just as well as Darius. TL;DR: Mad Darius, i've been banning him.
funny enough even though he is ranged and has a hell of poke it's a really easy matchup since you just brush off his damage - take Doran's Shield and Second Wind and just wait for him to use his Q, when it's duration ends just do the Flash Combo (explained later) and explode him.
i'm putting Aatrox here but really i'm talking about all bruisers: Easy as hell. Since you're a juggernaut you'll just win almost every trade, you can just run them down and they can't do a thing.
Champion Build Guide
IN THE NEXT FEW DAYS I PLAN ON MAKING A MASSIVE OVERHAUL ON THE GUIDE, FEATURING DETAILED MATCHUPS AND MORE!
1. It was his main rune, and now he can't use it effectively
2. Other champions got better by using it (like Aatrox)
Because of this, Urgot's matchups and overall build style/path changed a lot, especially since he now uses PTA.
Right now the smartest choice is to go Doran's blade because of the early game potential and lifesteal and rush Vampiric Scepter for the aditional lifesteal - after this the build goes on as normal.
However, this doesn't mean that Conqueror became an unviable rune for Urgot, it just means that it's priority dropped - so now you'll have to analyze your matchup to see if it's worth it or if you should just go PTA instead.
Overall, i think that PTA will become Urgot's main runes, while Conqueror will be prioritized in certain matchups like Riven, Fiora, etc, but only time will tell, and i'll need to test further.
Overall, i say you should pick PTA against Tanks and Bullies and Conqueror against tricky bruisers that tend to build health steal.
Urgot's E - Disdain, is, like i've said before, the most important skill on his kit, and the main ability of all of his combos, it has one really important property: It can't be cancelled - that means that even if you get rooted, knocked up or even stunned when you've already casted it (which i'll refer to "buffer" from now on, a fighting game term) you'll still dash and throw enemies behind you. This property is essential to matchups like Darius and Mordekaiser because you can just nullify their engages completely and come out unharmed, it also saves you when you need to engage against enemies that have dangerous stuns like Pantheon.
Urgot's R - Fear Beyond Death applies a good amount of damage and a slow effect on the enemy that is hit by it.
Urgot's W - Purge lessens his range by a bit, decreases his individual autoattack damage and slows him down when attacking
Urgot's passive - Echoing Flames does AOE damage, which can push the wave too much
With this out of the way, it's time to explain Urgot's two main combos.
E + R: This is a really important "combo" that people often forget to use, and i'll throw in an early tip for you along with it: Don't trust your Ult too much. It's really easy to miss it and relying on it to kill enemies will get you caught off guard by things like heal, QSS, Fiora's W, GP's orange and etc. With this out of the way, there is a way to guarantee your ult, which is by hitting your E on an enemy and then instantly ulting 180 degrees from the position of the enemy, A.K.A, behind you, by doing this you will get also the slow effect from your ult, which will make it even easier to finish your enemies, this combo isn't fool proof as when grabbing opponents from certain positions their position at the end of the grab can be a bit weird, resulting in a missed ult - the only way to prevent this is by experience and/or delaying your ult a little bit to make sure that you'll hit, however, this makes you susceptible to missing due to flash and/or dashes.
-Do not spam your Q in laning phase: It might not look like it, but Urgot has a relatively small mana pool, and spamming his Q will result in you running out of mana really fast. DO NOT USE HIS Q AS AN POKE ABILITY! It's meant to catch enemies that are trying to run away and such, and not as an lane bully skill! Always keep that in mind.
-Be wary of your passive: Especially in the initial levels, your passive will play a huge role in how you'll manage your wave and if you'll be able to trade propely, always try to farm from a legless position to avoid unnecessary pushing and always try to keep the legs that are facing away from the opponent on so you can use them after hitting Disdain.
-Avoid trades: Urgot has a underwhelming early game since his W duration starts off as really small, it's way better to keep poking and harassing your opponent by abusing his ranged nature than to engage in small trades to lower the enemy's health.
-Don't get trigger happy with your W: As i've explained in the properties section, your W give you an slow and has weaker indivitual attacks, so don't keep it always on and don't count on it to finish fleeing enemies; if your enemy is slightly away from your W range, never forget to turn it off to avoid getting slowed and increase your range.
-Be careful about ganks: Although Urgot has an innate ability to 1v2, it's not easy neither recommended to deliberatly do so - remember that you are really big and slow which makes you extremely gankable, and even though i taught you the E + Flash combo earlier that doesn't mean that it's good for you to burn your flash. Always beware of the minimap and try not to get too close to the enemies tower without knowing the enemy jungler's position.