Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Flash
Heal
Items
Ability Order
Guerrilla Warfare (PASSIVE)
Teemo Passive Ability
Introduction
I added in the AP build because the people deserve to have a choice one how they play teemo and i have tried it before and both AD and AP teemo are pretty boss against almost any champ
Camouflage (Innate): If Teemo stands still and takes no action for 2 seconds, he becomes stealthed. Moving or taking actions will break Teemo out of stealth and will boost his attack speed by 40% for 3 seconds.
____________________________________________________________________________________________
Ability Description Leveling up
Blinding Dart (Active): Teemo shoots a venom-coated dart at the target enemy, dealing magic damage and blinding them for a few seconds, causing all their autoattacks to miss for its duration.
Cooldown: 8 seconds
Range: 680
Cost: 70 / 80 / 90 / 100 / 110 mana
Magic Damage: 80 / 125 / 170 / 215 / 260 (+0.8 per ability power)
Blind Duration: 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds
_____________________________________________________________________________________________
Move Quick (Passive): Grants increased movement speed until struck by a champion or turret. This bonus is restored 5 seconds after last being struck by a champion or turret.
(Active): For 3 seconds, Teemo gains double his passive movement speed and will not lose it regardless of whether he is hit or not. The passive is restored after the duration of the active.
Cost: 40 mana
Cooldown: 17 seconds
Passive Movement Speed: 10 / 14 / 18 / 22 / 26%
_____________________________________________________________________________________________
Toxic Shot (Passive): Teemo deals extra magic damage with his autoattacks. Additionally, his attacks will poison the target, dealing magic damage each second for 4 seconds. This poison will not stack but the duration will be refreshed with every subsequent attack.
Magic Damage on Hit: 9 / 18 / 27 / 36 / 45 (+0.14 per ability power)
Magic Damage per Second: 6 / 12 / 18 / 24 / 30 (+0.14 per ability power)
Total Magic Damage: 33 / 66 / 99 / 132 / 165 (+0.7 per ability power)
_____________________________________________________________________________________________
Noxious Trap (Active): Teemo places a trap which stealths and arms after 1 second. It detonates if an enemy steps on it, poisoning all enemies nearby to be dealt magic damage every second for 4 seconds plus slowing them and providing vision of them (doesn't reveal stealthed units) for 4 seconds. This poison will not stack but the duration will be refreshed with every subsequent detonation. Mushrooms have 100 health and can be destroyed by autoattacks if they are visible, but they are immune to spell damage.
The traps last 10 minutes. Teemo will store one every several seconds, the charge time will be affected by cooldown reduction, and can have a maximum of three stocked up. Each cast requires and uses a trap.
Range: 230
Cooldown: 1 second
Activation Radius: 120 (estimate)
Explosion Radius: 400 (estimate)
Sight Radius: 425 (estimate)
Cost: 75 / 100 / 125 mana
Magic Damage per Second: 50 / 100 / 150 (+0.2 per ability power)
Total Magic Damage: 200 / 400 / 600 (+0.8 per ability power)
Charge Receive Time: 35 / 31 / 27 seconds
Slow: 30 / 40 / 50%
____________________________________________________________________________________________
Ability Description Leveling up
Blinding Dart (Active): Teemo shoots a venom-coated dart at the target enemy, dealing magic damage and blinding them for a few seconds, causing all their autoattacks to miss for its duration.
Cooldown: 8 seconds
Range: 680
Cost: 70 / 80 / 90 / 100 / 110 mana
Magic Damage: 80 / 125 / 170 / 215 / 260 (+0.8 per ability power)
Blind Duration: 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds
_____________________________________________________________________________________________
Move Quick (Passive): Grants increased movement speed until struck by a champion or turret. This bonus is restored 5 seconds after last being struck by a champion or turret.
(Active): For 3 seconds, Teemo gains double his passive movement speed and will not lose it regardless of whether he is hit or not. The passive is restored after the duration of the active.
Cost: 40 mana
Cooldown: 17 seconds
Passive Movement Speed: 10 / 14 / 18 / 22 / 26%
_____________________________________________________________________________________________
Toxic Shot (Passive): Teemo deals extra magic damage with his autoattacks. Additionally, his attacks will poison the target, dealing magic damage each second for 4 seconds. This poison will not stack but the duration will be refreshed with every subsequent attack.
Magic Damage on Hit: 9 / 18 / 27 / 36 / 45 (+0.14 per ability power)
Magic Damage per Second: 6 / 12 / 18 / 24 / 30 (+0.14 per ability power)
Total Magic Damage: 33 / 66 / 99 / 132 / 165 (+0.7 per ability power)
_____________________________________________________________________________________________
Noxious Trap (Active): Teemo places a trap which stealths and arms after 1 second. It detonates if an enemy steps on it, poisoning all enemies nearby to be dealt magic damage every second for 4 seconds plus slowing them and providing vision of them (doesn't reveal stealthed units) for 4 seconds. This poison will not stack but the duration will be refreshed with every subsequent detonation. Mushrooms have 100 health and can be destroyed by autoattacks if they are visible, but they are immune to spell damage.
The traps last 10 minutes. Teemo will store one every several seconds, the charge time will be affected by cooldown reduction, and can have a maximum of three stocked up. Each cast requires and uses a trap.
Range: 230
Cooldown: 1 second
Activation Radius: 120 (estimate)
Explosion Radius: 400 (estimate)
Sight Radius: 425 (estimate)
Cost: 75 / 100 / 125 mana
Magic Damage per Second: 50 / 100 / 150 (+0.2 per ability power)
Total Magic Damage: 200 / 400 / 600 (+0.8 per ability power)
Charge Receive Time: 35 / 31 / 27 seconds
Slow: 30 / 40 / 50%
you want to get your poison up first so combine with your increased attack speed you can spam the **** out of your enemy and by the time they get to their tower the poison will finish them off
the second skill you want to max out is your ult
the third and forth skill you want to max out is your move quickly and your blind so you can escape and help your allies escape
the second skill you want to max out is your ult
the third and forth skill you want to max out is your move quickly and your blind so you can escape and help your allies escape
one you reach lvl 6 with teemo you want to use your mushrooms to make a wall straight across the river so you cannot get ganked without u knowing spam your mushrooms in walls around your turret but don't bunch them up too much cause that damage does not stack so it would just be a waste of time, put the mushrooms in the bushes, put them across entry ways of your jungle to help out your jungler for invaders and be sure to pay close attention to your mini map.
_____________________________________________________________________________________________
when fighting an enemy use your blind first and then commence your attack for most champs that depend on their basic attack this will shut them down long enough to get the advantage, your blind however does not stop an enemies skills from hitting you.
_____________________________________________________________________________________________
when running away pop both your move quickly not your ghost and save your ghost for an enemy that has high movement speed and as your running throw down some mushrooms to also slow them down but if you find yourself being chase by a master yi with his ult popped quickly turn around hit him with your blind and keep running this will make all his attacks miss while he is blinded
_____________________________________________________________________________________________
when fighting an enemy use your blind first and then commence your attack for most champs that depend on their basic attack this will shut them down long enough to get the advantage, your blind however does not stop an enemies skills from hitting you.
_____________________________________________________________________________________________
when running away pop both your move quickly not your ghost and save your ghost for an enemy that has high movement speed and as your running throw down some mushrooms to also slow them down but if you find yourself being chase by a master yi with his ult popped quickly turn around hit him with your blind and keep running this will make all his attacks miss while he is blinded
late game if your team is loosing or winning you want to abuse teemos passive if you stand still for 5 seconds teemo turns invisible so if you got your attack speed up mid to late game if the enemy team is all pushing one lane hard and our minions are pushed in one land go over and take the turret with teemos attack speed you should be hitting rapid 100's on the tower and a full health turret should be dead in 10 - 15 seconds then go to the side of the lane and go invisible and wait for them to thin k you have left
if its a bad team they usually do not buy oracles but if it is a good team use your ghost and you W or move quickly skill to get away, and if they are still keeping up use your ult and put shrooms right in front of you as you run and that should help even if it doesn't hit them it will give you a little bit of space between you and them if they have to go around
also if your close to a turret an their turret diving you at low health use your Q to blind them 75% of their attacks should miss you
DO NOT stack teemos mushrooms the damage does not stack but if you spread our your shrooms enough it will do consecutive damage plus you shrooms also deal poison damage
if its a bad team they usually do not buy oracles but if it is a good team use your ghost and you W or move quickly skill to get away, and if they are still keeping up use your ult and put shrooms right in front of you as you run and that should help even if it doesn't hit them it will give you a little bit of space between you and them if they have to go around
also if your close to a turret an their turret diving you at low health use your Q to blind them 75% of their attacks should miss you
DO NOT stack teemos mushrooms the damage does not stack but if you spread our your shrooms enough it will do consecutive damage plus you shrooms also deal poison damage
i use speed runes only because teemo really doesn't need any other runes even if he did the wouldn't be very helpful, this way he can shut down the bottom lane or whatever lane he is running early game so not only will you get fed off minions but your attack speed should be high enough to kill the enemy before they get a chance to get close to their turret
these items all have a purpose
AD Teemo
-murcurys treads are helpful early on to help you get away from and chase down your enemies plus it gives you a lil magic resist so that's helpful
-malady gives you a lil boost in your AP early game plus boosts your attack speed even more
-ionic spark gives you a bonus 50% attack speed plus every 4 shots it deals an extra 110 magic damage and at the end of this build you should have at least 2.2 attack speed so it will be very effective late game
-the phantom dance is to finish getting your attack speed and to help your infinity edge so your crit more often
-with all this attack speed and a blood thirster teemo will be a very hard little munchkin to kill
___________________________________________________________________________________________
AP Teemo
-like the other build you start off with the beserkers graves for your attack speed cause ap may increase your poisons damage over time but it doesn't mean anything if you cannot finish him
-the malady and nashor's tooth give teemo a little ability power and attack speed off the back
-the hextech gunblade gives teemo the life steal he needs to sustain himself in team fights plus his unique active
the rabadons death cap is essential to any ap build cause it grants +140 AP and also gives +30% of your current ability power
-and the scepter gives teemo even more AP and its passive slows enemies
AD Teemo
-murcurys treads are helpful early on to help you get away from and chase down your enemies plus it gives you a lil magic resist so that's helpful
-malady gives you a lil boost in your AP early game plus boosts your attack speed even more
-ionic spark gives you a bonus 50% attack speed plus every 4 shots it deals an extra 110 magic damage and at the end of this build you should have at least 2.2 attack speed so it will be very effective late game
-the phantom dance is to finish getting your attack speed and to help your infinity edge so your crit more often
-with all this attack speed and a blood thirster teemo will be a very hard little munchkin to kill
___________________________________________________________________________________________
AP Teemo
-like the other build you start off with the beserkers graves for your attack speed cause ap may increase your poisons damage over time but it doesn't mean anything if you cannot finish him
-the malady and nashor's tooth give teemo a little ability power and attack speed off the back
-the hextech gunblade gives teemo the life steal he needs to sustain himself in team fights plus his unique active
the rabadons death cap is essential to any ap build cause it grants +140 AP and also gives +30% of your current ability power
-and the scepter gives teemo even more AP and its passive slows enemies
-ghost you can us both offensively and defensively and late game if your are trying to get away with ghost and they have ghost too combine it with your move quickly skill and no one can catch you
-ignite is for those low health little ******* who hide behind their towers so u can run in combine your ignite with one shot of poison and their dead
-ignite is for those low health little ******* who hide behind their towers so u can run in combine your ignite with one shot of poison and their dead
stay at the back of your group so they don't try to target you first and in team fights aim for their AP/AD champs first, with this build you should be able to take them out very shortly
use your blind or Q skill to help your team mates escape if they are being chased
lace as many bushes and jungle entryways as you can so if your team needs to escape they just have to run into the jungle
use your blind or Q skill to help your team mates escape if they are being chased
lace as many bushes and jungle entryways as you can so if your team needs to escape they just have to run into the jungle
You must be logged in to comment. Please login or register.