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Oh, and place few mushrooms always behind you when you're laning that you can run/bait enemy to it when they are chasing you and then nuke the hell out off them:)
great advice. i tend to get 2-3 kills a game this way, usually around lvl 8-10 while the gankers are running around before laning dissolves. if on a side lane when i reach lvl6 my first shrooms go one in the river bush by my lane and one by dragon/baron. then i shop and when i come back i put a few behind my turret and on a path back into the jungle that a failed ganker might take. extremely satisfying to see someone die this way.
Sheen is prob nice for harashing you can do that (still i dont think you need that for mana, cause i have zero mana problems trough the game) but i like to rush zhonya's for massive ap.
If you dont need any more durability than zhonya's then indeed go for deathfire grasp, it adds very nice burst dmg and of course cdr.
Thanks for comment metamilo.
- it provides only a small amount of ap compared to other items you could get
- it's magic pen is applied as a debuff on them instead of a buff on you so it is does not increase damage to people hitting your shrooms or getting harassed by your dart unless you have auto-attacked them before hand which is often not the case.
nice build overall however i would build my sheen before zhonia cause it will basically double the effectiveness of your harassing. blind and poke, blind and poke. also it adds some early mana to your build so you can harass longer. also i think your build needs more cdr so mabe get a deathfire after zhonia and lich unless you really need the health at that point.
And what comes to malady: the magic resistance debuff is really nice and it also gives a little AP so its not bad, but I'm not focusing on any AS on my build so I wouldnt take it. But if you like malady i dont see why it couldnt fit in to my build. I would prob then drop void staff off and get malady instead as my first item.
AP or AS/AP has kinda no difference if both played right in 3v3 nor 5v5. They're both viable and it's kinda which build you like to play.
The idea is with this build to go and shoot ur blinding dart/lich bane/toxic shot and gtfo behind the tanks and do it again so you shouldnt take like zero dmg. Of course you need good tanks that knows how to protect their team mates.
* And also do u think malady could be a good idea?, i mean adding just more magical dmg could be nice just a thought*