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Teemo Build Guide by Jhana

AP Teemo - Show 'Em Whatcha Got.

AP Teemo - Show 'Em Whatcha Got.

Updated on January 3, 2011
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League of Legends Build Guide Author Jhana Build Guide By Jhana 7,158 Views 8 Comments
7,158 Views 8 Comments League of Legends Build Guide Author Jhana Teemo Build Guide By Jhana Updated on January 3, 2011
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1
Millix | January 5, 2011 4:55am
So i tried this build out, was a little hard to play early/middle game. I didnt do a lot of dmg and i was just dying most of the time. I tried my best to stay behind my tanks and run back but i would just get focused exhausted and id die ><. It wasnt until the i got my boots i saw my shrooms doing a ton of dmg as well as my blind darts. But with the patch, zonya is 2 pieces, what do you plan to change? It takes a lonnnngg time to get those 2 pieces now.
1
metamilo | January 4, 2011 9:15pm
Jhana wrote:

Oh, and place few mushrooms always behind you when you're laning that you can run/bait enemy to it when they are chasing you and then nuke the hell out off them:)


great advice. i tend to get 2-3 kills a game this way, usually around lvl 8-10 while the gankers are running around before laning dissolves. if on a side lane when i reach lvl6 my first shrooms go one in the river bush by my lane and one by dragon/baron. then i shop and when i come back i put a few behind my turret and on a path back into the jungle that a failed ganker might take. extremely satisfying to see someone die this way.
1
Jhana | January 4, 2011 2:46am
Well yeah malady is kinda useless when I thought of it more.
Sheen is prob nice for harashing you can do that (still i dont think you need that for mana, cause i have zero mana problems trough the game) but i like to rush zhonya's for massive ap.
If you dont need any more durability than zhonya's then indeed go for deathfire grasp, it adds very nice burst dmg and of course cdr.
Thanks for comment metamilo.
1
metamilo | January 3, 2011 2:32pm
malady is a must have item for teemo if you are building him as however if you are going heavy ap it isn't that helpful and here is why.
- it provides only a small amount of ap compared to other items you could get
- it's magic pen is applied as a debuff on them instead of a buff on you so it is does not increase damage to people hitting your shrooms or getting harassed by your dart unless you have auto-attacked them before hand which is often not the case.

nice build overall however i would build my sheen before zhonia cause it will basically double the effectiveness of your harassing. blind and poke, blind and poke. also it adds some early mana to your build so you can harass longer. also i think your build needs more cdr so mabe get a deathfire after zhonia and lich unless you really need the health at that point.
1
Millix | January 3, 2011 11:47am
oh okey, thanks
1
Jhana | January 3, 2011 6:22am
Oh, and place few mushrooms always behind you when you're laning that you can run/bait enemy to it when they are chasing you and then nuke the hell out off them:)
1
Jhana | January 3, 2011 5:36am
Well you should try to but shroomrs in places where people are trying to escape or hide. Try to think those places where u would go and place your shrooms there. But simple basic tip is that in brushes, it always works. You just have to try different places, you will figure it out!
And what comes to malady: the magic resistance debuff is really nice and it also gives a little AP so its not bad, but I'm not focusing on any AS on my build so I wouldnt take it. But if you like malady i dont see why it couldnt fit in to my build. I would prob then drop void staff off and get malady instead as my first item.
AP or AS/AP has kinda no difference if both played right in 3v3 nor 5v5. They're both viable and it's kinda which build you like to play.
The idea is with this build to go and shoot ur blinding dart/lich bane/toxic shot and gtfo behind the tanks and do it again so you shouldnt take like zero dmg. Of course you need good tanks that knows how to protect their team mates.
1
Millix | January 3, 2011 4:51am
I've never played an AP teemo, i wanna try but i havent been able to use my mushrooms to my full advantage, do u have any tips for this? I feel like they mushrooms could be killer if u place them right. Also do u think AP teemo is best for 5v5s? with premades? And for team fights? I use an AP/AS teemo build,*you could find it here ^^* and i do okey but i find myself always taking so much dmg bc i cant stop moving bc i need to auto attack. So im looking for a build that is best for team fights and not soloing in 3s ^^



* And also do u think malady could be a good idea?, i mean adding just more magical dmg could be nice just a thought*
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