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Spells:
Flash
Ignite
Ability Order
Battle Fury (PASSIVE)
Tryndamere Passive Ability
Introduction

I like to take
Flash and
Ignite.
Flash because it makes for an easier getaway if you just used your
Spinning Slash and it didn't do enough.
Ignite because it helps burn down the enemy while your anally raping them, or if they some how get away and you just pop that on em. Also,
Ignite and
Exhaust works, i just like having the security of
Flash.








You may notice that my runes are mostly AD. Well, that is because you need to have a little bit of AD to really pound with him. His
Spinning Slash has both AP and AD, so it does help to have that extra AD. You also will notice that i like to have him a little beefier. But, lets be honest, what chubby tryn that rapes hard doesn't rage an enemy?

I pack the punch on AP. I also like to have attack speed, so i take
Berserker's Greaves early. I also take
Nashor's Tooth and
Malady, because it has both AP and attack speed. Yum!
Sunfire Aegis has some nice health, while it deals damage to nearby enemies. Then,
Warmog's Armor is helpful for survivability.





There are A LOT of pros to this build.
1. You do a **** load of damage at the end game, especially if you take the right runes and masteries. Those will definitely help because
Tryndamere can't be ALL AP. Get some ****in crit runes and AD masteries/runes, and if you get fed just right, you'll be unstoppable!
2. Tryndameere's a farming machine when he has ability power! Don't be afraid to use your
Spinning Slash to farm creeeeeps. Creeps can determine your late game like a
Karthus can control your getaways or
Miss Fortune can control your *****s.
3. It's very easy to get triple, quadra, and penta kills with this build! It's very hard for people to getaway when your
Mocking Shout and 3 second cool down
Spinning Slash can **** them! I suggest to go in 3-5 seconds after your team engages in a team fight. Just be hiding behind a wall, then
Spinning Slash in and get your penta. your welcome.
1. You do a **** load of damage at the end game, especially if you take the right runes and masteries. Those will definitely help because

2. Tryndameere's a farming machine when he has ability power! Don't be afraid to use your



3. It's very easy to get triple, quadra, and penta kills with this build! It's very hard for people to getaway when your



There are some cons to this build as well.
1. When your in champion selection, and you tell your teammates your going
Tryndamere AP, some might disconnect, haha, that always makes me laugh. They rush into their own opinions before actually seeing what happens. I always say its a lot like AP
Master Yi. Just don't give up though, and it will be great.
2. LATE GAME. THIS IS PROBABLY THE MOST IMPORTANT PART. YOU NEED TO FARM HARD. YOU NEED KILLS. IF PEOPLE KEEP KILL STEALING YOU, GO **** THEM IN THE *******. IF YOU HAVE, KILL STEAL YOUR TEAM MATES. JUST DO IT.
3. with ability power, comes a lot more ability power for
Tryndamere to masturbate. so always keep him moving please and don't let his mind wander.
1. When your in champion selection, and you tell your teammates your going


2. LATE GAME. THIS IS PROBABLY THE MOST IMPORTANT PART. YOU NEED TO FARM HARD. YOU NEED KILLS. IF PEOPLE KEEP KILL STEALING YOU, GO **** THEM IN THE *******. IF YOU HAVE, KILL STEAL YOUR TEAM MATES. JUST DO IT.
3. with ability power, comes a lot more ability power for

Creeping is very easy for
Tryndamere with this build. If you see a glob of creeps just waiting for your
Spinning Slash, might as well please them! NEVER be afraid to use it on creeps, because farming is crucial for late game.


With this build, it isn't the easiest thing to jungle. You usually want a lot of AD and crit for jungling with
Tryndamere, but it is possible. I'll be coming out with an AP jugnle
Tryndamere guide soon, so stay tuned!


So, basically, this is a non-mainstream
Tryndamere build, but also kicks some serious ***! Try it out, it just might surprise. And always remember,
Tryndamere's right arm is A LOT stronger than his left!


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