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Pros
Ashe is a fun champion to play and is easy to use.
- Easy Defending
- Strong Mid Game
- Great Team Fighter
- Good CC
Cons
She can die fairly easily when against more than one enemy because of her low hp.
- Hard To Play Until Mid Game
- Finished If Targeted First In Team Fights
- Squishy
Ghost
- Very useful to get a head start on capping the top tower at the beginning. Also good for getting away.
Ignite
- Ignite is great for getting ahead in a 1v1, or getting the an enemy running away.
Flash
- I prefer Flash over Ignite because it makes an even easier get away and to chase.
Prospector's Blade Makes a good start on health and damage early on.
Boots of Swiftness Make you much faster, easy to get to towers fast.
OR
Berserker's Greaves Give you less speed than Boots of Swiftness, but add some additional attack speed.
Infinity Edge Gives a significant amount of Attack Damage and increased crit chance/damage. Taking down opponents should be easier now.
Phantom Dancer is just awesome! Extreme Attack Speed, with additional crit chance and movement speed.
Black Cleaver significantly increases Attack Damage and Speed.
Sanguine Blade adds even more Attack Damage, with a little Life Steal. By now taking down enemies should be very easy in 1v1's.
Phantom Dancer just to add a ridiculous amount of Attack Speed to what you already have.
Boots of Swiftness Make you much faster, easy to get to towers fast.
OR
Berserker's Greaves Give you less speed than Boots of Swiftness, but add some additional attack speed.
Infinity Edge Gives a significant amount of Attack Damage and increased crit chance/damage. Taking down opponents should be easier now.
Phantom Dancer is just awesome! Extreme Attack Speed, with additional crit chance and movement speed.
Black Cleaver significantly increases Attack Damage and Speed.
Sanguine Blade adds even more Attack Damage, with a little Life Steal. By now taking down enemies should be very easy in 1v1's.
Phantom Dancer just to add a ridiculous amount of Attack Speed to what you already have.
- In a Team fight when the enemies are preoccupied with attacking your teammates, Ashe can shoot away at them and quickly shut them down. But, be careful of getting too close or else your done.
- When your are defending a tower, make sure you're with a tank, whom will distract enemies in 2v1's or 2v2's and make an easy win.
- When your are defending a tower, make sure you're with a tank, whom will distract enemies in 2v1's or 2v2's and make an easy win.
Ashe more Critical Damage and Attack Speed.
This sequence is building on Volley strongest first.
If you like to chase down opponents, switching the places of Volley and Frost Shot will slow them down earlier in the game.
If you like to chase down opponents, switching the places of Volley and Frost Shot will slow them down earlier in the game.
Runes
Greater Quintessence of Critical Damage Increases Critical Hit Damage by 4.46% each. Giving you 13.8% Critical Hit Damage with all three!
Greater Mark of Desolation Gives you 14.94 Armor Penetration to allow your Attack Damage to give the Full Blow!
Greater Seal of Critical Damage Increases Critical Hit Damage by 7.02%!
Greater Seal of Defense Gives 1.35 Armor at Level one then at Level 18 gives you 24.3!
Greater Glyph of Cooldown Reduction Reduces cooldown by 5.85% letting you Shoot back even faster.
Greater Glyph of Scaling Magic Resist Increases your Magic Resist by 1.35 at Level one and 24.3 at Level 18.
If you use all of these Runes, they will give you an upper hand early on in the game and keep it till the end.
Ashe's Passive, Focus, Increases the critical strike chance of her next attack every three seconds she's out of combat until it reaches 18%.
Her Q is Frost Shot which decreases the enemies movement speed for 2 seconds up to 35%. Uses up a lot of mana early game, but by mid game it should be on the rest of the match. This is also a great way to chase down fleeing enemies.
W is Volley, why shoots out out 7 arrows that get up to 100% Attack Damage and also slows down the enemy the same as the rank of the current Frost Shot. Great for farming and defending Towers.
E is the Hawkshot, which shoots off a short term sight to a distance up to 5500. Also you gain up to 5 extra gold for every minion/enemy/tower you destroy.
R is the Enchanted Crystal Arrow That will deal up to 600 damage plus 100% Ability Power. This can shoot anywhere in the map and won't stop until it hits an enemy champion. Controls Towers from afar, also can change sure loss against a strong 1v1 opponent.
Her Q is Frost Shot which decreases the enemies movement speed for 2 seconds up to 35%. Uses up a lot of mana early game, but by mid game it should be on the rest of the match. This is also a great way to chase down fleeing enemies.
W is Volley, why shoots out out 7 arrows that get up to 100% Attack Damage and also slows down the enemy the same as the rank of the current Frost Shot. Great for farming and defending Towers.
E is the Hawkshot, which shoots off a short term sight to a distance up to 5500. Also you gain up to 5 extra gold for every minion/enemy/tower you destroy.
R is the Enchanted Crystal Arrow That will deal up to 600 damage plus 100% Ability Power. This can shoot anywhere in the map and won't stop until it hits an enemy champion. Controls Towers from afar, also can change sure loss against a strong 1v1 opponent.
Farming is not a main objective in dominion, but when you have the opportunity take advantage of getting more gold to finish your build earlier in the game. When shooting minions using Volley can make a group of minions go down fast and easy.
- Ashe is strong in Dominion, but don't get over confident. If you run into a 1v2 you, being squishy, will probably get shut down easily. Being a team player is one of the best ways to play Ashe.
- When defending a Tower solo shooting enemies, trying to cap it, once and backing away each time can save that Tower.
- When running away from an ambush, turning quickly and shooting Volley can slow them down so you can make a good get away.
- When defending a Tower solo shooting enemies, trying to cap it, once and backing away each time can save that Tower.
- When running away from an ambush, turning quickly and shooting Volley can slow them down so you can make a good get away.
Towards the end of your match when the build is nearly finished, the amount of damage each shot makes is amazing, I've gotten up to 500 critical damage in one arrow and with the Attack Speed this becomes very deadly.
Take Advantage of ranging to get as many last hits you can in team fights, which is easy when the enemy begins to run.
If you ever run into a 1v2 keep your distance and Volley them. Alternating shots from one to another. Use your Enchanted Crystal Arrow when they are low and then have at them. I wouldn't recommend this, but if you want to test the limits of this build have fun haha.
Take Advantage of ranging to get as many last hits you can in team fights, which is easy when the enemy begins to run.
If you ever run into a 1v2 keep your distance and Volley them. Alternating shots from one to another. Use your Enchanted Crystal Arrow when they are low and then have at them. I wouldn't recommend this, but if you want to test the limits of this build have fun haha.
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