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Hi there! umm this is my opinion on ashe.
First of all, Ashe doesn't belong in middle. Because she's too squishy, even with your defensive runes. And AP carrys scale better with levels, while ad carries scale with farm. So in the early level, AP carries are simply stronger than you and will zone you out.
Secondly, Ashe does have mana problems early on, but you really shouldn't use volley constantly enough to decrease your mana to 0. Early game Ashe is all about last hitting and farming, and occasional volley to scare off the enemy.
Third, you are the ranged AD carry. Late game, you're the source of damage. If you get manamune, you only get 20 ad for 2000 gold! you are gonna do no damage because you're delaying your dmg items too much.
Lastly, Warmog is an ok item, but there are better choices for Ashe.
You're getting warmog as your last item, which means late game. However, what kills Ashe late game is CC (stuns, snares). If you position well, you really shouldn't take damage from the other team. And how do we counter CC? with Quiksilver Sash or Banshee's veil. Both works fine.
I couldn't disagree more on your first statement. Don't get me wrong, I'm not being mean or offensive here, but i enjoy playing ashe to her full potential when playing mid. You farm the best being mid, of course you should only go mid if you can really play ashe.
Second is kind of right, i find myself oom earlygame aswell, mid-late its not that big of an issue anymore, though i wish early game mana for ashe would be higher, i think a temporary early game manamune would be a nice investion, replacing it mid-late with another, stronger ad item when you are out of mana.
To your third, my second applies aswell.
As of your fourth, true. However, combine warmog with atma does a good job in that matter (ofcourse getting atma+warmog if the build asks for it depending on the enemy team). I've done this before and it isn't as bad as you may think. it gives you srvivability in two ways, and compensates in crit + damage. You may play ashe differently than me, or even others play her, I mean she's THE hero for me, though I don't want to bring up the impression of praising her like she's some sort of uber hero. She is in no way.
That's my 2 cents, as said before,, im not trying to offend you or anything. I hope you get my Idea :).
GraveOfBlood, nice guide, can't wait to see you completing it!
First of all, Ashe doesn't belong in middle. Because she's too squishy, even with your defensive runes. And AP carrys scale better with levels, while ad carries scale with farm. So in the early level, AP carries are simply stronger than you and will zone you out.
Secondly, Ashe does have mana problems early on, but you really shouldn't use volley constantly enough to decrease your mana to 0. Early game Ashe is all about last hitting and farming, and occasional volley to scare off the enemy.
Third, you are the ranged AD carry. Late game, you're the source of damage. If you get manamune, you only get 20 ad for 2000 gold! you are gonna do no damage because you're delaying your dmg items too much.
Lastly, Warmog is an ok item, but there are better choices for Ashe.
You're getting warmog as your last item, which means late game. However, what kills Ashe late game is CC (stuns, snares). If you position well, you really shouldn't take damage from the other team. And how do we counter CC? with Quiksilver Sash or Banshee's veil. Both works fine.
ashe is not just based on mana...cmon dude
You must be joking.