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Ashe Build Guide by helta

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

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League of Legends Build Guide Author helta

Ashe: You soft bro. You soft.

helta Last updated on June 23, 2011
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ADC Role
Ranked #10 in
ADC Role
Win 49%
Get More Stats

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 21

Strength of Spirit
Veteran's Scars

Defense: 0

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 9

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Ashe: The Frost Archer is possibly the most deadly champion in League of Legends. Being capable of multiple tasks, such as stunning, slowing, and hitting like a truck is what truly makes her a murderous cookie. With the ability to fling arrows made of ice, release a volley of arrows among many opponents, and shoot a single arrow the size of Rosie O'Donnell (Maybe not so much), her role is simply inevitable: Kill things. And by that she's pretty darn good at it.

BASE STATS (Level 1)

Health: 438 (+79 / lvl)
Mana: 200 (+27 / lvl)
Attack Damage: 46 (+3 / lvl)
Attack Speed: 0.66 (+.02 / lvl)
Armor: 12 (+4 / lvl)
Dodge: 0
HP Regen: 1 per 1 second
MP Regen: 1 per 1 second
Spell Damage: 0
Crit Chance: 4% (+.5 / lvl)[/FONT]
Range: 600
Movement Speed: 300

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Boots of Swiftness
UNIQUE Passive: Enhanced Movement 3

B. F. Sword
+45 Attack Damage

+20% Attack Speed +10% Critical Strike +8% Movement Speed

Vampiric Scepter
+12% Lifesteal

Infinity Edge
+80 Attack Damage +25% Critical Strike UNIQUE Passive: Critical hits now deal 250% damage instead of 200%.

B. F. Sword
+45 Attack Damage

The Bloodthirster
+60 Attack Damage +15% Lifesteal Passive: Gain an additional 1 Physical Damage and 0.25% Lifesteal per kill. Maximum of +40 Damage and 10% Lifesteal. Bonuses are lost upon death.

Phantom Dancer
+55% Attack Speed +30% Critical Strike +15% Movement Speed

Last Whisper
+40 Attack Damage UNIQUE Passive: +40% Armor Penetration

Now the next item you get doesn't really matter but depending on how tanky the other team is you can either get:

Madred's Bloodrazor
+30 Attack Damage +40% Attack Speed +25 Armor UNIQUE Passive: On hit, deals Magic Damage equal to 4% of the target's maximum Health.

Or if the other team isn't very tanky get something that helps you out defensively. It all depends on how things are going.

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Focus: While out of combat, Ashe's critical strike chance increases by 3/6/9/12/15/18% every 3 seconds, removed after next attack.
- This ability toggles on and off by pressing "Q". When you activate it, your normal attacks will shoot frost arrows which cost mana but slow the target by certain percentage, increasing as you level the skill up (Capping at 38% slow by level 5). When using this skill, it is wise to only use it on champions when needed. It does drain mana, so using it on creeps or unnecessary occasions is bad. The key is mana conservation with Ashe early on.
VOLLEY - Volley simply sprays 5 arrows in a cone shape wherever you target it. The range is decently long, and the cooldown is very short at level 5. One very important thing about this spell is that it adds your Frost Shot effect to whichever level it is, so when chasing people it's an easy way to slow them if they get out of your line of sight. Early on in the game when laning, you want to make sure that you hit a champion as well. Keeping your lane opponents low on HP with volley from level 1-5 is a must if you want to kill them (Which is a great idea), because once you hit six your ultimate makes that part easy.
PLENTIFUL BOUNTY - This ability follows the description easy enough. Whenever you last hit a creep, you gain extra gold. The ability caps at 7 extra gold at level 5. Honestly, you want to build into this ability very cautiously. Wait until you see who you're facing in your lane before choosing between the two valid combinations: Volley + Frost Shot, or Volley + Plentiful Bounty. Using your own judgment, if the lane seems like you'll need to play very aggressively, don't get this ability. It is purely a farming passive and if you're too busy harassing your lane opponents, there's simply no point.
ENCHANTED CRYSTAL ARROW - Possibly being Ashe's most fun spell, it comes with a few perks. This spell shoots an arrow with infinite range across the entire map until it hits an enemy champion. It avoids creeps and neutrals, so don't worry about it hitting them and ruining your shot. Upon impact it deals AoE damage to nearby champions and stuns the target for an amount of seconds. This spell can be difficult to get used, but is similar to aiming Priestess of the Moon's arrow in DotA, so if you're familiar with that, have fun. Aiming this monster of an arrow requires some logical thinking. Where is your target going to be by the time the arrow hits? Will hitting your target allow for his death? Do you have the mana to follow up with a kill? Think about all of these before shooting. A lot of first-timers underestimate this puppy's speed. The arrow moves very fast, and will probably take some getting-used-to before you can make a proper hit from a long range.

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early game

Early game is a critical time window for Ashe. Between levels 1-9 you should primarily focus on farming up gold. From levels 1-5, try to harass your lane opponents as often as possible yet not enough to where you get harassed back and possibly have to return to base. You want to try to maximize your experience gain by staying in the lane as long as you can, so reduce the damage you take in any way early on. Remember, you can always ask your teammates to gank your lane. Keeping them moderately around 40-50% would be fine, but much better if you could keep them lower. Once you hit level 6, you're going to kill one. Depending on the lane your facing, this may or may not be an easy task. If you're against two tanks or a healer, don't even worry about harassing; just farm and try to push the lane up a bit. Remember to take advantage of your passive Focus ability. If you're finding it hard to attack the lane creeps, simply save up your critical strike chance and last hit with that. A good way to kill them is to try to bait them into your tower's range. If this happens, you can shoot them with an arrow in tower range so the tower hits them, too. It's not bad to sacrifice some health to draw them into the tower. Simply hit them with your ultimate, volley, and attack. Stay close to them so that when they run you have leeway in getting your attacks off without the chance of them running out of range. Remember you can have some fun with your ultimate, too. Try helping other lanes from a distance while maintaining your farm in your own by shooting your Enchanted Crystal Arrow at them. If you hit, it initiates the possibility of a kill while you're on the other side of the map.

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End game/ Carry


Woot. Ashe's main role, right here. Being me, I get carried away repeating stuff. But for the sake of my personal tradition, i'll say it again: Ashe is one of the most devastating carry heroes in the League of Legends. Once you get farmed up through your early levels, you want to focus on pushing towers. For Ashe, pushing towers helps in many ways, but the main was in experience for the team to enable greater chances of winning team fights.. And Ashe is good at pushing because she hits so hard. Also, it opens up a larger playing field for ganking and chasing enemy champions. You want to try to gank as much as possible at this point. Work hard on establishing control of the map so that your team can push the base. In team fights, you should try to stick back a bit, placing your team in between you and the enemy, because they will focus fire you. Your judgment is very important in team fights, if things are looking bad and you're probably going to lose the team fight, get out. Ashe dieing opens up the opportunity to push as a team, and this will cause you to lose. Saving yourself in most situations is more important than saving your teammate if it will result in you dieing. When you're inside your opponents' base, always have an escape route. Don't get caught along the walls unless you have flash, etc. Remember to use your Volley behind you when running because (As of patch 0.21.52) it slows what it hits by 50%. Remember not to chase people too far into the depths of their base. Focus on killing the buildings there whenever you can, because killing buildings wins games.