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Spells:
Exhaust
Flash
Ability Order
Mortal Will (PASSIVE)
Pantheon Passive Ability
Introduction

Welcome to Pantheon guide.
And I hope u like it :D.
After attacking or casting spells 4 times, Pantheon will block the next normal attack that deals more than 40 damage to him. Pantheons passive provides protection against hight impact hits. It doesn't block spellbased abilities.
You are able to Block:
-Siege creep hits.
-Turret hits.
Pantheon hurls his spear at an opponent, dealing 65 / 105 / 145 / 185 / 225 (+1.4 per bonus attack damage) physical damage. If Heartseeker Strike has been leveled up once, Spear Shot will crit to deal 150% damage against opponents whose current health is below 15% of their max health. This spell is good at low game because it's low manacost and its good for harrassment.
Pantheon leaps at the target enemy champion and deals 50 / 75 / 100 / 125 / 150 (+100% of ability power) magic damage and stuns them for 1 second. Pantheon also instantly refreshes his Aegis Protection. This spell is crucial for Pantheon as is closes the distance between you and your target. Along with that it provides 1 second stun and trigers your passive.
Passive: Pantheon gains 100% critical strike chance against targets below 15% of their max health.
Active: Pantheon channels for 0.75 seconds and deals 3 swift strikes in a cone in front of him. Each strike deals 13 / 23 / 33 / 43 / 53 (+0.6 per bonus attack damage) physical damage, and they deal double damage to champions. This is your most powerful spell. If maxed first it can devastate your target. Combine it with
Pantheon gathers his strength channeling for 2 seconds and then leaps high in to the air, crashing down at the target area 1.5 seconds later. Deals 400 / 700 / 1000 (+100% of ability power) magic damage to units at the center (down to 50% at the edge) and slows them by 35% for 1 second. If the channeling is cancelled, the cooldown is reduced to 10 seconds. This spell is good for getting into ganks and if u are in trouble it's good for getting out of ganks if u are lucky.
It gives me +1.66 armor penetration and i take 9 of them.
I take 9 of those and it gives me +0.43 attack damage.
I take 9 of those and it gives me +0.21 attack damage.
I take 3 of those and I get +2.25 attack damage.
I chose those runes because these runes are good for early game harrassment and for taking easy kills.
I took flash because you can teleport your champion toward your cursor's location.
For my second Summoners Spell I took
55 Attack Speed, 30 Critical Strike Chance, 15 Movement Speed Multiplier.
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