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Recommended Items
Spells:
Flash
Smite
Items
Ability Order
Traveler's Call (PASSIVE)
Bard Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Twitch
If you're against one of those weirdos who play Twitch jungle, you're ****ed. End of story.
Ideal
Strong
Ok
Low
None
Introduction
Get a strong leash at blue or Gromp, if you start Gromp you'll be able to clear wolves at enough hp to lvl2 gank top or mid, then tax a bit to get you closer to that covetted level 3. Blue lets you not have to back for ages cause of infinite health packs, but it makes early ganks nigh impossible because you'll be *just* sustaining yourself in jungle, and pre-RoA you're in danger of simply being all-inned and dieing.
Pros:
-You can't ward against Bard jungle, simply portal through terrain where he can't see you coming, you can gank from ANYWHERE.
-Offers alot to the team lategame, with reliable, low-cooldown, 2-person stuns, engage with his ult, heals, mobility to his entire team.
-Early dragons cause of health packs, with the right runes and lots of pots, can pull off a lvl2 dragon if you set up your health packs just right.
-Can't be caught out, ever, if the team goes for you, simply portal through a wall and stun them or ult right at the end of the portal, since you travel through it faster than them.
-With perfect timing, you can dodge Zed's ulti, not the pop, but the mark being applied in the first place, if you go through your portal right as he's about to reappear, the mark isn't applied, eating a zed ulti for your team could change a fight, if you stick close to the ADC with elixir of iron, it'll be hard for him not to click on you instead, especially in lower ELOs where Zed's aren't quite as.. tactical.
Cons
-Can only snowball lanes, cannot save losing ones very effectively, especially if they're losing hard, he offers his ulti for inescapable ganks and easy tower dives via freezing the tower, and stuns, + heals for the laner he's ganking, but if the person two shots both of you pre-tank items, you'll get too far behind to ever actually get tanky.
-Weak clearspeed, extremely vulnerable to counterjungling, as stated, twitch destroys him (thouch twitch jungle isn't hugely common).
-Low earlygame/pre-6 relevence, before any levels into it and before cooldown boots, your stun isn't as big as the things some other junglers offer.
Portals can make good baits, as stated early, you can't catch bard out, ever. Extreme lategame dueling potential with Liandry's and flashy portal tricks.
The juke master, put down a portal, go through, flash back over the wall before they see where you went, and other such tricks.
His Q is like if you compressed the frusturation of Leona's entire kit into one projectile.
The juke master, put down a portal, go through, flash back over the wall before they see where you went, and other such tricks.
His Q is like if you compressed the frusturation of Leona's entire kit into one projectile.
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