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Recommended Items
Runes: Conqueror
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Challenging Smite
Flash
Items
Ability Order
Death in Lavender (PASSIVE)
Bel'Veth Passive Ability
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Elise
Elise relies heavily on landing her Cocoon(E) to initiate fights or ganks. If youâre nearby, you can counter gank her as she doesnât have much to offer once her E is on cooldown. Elise has a lot of burst damage and can solo kill most champions in the early game. Try not to fight her one on one. Her E ability allows her to drop down on any enemy target including minions and wards. It also allows her to drop tower aggro, play it safe and back when low on health.
Synergies
Champion Build Guide
My name is Max, but you can call me Dixon as well. I'm from Ukraine so English is not my native language and I can do some mistakes (I'm sorry for that). However, you can also write me comments and I'm able to answer you in English, German, Russian and Ukrainian languages since I understand all of them, but in different levels of knowledge. đ
I started to play League of Legends in 2016. My highest ELO at the moment is Platinum 2 (soloQ) and đDiamond 4 (flexQ) on EU-West server (top 5% best players at the server).
I would like to invite you to subscribe to my YouTube channel where I'm going to make a lot of League of Legends content in English: https://www.youtube.com/c/DixonGames/videos
You will also find my streams on Twitch by following this link:
https://www.twitch.tv/dixon_leagueoflegends
I'm not a hardcore high elo player, but I enjoy this game and share this passion with all the people who find my content as interesting or useful.
I hope this guide will help you to improve your champion's understanding so it would be more fun to play!
Let me know in the comments section if you find any mistakes or outdated information so I could fix it! Thanks in advance!
Have a nice reading! đđ¤
1.
2. She scales incredibly well with Attack speed as it benefits her whole kit and her whole playstyle revolves around this. If she manages to get those core items and hit that mid game ahead, she will absolutely terrorise the rift.
3.
CONS:
1. Despite having a lot to offer, she really needs that Attack speed to come online and if she gets put too far behind before she can get those few core items, she may never be able to recover.
2.
3. If
is one of core items for ADC builds with attack speed and critical strike damage. This item provides a lot of attack speed and synergizes well with the rune
is one of core items for ADC builds with attack speed and critical strike damage. This item is good against champions with high burst damage. It also gives vampirism which is good enough to keep health points high and restore them by attacking minions, so your champ would have no need to waste time for a recall just only for healing.
This item is often built as a form of "anti-tank" item used to counter health-stacking champions (or champions that scale well in health) such as
is often most useful on auto-attack reliant, mixed damage dealers who deal both magic damage and physical damage in order to deal more damage against champions with high armor by dealing additional magic damage. The item is also highly useful on frequent auto-attackers against champions with high magic damage, since it give its owner a good amount of magic resistance while not sacrificing an item slot solely for a defensive item.
It is the best item for basic attack-based champions who benefit from on-hit effects for a major portion of their damage.
this item is very good to be bought as 5th and 6th item since it will protect your champion from hostile bursting physical damage and most important it allows to ressurect after being killed which is super important in the late game, when the respawning timer is the longest. Sometimes it also makes sense to sell the item after the REBIRTH being used since it has very long cooldown time.
is a good defensive option for a champion who has no other sources of healing or vampirism. The shield can be very easily stacked up prior to fights by farming minion waves, allowing the owner to constantly overheal himself.
helps attack damage-based champions against enemy teams with high amounts of magic damage. LIFELINE can absorb most of the initial burst of magic damage from an enemy champion and give the owner an opportunity to attack or retreat. It is very useful against ability power champions with burst damage like
Champions with large health pools or health-gaining abilities may profit greatly from this item. The item deals also AOE damage with each auto attack so your champion will be able to shave waves and jungle camps much faster.
The unique passive's usage is best realized when looking at a simplified situation where an enemy inflicts instant burst damage onto you. As a result, your opponent has to overkill you to actually finish you off within this time span, which slightly increases your time to react and deploy counter measures like shields or healing. At the same time it also slightly improves your time window for retaliation, and is as such most powerful in a fight between two champions.
is a strong counter against basic auto-attackers that stack well on critical strike chance, like
is most commonly used by champions to protect against magical damage and to enhance healing effects. These effects include normal healing or some form of health regeneration. In other words, you will be healed more by your allies and you will heal yourself much more effectively. Also the effects of life steal will restore more health. Its passive works well with any champion that has self-healing, self-shield, omnivamp, or life steal built into their kit.
are very useful against heavy AD teams or particular AD champions with strong auto-attacks. If the enemy team has at least one auto-attack based champion, you can buy these boots. However, if there is no auto-attackers at all, you can spend your money to buy other boots.
This rune greatly increases your attack speed and so you can deal more damage by auto attacks, especially in the late game. Some extra attack range is also a nice bonus for your champion which can allow you do deal the last deadly hit to an escaping enemy.
This rune gives your champion good amount of damage and some sustain, especially in extended fights. The rune fits better for melee champions since it's twice faster to stack it up and it scales well into the late game.
This rune is perfect in team fights since you can get a lot of extra healing and also to earn some additional amount of money that can help your champion to take a slight gold lead and to enable you to be one step ahead in items. This rune saves champions quite often in situations when they would be rather be dead after the last hit by enemy tower.
The rune simply increases you attack speed and so you can deal more damage by your auto attacks.
The rune increases your damage when the amount of HP of your champion is low. The rune is better than alternatives
This rune will spare you 300 gold and gives +10 movement speed later on when you buy Tier-2 boots.
Cosmic Insight is one of the most popular runes to take when taking the Inspiration Tree. Cosmic Insight grants the user 18 Summoner Spell haste and 10 Item Haste. If the Champion relies on items a lot, it may also be a good idea to take this mastery because it will lower the Cooldown of those items.
Your goal in the early game is to gain as much gold and Xp as quickly as you can. You wanna prioritize ganking lanes with low mobility or for allies with early CC as the strength of your basic abilities at level 3 and 4 is pretty significant. Try and secure early objectives as you can take them pretty quickly and if you kill them you can turn into your True Form as use this to take down any nearby enemies.
MID GAME (average):
A few points in her Ultimate and her Maxed out Q will mean
In the mid game you focus is to snowball your lead and get those core items to spike as early as you can. The more big items you get, the quicker you will become unstoppable. Continue to focus on securing those objectives and consider fighting over them, all it takes is one piece of Void Coral to pop off and start carrying those fights in your True Form. Donât be afraid to take down structures in your down time too. Youâre an attack speed champion, so after taking down enemies in lanes, make sure to punish them further by killing their turrets as well as the usual strategy of clearing their camps.
LATE GAME (strong):
At this point in the game
Late game you become an unstoppable attack speed carry with an insane amount of mobility, consistent damage output and also good survivability too. Try to time your fights around your teammates initiation, and always be the follow up rather than the initiation. Youâre going to struggle to be taken down as long as you arenât caught out alone, and use your Qâs mobility to dodge as many major CC abilities as possible in teamfights. When amongst multiple targets, donât forget to use your E to keep yourself alive aswell as priorizing those Void Corals from fallen enemies. The focus remains the same about fighting around objectives. If you take down a Baron at this point it can easily decide the game with that extended empowered True Form you get from consuming its Void Coral. Focus on this as much as you can without forcing it with a 50/50.
Invade her early.
In team fights, try to lock her down quickly so she is unable to auto-attack and dish out tons of damage. When she activates her E in a team fight, avoid using any burst abilities. Disengage or focus her quickly to take her down. If she oversteps or uses her Q too aggressively, lock her down and focus her in the team fight. Taking her out quickly will increase your chances of winning the game.
Her first major power spike is at level 6 when she unlocks her Ultimate R. Her skirmishing power increases after this level. The longer the game goes, the stronger she will be thanks to her Passive as she can unlock unlimited stacks. Similarly, her attack speed can become extremely high in the late game. Try and end the game early so she cannot get so much attack speed.
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Though
So too did the Void change with them. After every battle, every incursion, something more sinister grew deep within a hidden womb inside the darkest recesses of the Voidborn tunnels... Buildings, sunlight, proto-humanoid limbs reaching toward nothing... A jigsaw puzzle where none of the pieces fit... The Void had taken a new, hideous shape. In time, fueled both by humans opening rifts for war and the Watchers attempting to invade the Freljord, this blasphemous pocket of un-creation grew to embrace the opposites of the Old Void: desire, want, and need.
Soon enough, it craved a leader. Someoneâor somethingâwho could write a horrific new chapter in the worlds above and below. A leader who could interface with these âhumans,â tell them of what was to come, and harvest their emotions and memories as they fought a bitter, fruitless war until the last fires of civilization died and a new era spawned.
This leader is
To those lucky enough to be of strategic value to her, she does not lie, ask questions, nor obfuscate the truthâshe simply states the nature of things, for with victory all but assured thanks to the very nature of the Void itself, there is no need to say anything more. And to those who displease her, they will find her human form to be merely adaptationalânerve endings, muscles, and eyestalksâas she unfurls her titanic wings to reveal her true, monstrous figure.
Ironically, the ancient Shurimans had a word for such a concept. Loosely translated to âGod of Oblivion,â it was a tribal myth of a remorseless deity who would erase all things without hatred, replacing them with itself. They named the city of
Lost to all, perhaps, save for the creature that city has become.













































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