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Renekton Build Guide by supertyp

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League of Legends Build Guide Author supertyp

best renekton build ever

supertyp Last updated on October 19, 2011
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 21

Strength of Spirit
Veteran's Scars

Defense: 9

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 0

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Renekton is a newly released champion that has gone under the radar for quite awhile. Initially being declared "Too weak to compete", he was shunned by many players and generally undervalued. Since then, he has been buffed slightly, with other similar champions have been nerfed, propelling him into the spotlight as an extremely strong tank/bruiser. He is currently one of my favorite champions to play and can single handedly carry most games. His laning phase is EXTREMELY strong, making him able to knock out feared laners such as Sion and Cho gath without batting an eye. He has a huge gap closer, consistent damage, a single target stun, as well as an AOE Steroid/damage dealing ultimate. So what are you waiting for, give this Interior Crocodile Alligator a try.

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These masteries will help optimize your damage potential for easy kills in lane with ignite, and in team fights, you will be trucking people for tons of their health. Take the dodge mastery, because paired with the 7% dodge you get from runes, you can almost always count on a 10% move speed boost in lane when you go in to harass them, which can make the difference between getting a kill, or escaping a gank.

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This is the rune page that I have found to be optimal with Renekton, giving much needed Armor Pen, Magic Resist and Movement speed. The dodge runes are personal preference, but they go very nicely with the Dodge mastery that you will be taking, coupled with the fact that during laning phase, you WILL be taking many creep hits when you dash over to them for harassment. The 10% speed boost you gain is very nice and should not be underestimated. Movespeed quints are necessary because Renekton is so reliant on positioning, and a few steps can make the difference between your target getting caught in your Stun+full combo or not. Magic resist is very nice and is a pain for any magic damage dealer that has the unfortunate job of laning against you.

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Summoner Spells


I take Flash and Ignite for pretty simple reasons. Flash is a necessary spell, and with Slice and dice, you can potentially blink about 3 times in a row, giving you huge gap closing/escape potential. Ignite is for those early/lategame kills and can be used easily because of his stun. It will help you kills because people DO underestimate Renekton and allow him to smack them one too many times in most cases.

Exhaust/Ghost can be taken if the game calls for either but these are my preferred spells.

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Passive: Reign of Anger

Renekton gains 5 Fury per autoattack. Having sufficient fury empowers Renekton's abilities with bonus effects, but this drains Fury. Out of combat, Renekton loses 5 Fury per second.


A solid passive that works to basically juice up any of Renektons skills for that extra kick, think of it like a drop of hot sauce. Using this with his Q will nearly double the damage and healing done, using it with W will nearly double the damage and stun duration, and using it with his E will raise the damage and cut all opponents armor who have been hit with dice by 25%.

Q: Cull The Meek

Renekton swings his blade, dealing 60 / 90 / 120 / 150 / 180 (+80% Attack Damage) physical damage to nearby enemies and gains 7.5% of the damage dealt as Health, up to 50 / 75 / 100 / 125 / 150. Each hit grants 5 Fury, up to 25. Enemy champions grant 400% additional health recovery. 50 Fury Bonus: Dmage increased to 90 / 135 / 180 / 225 / 270 (+). Heal percent increased to 15%, up to 150 / 225 / 300 / 375 / 450.

Cooldown 8seconds
Cost No Cost or 50 Fury
Range 20


Renektons bread and butter ability. It does great damage, has a huge radius, a low cool down, and heals him to boot! What's not to love? Don't be afraid to spam this ability, just be careful not to push the lane too far. You must learn the radius of this by eye, because getting barely in range and using it will often be a reality against careful lane opponents. In team fights, it will be wrecking your opponents and while ulted, you will have devestating AOE damage that will force them to focus you down or face the consequences. At Max CDR, you will be able to use this every 4-5 seconds.

W: Ruthless Predator

Renekton's next attack strikes twice dealing physical damage 10 / 30 / 50 / 70 / 90 (+150% of his Attack Damage) and stuns for 0.75 seconds. Each hit applies on-hit effects. 50 Fury Bonus: Instead, Renekton attacks three times dealing physical damage 15 / 45 / 75 / 105 / 135 (+225% of his Attack Damage) and stuns his target for 1.5 seconds.

Cooldown 13 / 12 / 11 / 10 / 9seconds
Cost No Cost or 50 Fury
Range 300


A solid stun that works as a pragmatic Warwick ult. It deals 2 or 3 hits depending on your fury meter and is very nice for setting up your other moves and stunning the opponent so your team mates can catch up, seeing as how Renekton will usually be the first into most brawls. I don't prioritize leveling this over Q or E, contrary to many Renektons you will see around. The benefits just aren't worth ranking it early, seeing as how it scales poorly per level up. I take one point and leave it at that, but make no mistake, this is a great skill! It should be noted that this resets auto attack timer, and can instantly kill any wards that you see have been placed. Simply dash to the ward, hit it, then use W, and it will die before it has time to go into stealth.

E: Slice and Dice

Renekton Slice: Renekton dashes, dealing 45 / 75 / 105 / 135 / 165 (+) physical damage. Hitting an enemy grants the ability to use Dice for 4 seconds. Dice: Renekton dashes dealing 45 / 75 / 105 / 135 / 165 (+) physical damage. Dice - 50 Fury Bonus: Damage increased to 67.5 / 112.5 / 157.5 / 202.5 / 247.5 (+). Enemies hit have 15% / 17.5% / 20% / 22.5% / 25% reduced Armor for 4 seconds.

Cooldown 20 seconds

Cost No Cost or 50 Fury

Range 25000


I love this skill to death. A blink that can easily become a double blink IF YOU HIT AN ENEMY CHAMPION/CREEP/WARD(?), with the range and damage of Gragas' body slam. It does great damage, potentially shreds armor (if you have over 50 fury), and allows Renekton to farm like mad paired with his Q ability. With this skill, you will be able to jump onto their carry and absolutely go to town as your team picks them off. There is very little that can be done to stop a Renekton from getting to where he wants to go, and this skill is the reason. With max cool down reduction, you will be popping these out every 7 seconds, giving you absolutely the best mobility in the game (besides Kassadin).

Here is an image depicting the walls that can be traversed using this skill.

R: Dominus

Renekton surrounds himself with dark energies for 15 seconds, gaining 300 / 450 / 600 Health. While active, he deals 50 / 75 / 100 (+10% Ability Power) magic damage to nearby enemies and gains 5 Fury per second.


A ultimate very similar to Nasus', but instead gives him health and Fury. It deals massive AOE damage and makes you impossible to kill. There's not much to say about this skill, other than the fact that it absolutely, positively, wrecks. Gives Renek all the power of Nasus, without the ability to be kited to death.

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Skill Order


I sort of explained the skill order above, but this is the route you want to follow 99% of games. Take one point in stun at level 1, then a point in Slice and dice. Cull of the Meek is incredibly strong and should be ranked first, Slice and Dice after, and Ruthless Predator after, taking points in the Ultimate whenever available. The stun is not worth ranking over the others, so the skill order that stems from that is pretty obvious. Note: You can take 1 point in Slice and Dice at level 1 if you so choose, the difference is not a large one but it can matter for certain situations (I.E. Level 1 team fights)

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Item Builds

You're going to be building primarily tanky, and tossing in a few damage items in there to boost your DPS. I almost always rush a Brutalizer, and then either go Warmogs Atmas or Frozen Mallet Atmas, I usually go Atmogs but it depends on the game. From then, either build MR if you need it or start on your higher end damage items, such as Youmuu's or IE (IE is actually crazy strong if you have Atma's/Youmuu's Complete, pop a green pot and you will be smackin' homies for 1k damage+). All the other items listed are possible purchases, use your best discretion.

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Early Game

As I have said before, Renekton has an incredibly strong early game. His laning is top notch and you will easily be able to push out a Cho gath with a cloth armor+ pots start. You will be very hard to gank because you can simply run away by stunning the enemy jungler, dashing over them, then dashing once again. Usually you can make it out without a scratch on you. Similarly, you can setup ganks very easily by jumping onto the enemy laner and stunning them. The following video details some simple Harassment using Renektons E + W + auto+ Q + auto combos.

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Mid Game

Renekton shines midgame, and will be putting out some of the highest damage on the field, as well as being the hardest champion to kill. With only a few of your core items, you will be sending opponents running in fear. Utilize his strong mid game and try to convert the game into an assured win at this point. During team fights, you will want to focus down their carries and try to be in the thick of things as much as possible, maximizing on your ridiculous AOE damage output. Also try to grab red buffs and GANK, GANK, GANK.

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Team Fights

During team fights, you will be the strongest champion on either team, assuming no one is ridiculously fed. You will be impossible to kill, hitting like a truck, jumping all over the place, and generally giving people a reason to cry OP on Renekton. Your abilities to stick on a carry are unmatched. Pop ghost, ult, and dash into the enemy team. Watch as your Q+Sunfire+Ult damage absolutely shred their health, and they struggle to kill you through your healing. The following video is a montage showing a few fights as Renekton, highlighting important strenghts such as survivability, damage output, and chasing prowess.

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Final Comments

Remember that the most important aspect of learning any champion is to PRACTICE, PRACTICE, PRACTICE. A lot of Renekton is just being able to react quickly enough to land your combos. He is an incredibly powerful champion and while you may be ridiculed by your team mates for choosing him (And asking for a solo???), just open up your jaws and show them your rows of sharp, deadly, teeth. Renekton is a champion that can snowball easily and can put a team on his back (Greg Jennings anyone?). Go out there and have fun.

Btw, it's mandatory to listen to this song the whole game while playing Renekton: