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Black Diamond (Anti-Armor/MR) Supp/Top
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Choose Champion Build:
Taric Passive Ability
Threats & Synergies
This guy shreds armor, this guy does magic damage and mixed damage. This makes your armor stack weak, and your low health vulnerable.
This guy does good percent health damage and has sustained harass.
True damage ignores your armor. Don't get harassed.
Spell Shield will block your stun.
This one also does percent health damage if it gets enough hunts done.
Stun and magic damage. Armor not as good.
Slow is quality, because you have no escapes and can be kited. Furor is key.
This one can probably oneshot your ADC, leaving you alone.
Stuns and slows. You probably won't get focused enough to get stunned as the first prio, but that leaves your adc vulnerable.
Body block ultimate for your ADC. Has slow.
Blinds and slows.
Stun if she bombs your adc, this prevents it from gaining damage.
Can do true damage, but only if both her and her support auto attack you.
Stun ADC if he hooks yours. High armor is not a problem vs taric.
Deals some true damage, mainly physical.
This shield, only dies from magic damage. It absorbs the stun if it is not broken. W->R->E if you have to save your ADC when her's is shielded.
Stun the ADC if yours gets pulled, has high burst damage.
Stun, some magic damage. Knockback can isolate your ADC if it hits you and not your ADC.
Body block the ultimate.
This one can isolate your ADC easily.
Easy to avoid skillshots, get a cape early.
Silence, fear, high damage. This one is fragile though.
Killer of ADC. Stun him when he jumps.
Slows, hard to kill.
Stuns, heals, slows. Ultimate can isolate your ADC.
Tank fight. Armor based. Some burst and initiate.
Stun when she ulti if you can. Otherwise has substantial harass from afar.
Slow, Armor reduce. Rarely played.
Passive in lane. Fragile. Knockup, slow.
Slow. Heal. Invulnerability. Mixed damage. Magic is dangerous. Rarely played as ADC.
High magic damage harass. Skillshot base.
Higher magic damage harass. Non-skilshot base.
Fragile. Net Stun. Some magic damage, but lower without high build.
Slow. Stun. Long Range Beam. Respectable magic damage.
Tank. Slow. Usually built with little damage. Ultimate has long cooldown, but high magic damage.
High mixed damage when built as ADC. Stun and Slow.
Magic damage. tank. Silence and shields.
Long range harass. Builds attack speed/BORK.
FOTM support, but very high damage.
Knockup. Slow. Initiate.
FOTM support. Fighter. Few support spells.
High magic damage. Root. Knockup. Fragile.
Root. Slow. Some magic damage.
Nunu & Willump
Slow. Some magic damage. Stun Ultimate.
Hard to kill. Damage is % of max health. High harass / Slow skillshot with low cooldown.
When ADC with AD, not threatening. When ADC or supp with AP, some respectable damage. damage.
Taric Passive Ability
Threats & Synergies
Very tank. High sustian.
Fighter. Heals. Bleeds.
Magic damage threat. Rush cape or even wits end. Silence.
Tank. High sustain. Percent health damage.
High heals. Good fighter.
Good damage. Not so tank.
Tank. High damage ulti. Stun and Run when he does spin. rush furor.
Percent health damage. Fragile if he goes damage as opposed to tank.
Will out damage you very quick. Kill tentacles if you can. Builds Black Cleaver to shred armor. High sustain.
High magic damage. Large wave clear. Hard to CS vs.
Good fighter. Some defensive abilities.
Mainly a tank. Some damage. Low burst.
Mixed damage. Stun. Initiate. Can build much regen.
Magic damage threat w/ stun. Ranged and with harass.
High magic damage threat.
Magic resist. High burst, low sustain.
High mixed damage. High sustain. Slow. Sprint.
Tank. Can trade, but lacks heal. Armor shred should counter her.
Tank. Usually low damage. Sometimes high magic damage when building AP.
Good fighter. Can knockback and escape easily.
Magic damage threat. Magical tank.
High damage, fragile. Stun and run if he uses ultimate. Vulnerable when ultimate is down.
Big hits. Stun and run during ultimate.
Magic damage. Not the quickest death.
High sustain. Good chase. Cannot be stunned during ultimate.
Strong fighter. high regen.
High burst, but fragile. Out trade. Dangerous once fed.
Fightable. Out sustain and out trade.
High magic damage. Slow wall. Initiate after wall, has long cooldown. Furor for sucess. Has no escape.
Tank will reflect autos. Taric is a magic man.
High burst. Stun and run if she combos and you fear for your life.
Magic damage threat. High burst. Fear.
Tank. Low damage output. Can taunt during ganks.
Magic resist. Don't chase.
Slow. Stun and Drag. Stun. Quality chase.
High harass. Ranged. Percent health eventually.
High sustain. Stun during ultimate. Preys on the weak, not strong like Taric.
Ranged harass. Magic damage. Magic resist.
Stun and chase, but often fragile.
Roots, speed, and sustain, high burst, magic threat, but fragile.
Fighter can counter armor. No real chase.
High sustain. Magic damage threat. Rush wits end over IBG or cleaver.
Good tank. High damage. High chase.
Magic damage, sustain. Supression.
Crafty, high damage.
Magic damage harass. Crafty.
Taric counters yasuo 100%. Even support taric can 1v1 yasuo, mainly because every Yasuo lives on the samurai code and will die before they run from pink taric.
Crafty. High burst. Low sustain. Some escape.
Good tank. Good fighting. magic damage threat.
Good sustain, fighting, chase. Knockup. Stun and run if you have to.
Who does these things?
If you get into late game with guinsoo, the wits end and guinsoo synergize to give you -30 MR and -30% armor on the man you focus. This is good on tanks and lifesteal/regen champs. This is on top of the -25 armor + some that comes from the W. Stun them to stop their lifesteal and they will drop like small children.
The advantage here, is being Taric, it is unlikely that you will be focused. This gives you time to rock them with your danger mode.
Attack speed cause this build is all about getting those auto's in on the target.
Flat armor quint; Scaling armor is garbage, it has 150% yeild compared to 300% yield of the yellow/blue scaling.
Nothing is less intimidating than pink taric, so take this skin, and do your dirty deeds without being focused.
Stun and Run if you don't win trades.
Glacial Shroud is legit because Taric needs quality mana, and Cooldown Reduciton is the threat when combined with passive.
Rush Furor if you lose trades to get the boost. Furor if your enemy has good escape.
If you have mana issues. Get doran's ring early so you don't get caught and ganked without mana.
Alternate spells and autos if you can. Get that passive rolling as much as possible.
Heal after trades. Use shatter on minions to reduce other cooldowns (only if you have copious mana.)
Buy pink wards. Tri-bush. Bushes by red/blue to watch it, by river above red.
Keys to success.
Don't be a scaredy cat. Know that you can heal after trades. If your opponent doesn't have good sustain/heals, this means you win trades even if you come out below them ; trade when you feel safe to get them out of lane, because you can heal up easily afterwards (especially with Rod +AP)
When you get sheen or IBG, be patient and allow the 2 sec cooldown to pass before you cast another spell if you can. This gives you basically double AD for the whole fight if you can pull this off.
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